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Author Topic: HD6450 Issues with Win10  (Read 2695 times)

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pbarcade

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HD6450 Issues with Win10
« on: January 29, 2017, 10:55:21 am »
Hi all,

Finally ditched my old ArcadeVGA 3000 after years of wrangling with that thing.  I always thought that card was the 'worthwhile investment' that was going to save me  hours of heartache, but unfortunately it just ended up not working out well in MAME...all these config files with games that wouldn't quite look right and all needed manual tweaking just wasn't cutting it.   With the Radeon HD6450 and CRT_Emudriver, it was nice to actually see MAME doing what I've been wanting it to do, without only 2 days of solid wrangling to get things on track... :)

Long story short, I have a few issues I'm trying to tweak.  Running GM .180 with Hyperspin/Hyperlaunch, ASUS HD6450 in Win10 with a Wells K7400 25" monitor... Win10 thinks it's a 7000 series radeon until I got the CRT_emudrivers loaded, but I have things working nicely in mame with super resolutions...so I'm very happy about that.  Any tips on these issues:

1) Desktop OS and Hyperspin is now starting up at 640x480, but my native desktop before with the ArcadeVGA is 720x480...so now the desktop and hypermame have black bars on the top and bottom...is there a tweak to this?  I see everywhere that 640x480 is the 'goal'..but i'm not quite sure if it's just my monitor/build, but even with standard windows loaded, windows has always wanted a 720x480 native, and that filled out my screen properly.  What am I missing in this equation?

2) MP4 videos play in windows media player with a green screen.  Installed KLite codec BASIC pack and did a bunch of hardware acceleration disabling with the codec tweak tool, directx9.0c control panel tool, by right clicking a flash video and disabling hardware acceleration, etc.  Flash plays fine, MP4 just stays green.

3) MAME Game Specific NAG screens - I seem to have been able to disable the 'nag' screens of individual game details when they're launched in mame, but I seem to keep getting the per game 'problems' being displayed...like 'this game has sound issues' or whatever...  Is there a mame.ini tweak for this?

MAME's looking great with this new setup...I'm concerned i've fixed this one thing and invited a slew of problems with other emulators, but we'll take this one thing at a time :)

Any info is appreciated with the above - Thanks!
Pete

pakoman

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Re: HD6450 Issues with Win10
« Reply #1 on: January 29, 2017, 11:10:32 am »
2) MP4 videos play in windows media player with a green screen.  Installed KLite codec BASIC pack and did a bunch of hardware acceleration disabling with the codec tweak tool, directx9.0c control panel tool, by right clicking a flash video and disabling hardware acceleration, etc.  Flash plays fine, MP4 just stays green.

3) MAME Game Specific NAG screens - I seem to have been able to disable the 'nag' screens of individual game details when they're launched in mame, but I seem to keep getting the per game 'problems' being displayed...like 'this game has sound issues' or whatever...  Is there a mame.ini tweak for this?

2)It seems that patching ATI drivers causes problems with video hardware acceleration. It happens also with ToastyX ATI patcher.

3)Do you need to compile Mame with the 'no nag' patch (or get a precompiled one elsewhere...)

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Re: HD6450 Issues with Win10
« Reply #2 on: January 29, 2017, 12:22:03 pm »
With regards to your desktop resolution, you can create any random resolution, like 720x480, by editing the configuration file you're using in VMMaker (probably the "super" one as you mentioned super resolutions). Just add whatever you want in there. I find 496i or even 512i makes life easier for desktop tasks than just 480i.

Regarding MP4, have you tried all the tweaks recommended here?: https://www.monitortests.com/forum/Thread-AMD-ATI-Pixel-Clock-Patcher
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

pbarcade

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Re: HD6450 Issues with Win10
« Reply #3 on: January 29, 2017, 08:15:51 pm »
Pakoman  - I was under the impression Groovymame was already patched specifically for this.. I know I got rid of the info screen easy enough...but it's still a new custom build that's needed, eh?

