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Author Topic: Dragon's Lair  (Read 1375 times)

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mfball

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Dragon's Lair
« on: June 25, 2004, 02:14:20 am »
I am having problems with getting Dragon's Lair to play.  the opening narrations and video plays, but once I add a coin and attempt to play it does not play right, it plays on its own.  My Dapne log and frame file are included, any help would be great.
The death sequences do not play at all as well, nor do the resurrection scenes play at all.
--DAPHNE version 0.99.6
--Command line is: C:\Daphne\daphne.exe dle20 vldp -framefile C:\Daphne\framefile\lair.txt -useoverlaysb -x 640 -y 480
--CPU : GenuineIntel 1400 MHz || Mem : 256 megs
--OS : Windows XP/.NET || Video : ATI MOBILITY RADEON 7500
LDV1000 : Instantaneous seeking enabled!
Setting screen width to 640
Setting screen height to 480
Set 640x480 at 32 bpp with flags: 0
Initializing sound system ...
No joysticks detected
Reading key remapping file ... (if the file is corrupt, daphne will crash, just so you know hehe)
Loading roms/dle20/DLE20_U1.bin ... 8192 bytes read into memory
Loading roms/dle20/DLE20_U2.bin ... 8192 bytes read into memory
Loading roms/dle20/DLE20_U3.bin ... 8192 bytes read into memory
Loading roms/dle20/DLE20_U4.bin ... 8192 bytes read into memory
Booting ROM ...
LDP : Since disc was stopped, we are flushing the timers (remove me later)
Play
LDP : disc is already playing, play command ignored
Play
Display disable received
Search to 323 received - [25] Attract Mode, Sequence 0 Attract Mode
Play
Display disable received
Search to 306 received - [25] Attract Mode, Sequence 0 Attract Mode
LDP-VLDP.CPP : Search failed in video or audio file
Search to 1423 received - [ 0] Introduction, Sequence 0
Freeing memory used to store audio stream...
Play
Search to 2049 received - [ 0] Introduction, Sequence 9 Death Scene
Freeing memory used to store audio stream...
Play
Search to 1367 received - [ 0] Introduction, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
Play
End of audio stream detected!
Search to 2049 received - [ 0] Introduction, Sequence 9 Death Scene
Freeing memory used to store audio stream...
Play
Search to 1367 received - [ 8] Smithee, Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
Play
End of audio stream detected!
Search to 1823 received - [ 8] Smithee, Sequence 0
Freeing memory used to store audio stream...
Play
Search to 2085 received - [ 8] Smithee, Sequence 4 Death Scene
Freeing memory used to store audio stream...
Play
Search to 8653 received - [1a] Grim Reaper (Mirrored), Sequence 1 Resurrection Scene
Freeing memory used to store audio stream...
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 8925 received - [1a] Grim Reaper (Mirrored), Sequence 4 Death Scene
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 5067 received - [ 8] Smithee, Sequence 1 Resurrection Scene
Play
Search to 5459 received - [ 8] Smithee, Sequence 9 Death Scene
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 5543 received - [ 8] Smithee, Sequence 11 Bones Scene
LDP-VLDP.CPP : Search failed in video or audio file
Play
Search to 306 received - [ 8] Smithee, Sequence 0 Bones Scene
Freeing memory used to store audio stream...
LDP-VLDP.CPP : Search failed in video or audio file


C:\Daphne\dlmpeg\

323 lair01.m2v
1376 lair02.m2v
1600 lair03.m2v
1800 lair04.m2v
2000 lair05.m2v
2200 lair06.m2v
2400 lair07.m2v
2600 lair08.m2v
2800 lair09.m2v
3000 lair10.m2v
3200 lair11.m2v

The video is multiple mpegs from the D-L-P project.  Please help!
Thanks.

Howard_Casto

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Re:Dragon's Lair
« Reply #1 on: June 25, 2004, 03:33:51 am »
Try the daphne forums.  Most people here can't help you with that.  Btw didn't you already ask this question?  

mfball

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Re:Dragon's Lair
« Reply #2 on: June 25, 2004, 03:44:42 am »
I did try the Daphne forums and they were not willing to help with Framefiles.  I have seen people post framefiles in this forum and was hoping I could get help here.