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Author Topic: Vertical games on horizontal monitor at their native res  (Read 2602 times)

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donluca

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Vertical games on horizontal monitor at their native res
« on: February 04, 2016, 03:55:06 pm »
Simply put: if I have a monitor like a Nanao MS9 which supports 24Khz, can I use it to play vertical games at their native resolution and refresh without rotating the monitor?

The idea is to use the higher resolution offered by 24Khz monitors (512x384, I believe) to play vertical games at their native resolution (for example 320x240) and refresh without rotating the monitor (by playing them at something like 512x320 with black borders on left and right)

Is it possible with VMMaker to achieve this?
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

keropi

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Re: Vertical games on horizontal monitor at their native res
« Reply #1 on: February 05, 2016, 02:24:45 am »
also interested to know this  :lol , I have the option of a POLO 15/25AUTO , maybe it's a better choice than a 15khz-only POLO?

donluca

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Re: Vertical games on horizontal monitor at their native res
« Reply #2 on: February 09, 2016, 03:01:42 pm »
Bumping in the hope that Calamity-senpai notices this. :P
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

Calamity

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Re: Vertical games on horizontal monitor at their native res
« Reply #3 on: February 09, 2016, 04:45:04 pm »
Is it possible with VMMaker to achieve this?

Sure, just make sure to adjust the lower progressive line limit:

      crt_range0  15450-16050, 50-65, 3.910, 4.700, 6.850, 0.190, 0.191, 1.018, 0, 0, 192, 288, 448, 576
      crt_range1  23900-24900, 50-65, 2.910, 3.000, 4.440, 0.451, 0.164, 1.048, 0, 0, 320, 400, 0, 0

You'll need VMMaker 2.0 to use these settings.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

sean_sk

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Re: Vertical games on horizontal monitor at their native res
« Reply #4 on: February 09, 2016, 10:34:57 pm »
Is it possible with VMMaker to achieve this?

Sure, just make sure to adjust the lower progressive line limit:

      crt_range0  15450-16050, 50-65, 3.910, 4.700, 6.850, 0.190, 0.191, 1.018, 0, 0, 192, 288, 448, 576
      crt_range1  23900-24900, 50-65, 2.910, 3.000, 4.440, 0.451, 0.164, 1.048, 0, 0, 320, 400, 0, 0

You'll need VMMaker 2.0 to use these settings.

I'm intrigued by this.
My monitor is capable of 25kHz provided I move a jumper over on my chassis, it doesn't auto switch. Can I use similar setting to the one's you've mentioned above Calamity? Up until now I've only been stuffing around with 15kHz but like the idea of running the higher res vertical games at native resolutions on my horizontal screen. Also what would this do to my 15 kHz horizontal games and those vertical games up to 256 lines?

EDIT: From what I can gather, if my monitor were set to 25kHz it wouldn't be able to display 15kHz games as the scan rate would be too high.
« Last Edit: February 09, 2016, 10:58:36 pm by sean_skroht »

Sledge

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Re: Vertical games on horizontal monitor at their native res
« Reply #5 on: February 10, 2016, 01:58:24 am »
delete me
« Last Edit: February 10, 2016, 04:04:28 pm by Sledge »

donluca

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Re: Vertical games on horizontal monitor at their native res
« Reply #6 on: February 10, 2016, 10:43:04 am »
Is it possible with VMMaker to achieve this?

Sure, just make sure to adjust the lower progressive line limit:

      crt_range0  15450-16050, 50-65, 3.910, 4.700, 6.850, 0.190, 0.191, 1.018, 0, 0, 192, 288, 448, 576
      crt_range1  23900-24900, 50-65, 2.910, 3.000, 4.440, 0.451, 0.164, 1.048, 0, 0, 320, 400, 0, 0

You'll need VMMaker 2.0 to use these settings.

Please remind me... is VMMaker 2.0 compatible with Windows XP 32bit? And is it compatible with the old CRT Emudrivers? (I have an X300SE)

My current setup is GM 0.167 (iirc, it might be 0.166), CRT Emudriver 1.2b and the latest pre-2.0 VMMaker available.

Also, does GM automatically pick the correct resolution or do I have to create custom .ini to tell GM to run vertical games with 512x320 res?
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

Calamity

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Re: Vertical games on horizontal monitor at their native res
« Reply #7 on: February 10, 2016, 10:57:44 am »
http://geedorah.com/eiusdemmodi/forum/viewforum.php?id=7

Quote
- The standalone CRT Tools package may be used with previous versions of CRT Emudriver, both for Windows XP and Windows 7/8. Just make sure to generate a fresh video mode list using the new tools.

GM picks the resolution automatically if you create the correct preset.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

donluca

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Re: Vertical games on horizontal monitor at their native res
« Reply #8 on: February 10, 2016, 01:07:48 pm »
Great, thank you very much!
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors