Let's say I wanted to see more of the bezel on the screen, but not the whole thing.
With the default .lay file, you should be seeing the entire bezel, unless you have cropping turned on. If you have cropping on, you'll be zoomed in so that the screen will be as large as it can be without it being cut off, and whatever you see of the bezel will be based on the game screen's size.
Think of berzerk.lay's Upright_Artwork view (with cropping off) as being zoomed 'out' all the way, and cropping as being zoomed 'in' all the way. If you want something in between, without messing up the relation between the screen and the bezel, then you want to set the
view's bounds, not the
bezel's.
So, if you were to open up berzerk_bezel.png in a paint program, and draw a rectangle over the part of the bezel that you do want to see, that rectangle's offset and size would be the bounds that you'd set for the view.
If I'm understanding what you're looking for, you want to see the middle 3000x2606 of the bezel, so your bounds line would be x=(4000-3000)/2, y=(3475-2606)/2, width=3000, height=2606
<view name="Upright_Artwork_partialzoom">
<bounds x="500" y="435" width="3000" height="2606" />
<screen index="0">
<bounds x="604" y="740" width="2800" height="2100" />
</screen>
<bezel element="bezel">
<bounds x="0" y="0" width="4000" height="3475" />
</bezel>
</view>
Note that on a widescreen, you'll still see more of the width than your bounds would suggest, because there's nothing defined on the sides of the view that would clip it.