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Author Topic: Motionmame  (Read 439 times)

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John Bennett

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Motionmame
« on: April 13, 2026, 05:57:23 pm »
I did this a couple of months ago. Hasn't exactly set the world alight, but might interest some folk with sim rigs (or they can build upon it).

(a custom version of MAME where I added motion support to some games and then use a Pi Pico2 to convert the motion into joystick positions you could feed to a sim rig).



Should have github links in the video, but happy to share everything if it's of interest.

baritonomarchetto

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Re: Motionmame
« Reply #1 on: Yesterday at 10:36:28 am »
Nice! Which piece of software dis you use to gather feebback/rumble from MAME?

John Bennett

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Re: Motionmame
« Reply #2 on: Yesterday at 12:56:44 pm »
It's a fork of MAME where I implemented the motion for most of those games as it wasn't emulated at all.

MAME already has the ability to send strings out on the 'localhost' to software on the same PC, so I wrote my own program to do that and then send it out the PC on RS232. But that bit is pretty much what MAMEhooker already does, I'm told.

My fork's on github. I'm not sure the PC tool is on there yet, but I'll get it all uploaded if people are interested in trying it.