Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Capcom/SNK/NG CP  (Read 1365 times)

0 Members and 1 Guest are viewing this topic.

flampoo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 354
  • Last login:March 20, 2014, 11:41:07 am
  • BYObsession
    • flampoo
Capcom/SNK/NG CP
« on: May 09, 2004, 04:30:08 pm »
I have some spare lumber and parts so I figured I'd make a 1P desktop cp. Maybe one day I'll build a cabinet for it.  :P  Anyway. I started with the design and I'll build from here. It's 20x12". Gotta' give props to Frostallicous for the vector graphics. Comments welcome!


motorfish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 282
  • Last login:September 30, 2009, 03:35:08 am
Re:Capcom/SNK/NG CP
« Reply #1 on: May 13, 2004, 08:53:01 pm »
Well, the colors are too red dominant. The circular text around the load, pause, and exit emulation buttons don't seem to flow as well with the design of the rest of the graphic. perhaps if they had a graphic that they were curving around, it would make more visual sense.

I would suggest that the buttons have some kind of detail graphic which halos around the hole cuttouts as well.
Have you paid your dues Jack?......Yessir, the check is in the mail!