I guess I am confused, when u speak of playing a game in it's native resolution does it fill the entire screen or is it shrunk to match that resolution? Normally does mame use hws to fill the entire screen and does that mean all the games are being played at 640x480 or some other standard resolution. Is there a tutorial I could read that would explain this to a great extent?
Native resolution means the resolution it was designed to be played in. Means no stretching except for a few vertical games which have to be run in 800x600.
The resolutions aren't all fully native as there's no such thing as say 304 x 224 which a few neo-geo games use. All you do then is use 304 x 240 and turn off HWS. IF that's all you use on your machine, you can stretch the image out using the monitor controls to get rid of the black bars. Unless you use a mulitude of resolutions in which case you'll have to put up with the black bars.
And that's what PC monitors have on arcade monitors. Small thing but quite significant. Still worth putting up with some games looking like they were shot in widescreen.
Also to address a few other issues:
some might call yu a fool for using and arcade monitor due to the short life span it may ormay not have and for the limit of things that can be displayed.. So far all my other CRTs have outlasted my PC monitors. 3 dead VGA monitors, one of which was only 3 years old vs no dead standard CRTs all of which are second hand.
i might start a thread... "people are fools for building there own cabs! thats not authentic! use an old cab! thats authentic!I said putting PC monitors into cabs is foolish (maybe a bit strong but...). If anything I'm impressed when people build their own cabs. It's when they ruin them with crap VGA.
there are games that use vga monitors.. and tvs' so... VGA yes , multisync, not very often. Multisync monitors bring up the imperfection in 3D games too much, Standard monitors soften the image a bit. I'd like to see you try doing your homework on one of thos VGA monitors.
Bye