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Author Topic: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.  (Read 18634 times)

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Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #40 on: February 29, 2020, 07:01:46 am »
As i recall, whenever trying to create a new cue/bin image you have to make fixes for the lba otherwise it won't boot at all.
You may have to fix the lba for the irx files too but i'm not 100% sure.
There used to be a program specifically for that, though i can't seem to remember its name.
Found it: https://www.psx-place.com/resources/cdgenps2.698/
« Last Edit: February 29, 2020, 07:03:33 am by Foxhole »

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #41 on: February 29, 2020, 07:05:15 am »
As i recall, whenever trying to create a new cue/bin image you have to make fixes for the lba otherwise it won't boot at all.
You may have to fix the lba for the irx files too but i'm not 100% sure.
There used to be a program specifically for that, though i can't seem to remember its name.
Found it: https://www.psx-place.com/resources/cdgenps2.698/

I will check it out later thanks :)

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #42 on: February 29, 2020, 07:48:02 am »
Tried creating a new image with the above but still just a black screen after running it :(

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #43 on: February 29, 2020, 07:51:02 am »
Did you fix the LBA?
Set the LBA to 12231 for system.cnf.
« Last Edit: February 29, 2020, 07:53:11 am by Foxhole »

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #44 on: February 29, 2020, 07:52:33 am »
Did you fix the LBA? It's important at least for the system files.

How do I do that?

I just added the files to the window of the cd maker and made the bin/cue.

I have no priors to PS2 game moding so this is all new to me lol

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #45 on: February 29, 2020, 07:54:03 am »
Just right click the file in the program and there should be something like Edit lba or of the sort.
Edit: Right click the file > Edit > Fix LBA.

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #46 on: February 29, 2020, 07:54:29 am »
Just right click the file in the program and there should be something like Edit lba or of the sort.

Ile check it out now....

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #47 on: February 29, 2020, 07:57:39 am »
By the way, how is your ps2 modded, Hardware or just FMCB?

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #48 on: February 29, 2020, 08:02:08 am »
By the way, how is your ps2 modded, Hardware or just FMCB?

FMCB with a internal HDD.

So I have found if I right click on each file and click edit there is a tick box for fix LBA.

Which opens the entry box to the left with a number in it.

I have left the numbers as is and now there is a * next to each files LBA in the program.

Is that all I have to do then just write the bin/cue?

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #49 on: February 29, 2020, 08:03:12 am »
The number for system.cnf should be 12231.
Though if it's not a hardware modchip i think it won't work like that.
You may need to patch the file i think.

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #50 on: February 29, 2020, 08:03:51 am »
The number for system.cnf should be 12231.

Mines at 25 atm lol

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #51 on: February 29, 2020, 08:06:28 am »
Check this, though it's old so things might have changed since then.
http://psx-scene.com/forums/f150/convert-ps2-cd-bin-image-iso-opl-tutorial-104740/
Better yet: https://oplmanager.com/site/index.php
OPL manager is supposed to support converting ps2 cue/bin images to iso which is needed for OPL, and i think it requires a DVD but i'm not 100% sure about that part.
Sorry, it's been a while since i dealt with ps2 modding.
« Last Edit: February 29, 2020, 08:09:08 am by Foxhole »

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #52 on: February 29, 2020, 08:14:32 am »
Check this, though it's old so things might have changed since then.
http://psx-scene.com/forums/f150/convert-ps2-cd-bin-image-iso-opl-tutorial-104740/
Better yet: https://oplmanager.com/site/index.php
OPL manager is supposed to support converting ps2 cue/bin images to iso which is needed for OPL, and i think it requires a DVD but i'm not 100% sure about that part.
Sorry, it's been a while since i dealt with ps2 modding.

I use OPL manager to get the artwork etc but in terms of adding the games to he HDD I use winhipp.
I just point it to the bin/cue image I create and then it burns it to the HDD.

It works fine for any original game image I have made or downloaded but something I have done while swapping out the IRX files.

Possibly due to LBA fault (which I am assuming is a boot record of sorts?)

It could also be just totally different IRX files which are breaking the game I really do not know.

This kind of stuff is over my simple head tbh LOL

Foxhole

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #53 on: February 29, 2020, 08:16:18 am »
If you are trying to boot from the HDD then the LBA shouldn't matter, i thought you were trying it from a disc since you wrote that you've burned it to a disc.

