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Author Topic: Mortal "sissy" kombat!  (Read 1946 times)

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Harakiri

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Mortal "sissy" kombat!
« on: February 13, 2004, 04:59:06 pm »
Hi everyone!

I had a strange problem while playing "Mk.zip" in mameWin 0.79! I just can't hit my enemys!!! Has anyone had this problem before? Has solution?

Thks anyway, stay cool!  ;D

Lilwolf

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Re:Mortal "sissy" kombat!
« Reply #1 on: February 13, 2004, 05:30:14 pm »
yup... a bug...  Fixed in u1 I believe..

Harakiri

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Re:Mortal "sissy" kombat!
« Reply #2 on: February 13, 2004, 11:02:40 pm »
Sorry the lame question but:

Define b1 please?! :)

SirPoonga

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Re:Mortal "sissy" kombat!
« Reply #3 on: February 13, 2004, 11:19:32 pm »
u1 is an intermediate release, you need to compile your own then.

Howard_Casto

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Re:Mortal "sissy" kombat!
« Reply #4 on: February 13, 2004, 11:27:01 pm »
Actually, the mame32 guys are now releasing the test builds in mame32 form.  Although I'm not a big fan of the guied monster, I find it very useful for bug testing.  

voona

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Re:Mortal "sissy" kombat!
« Reply #5 on: February 18, 2004, 01:52:35 pm »
This is aslo the case in Dos Mame. Is there a fix ?

Spaced Invader

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Re:Mortal "sissy" kombat!
« Reply #6 on: February 18, 2004, 10:14:06 pm »
This is aslo the case in Dos Mame. Is there a fix ?

Compile it yourself or use an earlier version...or wait for the next release.
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Sephroth57

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Re:Mortal "sissy" kombat!
« Reply #7 on: February 19, 2004, 08:52:21 am »
ah the first mortal kombat sucked anyway, play ultimate 3 =P
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Trenchbroom

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Re:Mortal "sissy" kombat!
« Reply #8 on: February 19, 2004, 01:12:22 pm »
Now Sephroth, your words are harsh about MK1.  But not harsh enough.

All MK games suck!  ;D

Howard_Casto

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Re:Mortal "sissy" kombat!
« Reply #9 on: February 19, 2004, 09:14:42 pm »
Saying Mortal Kombat sucks is like saying all fighters suck.  Those games were and still are the pinnacle of innovation for the genre.  We got finishers, combos, weapons kombat, and the elusive "gaint unhuman sub boss"  all from the mk series.  Also we got the boss that clones other characters from mk.  

abrannan

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Re:Mortal "sissy" kombat!
« Reply #10 on: February 20, 2004, 09:55:08 am »
Saying Mortal Kombat sucks is like saying all fighters suck.  Those games were and still are the pinnacle of innovation for the genre.  We got finishers, combos, weapons kombat, and the elusive "gaint unhuman sub boss"  all from the mk series.  Also we got the boss that clones other characters from mk.  

Not to start an argument, but...  Ah, heck, why not?  You are wrong on a few points.  First off, innovation and execution are two completely different things.  Just because a game includes something in some form doesn't make it good.  Yes, Mortal Kombat was the among the first games to include finishers, but they did exist in other games of the time.  (see Time Killers, released the same year as MK1).  Weapons combat? (introduced in MK4) - Again, see Time Killers.  Combos? (Assuming you're talking about the counted combos and dial-a-combos included in MK3)  See Killer Instinct (for Dial-a-Combo), or the Street Fighter Series (for Counted Combo), both of which were released at least a year before MK3.  Now, I'm not saying any of these games are better than Mortal Kombat, but a lot of the "innovations" you mention had been done before.  Mortal Kombat 1 was a revolutionary game, but the sequels left a lot to be desired.  

My thoughts on Pinnacles of Innovation for the genre?  Why, I'm so glad you asked.

Street Fighter II - Brought the Modern Fighting game concept to life.  Yes, other fighting games existed, but the characters, story, and special moves of SFII were something fresh and new.

Mortal Kombat - The original was a remarkably innovative title.  The use of video captured characters to create a sense of realism.  Projectile attacks that did more than just damage a player (Freeze, scorpion's spear, etc).  Then there's the Finishers, whose existence almost single handedly brought about the ESRB.  (Yes, I know what I said above about the finishers, but I was refuting them being a "first" for MK, not their historical importance)

Virtua Fighter - 3d Combat, even if awkward and confusing.

