Yes krick, the monitor can handle all the freqs but in order to get the 'real' feel on most games (older games used to run at 3..x2..) avoiding 'hardware stretch' that cause artifacted blurred pixels I must switch to 15Khz often. Pheraphs I can explain better: I'have a PC with WinXP and MAME32. I switch between each MAME games with a frontend I've made in VB6 (640x480). I can launch Daphne games (640x480) using the same frontend. Now, for MAME I need 15Khz on most games, this is done by MAME32 itself. For others games including the frontend I need 31Khz in order to get flicker free 640x480 picture. At this point I need a card that can handle 15 Khz and 31Khz. This could be done by twaeking a 'normal' video card, but the ArcadeVGA does it better, I tested also a Matrox card and another one but the results were not exactly good. Notice that I've connected the arcadevga to the monitor using a standard VGA cable, since the moniitor provides this connection. Finally the problem is not switching between 15 and 31 but doing it between various 15khz res. Think as you have a PC monitor, you set the center and whidth of the picure and then it remembers the settings at various res, correct? Now the arcade monitor has ony some pots to do this so it can not 'remember' the settings for each res and I have to turn the pot for about each resolution. The 'strange' thing is that with the older arcade monitor (Polo 15 Khz) I had no problem like that, so I was wandering the reason of this and if there is a workaround...