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #54 on: February 29, 2020, 08:18:48 am »
Ahh yes! Sorry I did!!

I tried from disc but I could not get the loader to work so I pulled the HDD out and added it instead!

My bad :D

Zebra

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #55 on: February 29, 2020, 04:02:22 pm »
Ahh yes! Sorry I did!!

I tried from disc but I could not get the loader to work so I pulled the HDD out and added it instead!

My bad :D

To run any game from a burnt disc with FMCB, you have to use the patching program before writing it to disc.

FMCB has problems with PS2 games that came on CD instead of DVD. Some .bin games can be converted to an ISO but there is a minimum amount of memory that has to be used. I.e. If a game uses less than xx mb then it won't work as an ISO. I can't remember how many megs are needed but a large percentage of CD games fall below it.

If you search online, you'll find info somewhere on how to pad game folders with extra content to make them work as an ISO. I got sick of dealing with it every time I got a game so I mod chipped mine. So much better...

There is a lot of games that don't work well (or at all) from disc with FMCB. The PS2 is also fairly pedantic when running games from an HDD too though. I often had to spend time figuring out which tiny mistake I made this time. Just takes one extra space and .... the black screen of nothing....

If it doesn't work still, we could do with finding out how to open, read and mod an IRX file. I couldn't find any free software to open that format (but I don't know what I'm looking for). Who knows what other region restrictions could be buried in there...

Titchgamer

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #56 on: February 29, 2020, 04:17:19 pm »
Ahh yes! Sorry I did!!

I tried from disc but I could not get the loader to work so I pulled the HDD out and added it instead!

My bad :D

To run any game from a burnt disc with FMCB, you have to use the patching program before writing it to disc.

FMCB has problems with PS2 games that came on CD instead of DVD. Some .bin games can be converted to an ISO but there is a minimum amount of memory that has to be used. I.e. If a game uses less than xx mb then it won't work as an ISO. I can't remember how many megs are needed but a large percentage of CD games fall below it.

If you search online, you'll find info somewhere on how to pad game folders with extra content to make them work as an ISO. I got sick of dealing with it every time I got a game so I mod chipped mine. So much better...

There is a lot of games that don't work well (or at all) from disc with FMCB. The PS2 is also fairly pedantic when running games from an HDD too though. I often had to spend time figuring out which tiny mistake I made this time. Just takes one extra space and .... the black screen of nothing....

If it doesn't work still, we could do with finding out how to open, read and mod an IRX file. I couldn't find any free software to open that format (but I don't know what I'm looking for). Who knows what other region restrictions could be buried in there...

I have never had any probs running from HDD, I occasionally get a black screen during a loading screen in game or something but generally good.

Still no joy getting it to work so I am giving up at this point as I am in over my head lol

As for the IRX files I read they are very complex and hard to decrypt but I hope someone works out a way to hack the pal version to work with the camera.

phasermaniac

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #57 on: February 29, 2020, 07:29:53 pm »
I kow this may be q little offtopic but, today I was doing some test with pscx2 to play with a gun, as nuvee plugin doesnt support it, I tested with my gun in joystick mode, I map it to analog right stick which controls the reticle, and it works in absolute coords. The only downside is the speed: even setting the crosshair speed to maximum in game settings, you can notice the crosshair is dragged by your gun.
Also there's no cam plugin for pcsx, but I have an eye toy which works ok like cam in my win10, do you know if it exists some program to map cam gestures to key or button inputs? This way maybe it would "work"

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Re: Police 24/7 - played as designed on a PS2. Motion tracking + Lightgun.
« Reply #58 on: February 29, 2020, 11:16:56 pm »
I have the FMCB mod with a hdd. I don't have a lot of room to store discs, so it's perfect. I went ahead and removed all the Euro games. Enabling GSM would remove the screen rolling on my Trinitron, but I got a lot of jitter and other weirdness. If you haven't updated OPL in a while, it's really worth it. I used to get the black screen all the time, but no more.

PS2, especially with added PS1 compatibility, is the best console for light gun games. The Guncon 1 and 2 are amazing. I missed this era back in the early 2000's. I had no TV and no PS2. We watched DVD's on a computer monitor. So, after picking up a free TV a couple of weeks ago, I've been having an amazing time playing all these light gun games for the first time outside of the arcades.

pbj

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Yeah, this thread makes me want to revisit the PS2.  There’s also some good stuff out on Wii if you can get your hands on the Pelican Crossfire controller.


