Hey all, Khaine here.
I am the friend of Stuzza's who is making the game.
First up I would just like to say thanks to all you guys who have been replying and suggesting ideas. Some of them have been really useful, and others have been a little whacky (I especially like the idea of flying around and exploding camels, hehe gribly).
I would like to now take some time and make some specific replies. So lets get started.
From Howard_CastoSpaceship shooters have been done to death... why not try something more organic?
This is a valid point and I feel I should explain my reasons for making this. Recently I have been working on my main project (which, unless I get requests, I wont be talking about here as its not an arcade game) and the other day Stuzza came up to me and said "Hey, you should make a vertical scroller shoot-em-up", those games rock. So basically I'm doing this as a request, and the request has been for a good old fashioned, classic shoot-em-up. That being said I will try to spice it up a bit.
From MinwahThe only thing I would say is make sure it has some big interesting bosses!!
Consider it done.
From NoBonusSome games have power-ups you can buy at the end of each level, etc.
I have already though of an idea similar to this. Youll have to wait and see.
Also, I love having at least four different planes to choose from
Can do. Ultimatley, I would like to make this number bigger. See reply to Abrannan below.
From lilwolfWell... if keeping interests make sure there its adult themed and I will try it!
lol. Adult themes... you also may be interested in my main project.
I would like to see something new and interesting myself.
Always the ultimate dream of any developer Im sure. However, this game is meant to be old-school and arcadey so dont expect too much. That being said, I hope to make it at least a little different.
Everyone likes different powerups. Make sure you don't drop them down to nothing when you die.... this often makes it a 1player game... You get to a certain point and you go as far as you can... until you die once... and then its over.
One of my friends has also just mentioned this problem. Ive had a couple of ideas on how to resolve it, but havent decided on anything final yet.
Consider different / more then one fire button... I think its something that just isn't added to fighters. Maybe 3 fire buttons and a bomb?
I have had it recommended not to use too many buttons (approximately 3). At the moment Im thinking of using 2, maybe 3. One for Primary Fire, Secondary Fire, and Special.
Consider adding an object oriented AI for ships. Some firing where you are... some a little infront of you... some random... This makes the hardest screens... and you can areas with each... or different combinations.
This would be cool, as it adds randomness, and can be done. However it raises a problem. As this game was initially intended to be old-school, it makes it a bit hard to 'learn' the levels and be able to master the game. It makes it hard to be able to brag about highest scores, if everyone is having different experiences.
What do people think about this. Should it be 'hard coded' or should it be more random?
From NoBonusOf course, instead of losing power-ups, you could always go with a setup like UN Squadron where instead of having 3 to 5 lives, you just have an energy bar and when it's done, you're done.
I had though of having 'hit points' that go down with hits. However, due to other ideas that Ive had, it would become a little to complicated for a 'simple' arcade game. I have instead opted to go for the lives option. Do not fear however, hopefully my solution should please.
From ChrisBe different. Why make it a plane?
Once again, comes down to the old-school request.
From NoBonusBlood and gore everywhere, great fun.
BWA HA HAAAAA!!! Great minds think alike. If youlike blood and gore, you may be interested in my other project. Once again, its not an arcade game so Ill stop here.
From DaveJ-UKOne thing that really irritates me in a lot of games is how every single enemy fires the same damn little round balls at you. And they all have the same effect on you; you could have ice, fire, poison, etc. damage like in Diablo!
Good point. Interesting... Ill have to consider this.
And big explosions, can't go wrong there. Same for ludicrously powerful power ups.
Never fear, I would never make this kind of game without big explosions, just wouldnt be right.
In regards to powerups, I have had a couple of ideas that should be interesting.
From NoBonusYou know what else might be cool. A Star Wars based top down shooter
Noooo! Please stop. I think it is safe to say that no Star Wars stuff will ever be in any of my games. Why? 1. I dont want to get sued. 2. I loath Star Wars (and no, Im not a Treckie, I just dont like Star Wars).
From AbrannanMake it a "BYO shooter" engine. Allow people to custom create enemies, ships, play styles, backgrounds, bosses, music, etc. For ideas of engine types and play controls, you need to have the proper education.
Can be done, and in fact probably will be. If I make any custom tools, which I probably will, I will make them available so people can create their own stuff. However, people will still need to have appropriate software, eg Photoshop or such for creating textures, some kind of modeling program, etc. I can also include any necessary documentation that would be needed.
There is also the option of people sending stuff to me and then I can incorporate it 'officially' to any updates.
From Howard_CastoPerhaps mutateing powerups like altered beast?
Hhmmm... Interesting...
Okay, thats it for specific replies. I know I have been a bit vague in some areas but that has been intentional. I am trying to avoid hype. Hype is an unecessary evil in my opinion. I dont want to go around saying my game is gunna have this and this, and make it out to be the best game ever, only to then have people hate it.
If people have any more ideas and suggestion I would love to hear them. If you want to send me any love (or hate) mail, Stuzza has been kind enough to give me an address with his site at
khaine@screenshotarchive.com.
Thanks once again,
Khaine