Tekken 2 - The first time 3d combat was done close to right, creating a good flow to the fight.

Soul Calibur - Movement Freedom, and the most depth-balanced fighting game I've ever played.  (Def. "Depth Balance" - New players aren't overwhelmed by the control scheme, and can execute good looking moves, but experienced players still can use the fighting system to full advantage)  

Power Stone - Interactivity with elements in the fighting arena.
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Howard_Casto

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Re:Mortal "sissy" kombat!
« Reply #11 on: February 21, 2004, 01:42:52 am »
The first finishers were in mk1... which came out before all of the games you mentioned time killers "finishers" were a blatent rip-off of mk added after it successful release earilier that year.  The first true combo system, believe it or not was in mk2 this was long before the concept of actually recognizing the combo with extra points an a visual cue on the screen.  Imo this is the way it should be as combos are pointless when they are the main focus of the game.  The dial-a-combos you mentioned are more of a step backward imo.  I'm talking about fluid combos that don't require a set pattern.  I believe the Killer Instinct term is "jugglers".  While we're at it, Ki was a blatent rip-off of mk right down to the "realistic graphics" and finishers.  

You personally may think that mk1 was the best of the mk series, but lieterally no-one else agrees with you.  The most popular mk game of all time is the recently released mkda.  Imo it's the first and only game to get 3d fighting right.  (tekken and virtua fighter bah!) Mk2 comes in a close second and for ages it was hailed as the "fighter king" with only sssf2 rivaling it in popularity.    

While we are on the subject... I have much respect for the sf2 line...Afterall, it is the original fighter.   That is I had respect for it until like the frikkin 17th sf2 game and I realized that capcom ran out of ideas for fighters ages ago.  Sad but true.  Even the much awaited sf3 was barely worth the wait considering it still had primitave 2d graphics, and the same stale capcom fighter engine with even more emphasis on combos (i dind't even think that was possible).  


You see that's why the mk series is an always has been at the top of the hill.  You get a brand new game with each sequel (except for umk3, but it was to "fix" the crappy mk3) you get a actual new game.  With any other series and I mean ANY other series what do you get?  You get 90% of the same characters and by same I mean even down to the same frames of animation.  You get with extremely minor tweaks the exact same game engine.  You get an ending that ranges from a single win screen to a crappy "congratulations".  Bascially you get the sense that you wasted your hard earned money to play as two new characters.  

Midway may not always hit the mark, but at least they have the balls to try something totally original each time, unlike the other companies, who get a fighter engine working well and then run it into the ground with a dozen half-a$$ed sequels.  Also they put this thing in called a plot.  Personally I can hardly stand other fighters anymore because they don't even explain why all these people are fighting.  I honestly don't understand it... snk and capcom used to have good little stoyr lines pretaining to their characters, now your lucky if you evne get a bio when you selct your character.  

I didn't intend to go out on a rant but when somebody downplays mks influence on the genre I'm forced to.  

It's not a matter of liking mortal kombat games or not, it's a matter of understanding their monumental role in shaping the fighter genre and the entire video game industry as a whole.  

Street Fighter 2 showed how to build a good fighter.  Mk showed how to build a good, profitable, and marketable franchise AND a great fighter.  It also showed the video game industry the elements needed for a profitable gaming series... namely violence and gore driven by solid gameplay and a compelling story line.  Simpley put, as the sf2 craze started to die down, mk and mk2 were just different and exciting enough to jump start the genre for a few more years.  Long story short, they saved the fighting genre, and every few years a new sequel comes out and "saves" it again.

abrannan

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Re:Mortal "sissy" kombat!
« Reply #12 on: February 21, 2004, 02:41:33 pm »
All excellent points.  I disagree with you on some of it, but those are mostly  opinions points.  One thing though, I didn't say I thought MK1 ws the best Mortal Kombat.  Personally, MK2 holds that honor for me.  What I said was the MK1 was one of the most innovative fighters.  MK2 was a far more polished version of MK1, and 1000 times better, but not necessarily innovative.  Like I said in my post - innovation and execution are two different things.  MK1 innovated, MK2 executed those innovations better.  MK3 tried to innovate with the run button, and tried to execute the dial-a-combo concept.  MK4 tried to execute 3d.  MK:DA executed 3d.  Who knows what they're doing with MK:Deception, besides bringing back Baraka.


But anyway, I've pulled this thread so far OT that I'm going to need a map to find my way back.
If no one feeds the trolls, we're just going to keep eating your goats.