Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Compiling...  (Read 1699 times)

0 Members and 1 Guest are viewing this topic.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Compiling...
« on: January 20, 2004, 03:56:04 pm »
It seems that MAME needs a different setup for MinGW and djgpp than it used to. However, I can't get them set up correctly on my new computer (running WinXPhome). Please help.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #1 on: January 21, 2004, 03:57:16 pm »
Please? Someone must be able to help me out.

lokki

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 647
  • Last login:May 05, 2025, 06:18:51 pm
Re:Compiling...
« Reply #2 on: January 21, 2004, 04:22:10 pm »
Please? Someone must be able to help me out.

Hi,
There are step by steps instructions at

http://www.mame.net/compilewin.html

Also there is a mame compiling board if you have any problems at

http://www.mameworld.info/ubbthreads/postlist.php?Cat=&Board=compiling


Hope this helps


TalkingOctopus

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1722
  • Last login:Yesterday at 03:56:38 am
  • @!#?@!
    • My Arcade
Re:Compiling...
« Reply #3 on: January 21, 2004, 04:45:45 pm »
This site with a strange name had a MinGW package that finally worked when I compiled.  Give it a try!  

http://www.fetalfoundation.com/index.htm

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12963
  • Last login:August 04, 2023, 09:51:57 am
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Compiling...
« Reply #4 on: January 21, 2004, 08:23:54 pm »
David -

If you'd like, I can zip up my compiler directory for you.  It has compiled everything just fine.  I'm using .78u6 right now.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #5 on: January 21, 2004, 09:29:18 pm »
Can it compile both the windows and dos versions? Either way, send it over. I need to get working on No Name MAME again (sorry about the constant delays).

EDIT: Meh, almost forgot the e-mail address. Use sunookitsune@kitsunet.org , it can hold 50 megs.
« Last Edit: January 21, 2004, 09:31:10 pm by TheGatesofBill »

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12963
  • Last login:August 04, 2023, 09:51:57 am
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Compiling...
« Reply #6 on: January 22, 2004, 12:01:15 pm »
Can it compile both the windows and dos versions? Either way, send it over. I need to get working on No Name MAME again (sorry about the constant delays).

EDIT: Meh, almost forgot the e-mail address. Use sunookitsune@kitsunet.org , it can hold 50 megs.

I don't know about the DOS versions, I've never tried.  Definitely the Windows versions, though.  I'll send it right now.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #7 on: January 22, 2004, 12:34:53 pm »
If memory serves, MinGW does the windows version, and DJGPP does the dos version. Someone correct me if I'm wrong though.

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12963
  • Last login:August 04, 2023, 09:51:57 am
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Compiling...
« Reply #8 on: January 22, 2004, 02:00:05 pm »
Well, I won't be able to send that after all.  It was ~21M zipped, and I aparently can not send an email larger than 8.5M.  I only found that out halfway thru sending it out.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #9 on: January 22, 2004, 03:18:05 pm »
You could do a multipart zip, or dump it online somewhere. Or I could continue trying to comvince my copy to work.

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8188
  • Last login:Yesterday at 03:37:24 pm
  • The Bears Still Suck!
Re:Compiling...
« Reply #10 on: January 22, 2004, 03:28:18 pm »
if you can multipart rar and par it post it on alt.games.mame.  I kow theres a bunch of stuff to install to get a programming setup now, not all completely documented at mame.net.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #11 on: January 22, 2004, 04:05:21 pm »
Unfortunately, I have no access to newsgroups.

nipsmg

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1753
  • Last login:July 11, 2025, 12:17:29 pm
  • ROONEY!! ERRGH!!
    • Arcadia
Re:Compiling...
« Reply #12 on: January 22, 2004, 04:58:55 pm »
gates of bill:

I JUST downloaded everything today and compiled on Winxp Pro, and it worked

Just go to http://www.mame.net/downmain.html

Download MinGW-2.0.0-3.exe, install to default (c:\mingw)
Download mingw-over.zip, extract into c:\mingw (MAKE SURE you're using folder names in your unzip program)
Download gcc-3.2.2-20030208-1.tar.gz and unzip it in c:\mingw
Download dx70_mgw.zip and unzip it in c:\mingw

Download mame078s.zip and put it wherever, I put it in c:\mingw\mame.

What I did then, is went to a command prompt, went to c:\mingw\mame,

Created compile.bat with:

SET PATH=C:\mingw\bin;%PATH%
make


Saved it, ran compile.bat, and had NO problems.

That should work, step by step.

--NipsMG


TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #13 on: January 22, 2004, 05:19:32 pm »
OK, I'll try MinGW again than I guess. Anyone get DJGPP working?

SirPeale

  • Green Mountain Man
  • Global Moderator
  • Trade Count: (+23)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 12963
  • Last login:August 04, 2023, 09:51:57 am
  • Arcade Repair in New England
    • Arcade Game and Other Coin-Op Projects
Re:Compiling...
« Reply #14 on: January 22, 2004, 06:28:10 pm »
if you can multipart rar and par it post it on alt.games.mame.  I kow theres a bunch of stuff to install to get a programming setup now, not all completely documented at mame.net.

As a regular of alt.games.mame, I take firm exception that you note that you should post binaries to a non-binary group.  I believe you meant to say alt.binaries.emulators.mame.

As AGM is not an official group (read the charter) any binaries could make an ISP stop carrying it.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:Compiling...
« Reply #15 on: January 22, 2004, 06:36:05 pm »
I just figured I'd let you guys know that MinGW is working on my computer now. But no DJGPP yet, so I can't work on the DOS version.