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I'd still have to find a decent tube tv though.  I've got a 19 incher in the shed but that's a bit small.  It's only composite in though.  I know that the psx has rgb out and the ps2 has component out, but I don't know if the guncons support that.  Are they composite only?

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I'd still have to find a decent tube tv though.  I've got a 19 incher in the shed but that's a bit small.  It's only composite in though.  I know that the psx has rgb out and the ps2 has component out, but I don't know if the guncons support that.  Are they composite only?

Guncons 1 and 2 work through component. You just use the green cable instead of the yellow.

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Yeah, this thread makes me want to revisit the PS2.  There’s also some good stuff out on Wii if you can get your hands on the Pelican Crossfire controller.

The Wii has some great light gun games. Some of them even have four player support, which is amazing. Never heard of the Crossfire. It looks interesting. I use the official Nintendo "Zapper" wiimote shell, basically just because it has a decent quality trigger.

Zebra

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I'd still have to find a decent tube tv though.  I've got a 19 incher in the shed but that's a bit small.  It's only composite in though.  I know that the psx has rgb out and the ps2 has component out, but I don't know if the guncons support that.  Are they composite only?

Guncons 1 and 2 work through component. You just use the green cable instead of the yellow.

They both work in RGB too. You just connect composite sync to the guncon sync cable. I use mine with the Ultimarc Playstation tri-sync cable.

Zebra

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Yeah, this thread makes me want to revisit the PS2.  There’s also some good stuff out on Wii if you can get your hands on the Pelican Crossfire controller.

The Wii has some great light gun games. Some of them even have four player support, which is amazing. Never heard of the Crossfire. It looks interesting. I use the official Nintendo "Zapper" wiimote shell, basically just because it has a decent quality trigger.

Wii light gun games are best played in the Dolphin emulator IMO. The system does have some good light gun games but they're ruined on the Wii console by forcing the use of the Wii remote. Dolphin let's you map controls to any PC gun you like. There are some excellent PC gun options these days...

It's a really good emulator too. I own a real Wii console and I still choose to play in Dolphin. It makes proper use of the gpu so it doesn't need a monster PC set-up to run well.

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Yeah except a lot of those games were designed for the wiimote, so by using something else you are actually playing them wrong.  Games like the resident evil chronicles' in particular just won't work with a normal light gun. 

KillerQ

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Great investigation work. I hope you can come up with something to get the PAL game working. 

Man, I really gotta make it so I’m notified when I get responses to my OP here. Lol.

Zebra

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Yeah except a lot of those games were designed for the wiimote, so by using something else you are actually playing them wrong.  Games like the resident evil chronicles' in particular just won't work with a normal light gun.

I'm not sure what you mean by "playing it wrong"?

The Wii remote outputs like an analog controller. Any of my PC guns which output as analog controllers in Windows (which is most of them) work well in Dolphin.

The type of controller is not important in Dolphin though as it takes whatever controls you choose and then emulates a Wii remote. The Wii remote is just a pointing device with buttons. It doesn't matter if you use an absolute mouse gun, a regular relative mouse, an absolute analog gun or relative analog controller. You choose whatever you like to play with. It has excellent fine tuning options too.

Every function of a Wii remote and nunchuk can be allocated to any controller or combination of controllers. If a game needed an accelerometer and/or a gyro as well as a pointing device, you can add what you need.

Hybrid light gun / FPS games like Resident Evil Darkside Chronicles which have you walking around while shooting also benefit from Dolphins flexibility. It lets you use a far more accurate gun to aim and then assign movement to any other controller including a real Wii nunchuk or PS Move controller. Or you could even plug in an Apac and hook up a real Gun Survivor 2 arcade gun which has linear pots on the gun for moving.

Every PC gun I've tried worked at least as well as a Wii remote. Most worked a good deal better though as the Wii remote is not great as a gun. More accuracy, more flexibility and being able to sit as close to the screen as you like improves every Wii gun game imo.

I should add that I enjoy the Wii and it's remote for a lot of it's games. Just not light gun and FPS games. I'm certainly not anti-Wii. Games like Star Wars the Force Unleashed are better on the Wii than the PS3 because of the Wii remote. I hook up a real Wii remote and Nunchuk for my Son to play games in Dolphin sometimes.