Calamity - It's strange, when I changed my ini fiels from 640 to 720, generating the modes, and programming them... but the resolution doesn't change on the screen.  I can even go into the display properties and change the mode to 720x480 and it doesn't make any change.  Back when itw as 640x480, it did have the 720x480 mode and listed it as 'native'...but when it was selected, the screen went a little haywire... like everything scrunched down the middle of the screen.  That doesn't happen anymore, but now it seems to be on 720x480 and yet the screen looks like it used to at 640x480.  Strange, yet true.. :)   

On the MP4 issues- read that first post with the suggestions.  I had already gone through the Hardware Acceleration disabling in the flash player (even though flash wasn't a problem).  Didn't seem to effect either flv or mp3 playback  I installed the Basic KLite Codec Pack - no change.  I used a Direct9.0c control panel tool to disable hardware acceleration in direct3d, and that seemed to kill off flv video playback black, and landed mp4 playback attempts with an 0x8007007e error and to 'make sure i have the latest sound and video card drivers'.  I used the codec tool to disable the MS DTV-DVD decoder for non-64 and 64bit and that only seems to effect mp4...landing me back with the 0x8007007e error during mp4 playback, but flv works fine with them disabled  I disabled the DXVA based on another thread's post...but here it seems to focus more for this being used for WMV playback issues.   Still no go for MP4...

...HANGON... mp4 is on track.  I just noticed MP4 was triggering open by default with the win10 'movies&TV' app.  Long story short, what I was doing above was affecting playback with that program for mp4, but when I picked up on this and forced it to use windows media player, it worked fine.  Ok... have to do a little more validation on the mp4 to what's really happening.

Pete

« Last Edit: January 29, 2017, 09:22:47 pm by pbarcade »

pbarcade

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Re: HD6450 Issues with Win10
« Reply #4 on: January 29, 2017, 09:25:20 pm »
OK, I guess what fixed the mp4 was disabling the 'microsoft dtv-dvd video decoder option: Use DXVA hardware acceleration'.  When I unchecked that one box under 'various tweaks', it worked fine.  I left the check next to 'use dxva hardware acceleration for Microsoft Windows Media Video Decoder.  However, this only fixed it for windows media player.   Hyperspin still shows a green screen.  Will poke around some more.

Pete

pbarcade

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Re: HD6450 Issues with Win10
« Reply #5 on: January 30, 2017, 09:30:19 pm »
So I got Hyperspin to get rid of the green screen instead of playing MP4s.  It was working fine outside of Hyperspin, but not in...  Evidently I installed Directx9 on my last build, but didn't reinstall it on this latest build... so when I loaded it up, I had a green screen, but THEN could go into my control panel for DirectX9.0c and disable hardware acceleration, and finally it was happy with me.  One step closer....

Calamity - On your original post about taking my 640x480 and making it something else (since i have bars on the top/bottom of my desktop, but games are all working fine, right to the edges.  I had to go up to 640x560 to make it actually go to the top/bottom edge for my desktop.  That seems a little strange for a 4:3 k7000 series monitor... am I missing something or doing something wrong? I used to set 720x480 and it would look great off my arcadevga 3000 originally (showed as 'native' resolution, with 640x480 always doing the top and bottom letterbox look...)  Just not quite understanding how those both being 480 before, gave me the full vs letterbox look previously...

Thanks! Pete

pbarcade

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Re: HD6450 Issues with Win10
« Reply #6 on: January 30, 2017, 09:54:55 pm »
Actually, let me add to this... I started noticing now that that everything started having a black bar on the top/bottom.  For a while it was only the desktop, but not the GM stuff....evidently everything at some point started doing this.  So, I pushed it back to 640x480 and adjusted the size of the screen with the monitor adjustments, and now it's all the same.  We'll see how long this lasts :)  I swear this project is a constant rubic's cube... :)

pakoman

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Re: HD6450 Issues with Win10
« Reply #7 on: January 31, 2017, 07:32:45 am »
IIRC GM had previously the no-nag patch but it hasn't any more.