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Author Topic: Possible to Compile new GroovyMAME for 32-Bit Windows XP?  (Read 4212 times)

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twistedsymphony

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Possible to Compile new GroovyMAME for 32-Bit Windows XP?
« on: June 09, 2021, 08:26:10 am »
I've got Taito Type X2 PC (the actual hardware made by Taito) with a multi-game hard drive. this is running in an LCD cab. I wanted to add a few MAME games to this and someone back in 2018 built a version of MAME that will run on this hardware: https://www.arcade-projects.com/threads/mame-for-taito-type-x2-on-nikos-v1-4-multi.6326/

it works pretty good, but I'd like to make use of some of the fixes and improvements to MAME since then as well as enhancements provided by GroovyMAME.

This hardware runs 32-bit Windows XP Embedded and for the controls to work it needs to have "Direct Input" support controls over the JVS IO interface.

it's been a while since I've tried to compile MAME myself is it sill possible to compile GroovyMAME for 32-bit Windows XP? If not, does anyone know what the last version that supported it was?

Phreakwars

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Re: Possible to Compile new GroovyMAME for 32-Bit Windows XP?
« Reply #1 on: June 09, 2021, 09:44:38 am »
The hardware on the X2 uses a Q965 chipset. I see no reason why you can't just remove the embedded image and replace it with a 64bit OS. The chips inside if I am reading accurately, will support 64 bit.

twistedsymphony

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Re: Possible to Compile new GroovyMAME for 32-Bit Windows XP?
« Reply #2 on: June 09, 2021, 04:22:43 pm »
The hardware on the X2 uses a Q965 chipset. I see no reason why you can't just remove the embedded image and replace it with a 64bit OS. The chips inside if I am reading accurately, will support 64 bit.
I'm running all of the original TTX2 software and menu system and would like that to run as original an unmodified as possible. ideally I'd just like MAME to run along side it without disturbing the original OS and Games.

I figure it's a lot easier to modify 1 open source application for my needs (MAME) than try to get 30+ other pieces of non-open sources software running perfectly on a non-original OS.

Zebidee

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Re: Possible to Compile new GroovyMAME for 32-Bit Windows XP?
« Reply #3 on: June 09, 2021, 06:21:37 pm »
For a time Haynor666 was doing special customised builds of MAME that included x32/XP compatible versions. I understand he's abandoned that now (there are compatability issues with latest versions not working with older DirectX d3d drivers), but for a while he was patching it up so it would work.

http://forum.arcadecontrols.com/index.php/topic,154799.0.html

Looks like the last x32/XP build he did was for 0.215

 
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Robbbert

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twistedsymphony

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Re: Possible to Compile new GroovyMAME for 32-Bit Windows XP?
« Reply #5 on: June 10, 2021, 07:10:36 am »
Thanks for the links!

I also found this thread: http://forum.arcadecontrols.com/index.php?topic=141243.0
basically a simple way to modify mame to force direct input without recompiling

combined with the links you all provided I think that's everything I need
 :cheers:
Much appreciated.