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Author Topic: Tutorial: GroovyMAME + CRTEmu Driver 2.0 + ASIO [GER]  (Read 5825 times)

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evidencedj

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Tutorial: GroovyMAME + CRTEmu Driver 2.0 + ASIO [GER]
« on: April 07, 2016, 08:08:00 am »
Hey folks,

I have compiled a little tutorial for GroovyMAME+CRTEmu Driver 2.0+ASIO and posted it on my Arcadeblog.

http://www.arcade-tutorials.de/tutorials/howto-groovymame-crt-emudriver-asio-lowlag

Best regards


u-man

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Re: Tutorial: GroovyMAME + CRTEmu Driver 2.0 + ASIO [GER]
« Reply #2 on: April 09, 2016, 04:13:47 am »
Hey folks,

I have compiled a little tutorial for GroovyMAME+CRTEmu Driver 2.0+ASIO and posted it on my Arcadeblog.

http://www.arcade-tutorials.de/tutorials/howto-groovymame-crt-emudriver-asio-lowlag

Best regards

GEILER SCHEISS.... super gemacht ;)  :applaud:
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

u-man

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Re: Tutorial: GroovyMAME + CRTEmu Driver 2.0 + ASIO [GER]
« Reply #3 on: April 09, 2016, 02:02:13 pm »
Hey folks,

I have compiled a little tutorial for GroovyMAME+CRTEmu Driver 2.0+ASIO and posted it on my Arcadeblog.

http://www.arcade-tutorials.de/tutorials/howto-groovymame-crt-emudriver-asio-lowlag

Best regards

Geiler Scheiss, sauber gemacht  :applaud:
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

MtothaJ

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Re: Tutorial: GroovyMAME + CRTEmu Driver 2.0 + ASIO [GER]
« Reply #4 on: April 12, 2016, 03:06:03 am »
Excellent review!

Heres a translated link to english.

https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.arcade-tutorials.de%2Ftutorials%2Fhowto-groovymame-crt-emudriver-asio-lowlag&edit-text=

Thanks for the tutorial and translation..
One very helpful thing I got from this is: video d3d9ex
Adding this line has seemed to fix some of the problems I was getting such as random stuttering or speedup and the need to use triple buffer in some games.