Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Weird behaviour in controls such as spinner/mouse when playing arkanoid games  (Read 1841 times)

0 Members and 1 Guest are viewing this topic.

Edglaf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 80
  • Last login:April 23, 2024, 03:38:27 am
  • I want to build my own arcade controls!
Hi,

First of all, sorry if this is not the proper place to start this topic:

I managed to successfully install Arch-based linux distro Groovyarcade and the Groovymame ver. that comes with it (GroovyArcade-Arch2015.02.15-x86_64.iso). I set up the whole thing to use it with a vertical monitor (a rotated scart TV actually).

I enabled the mouse just to play arkanoid-like games and at this pont is where I meet the issue. Indeed any optical mouse I plug in is recognised but sometimes, when you are moving left and right for example the vaus capsule in arkanoid, it sometimes gets stuck unexpectedly in the middle of the screen. Other times you just can only operate the capsule in the left half of the screen, next ball play only in the right half etc.

I´ve tried to only plug in a single mouse device in case there might be some kind of conflict, no joystick either. Any other attempts like disabling light gun support in mame.ini bring the same dismal results. I´ve ruled out a hardware failure because any mouse/spinner works smoothly and flawlessly in LXDE Desktop.

Any ideas? Help is much apreciated,

Thanks in advance,



Edglaf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 80
  • Last login:April 23, 2024, 03:38:27 am
  • I want to build my own arcade controls!
Performing further reading through the forum I´ve noticed that the issue is the same as the one referred here: http://forum.arcadecontrols.com/index.php/topic,140359.0.html
I assume that the problem has not been worked out yet. So I'd better wait for a next version release?

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 19, 2025, 04:03:33 am
  • Quote me with care
Hi Edglaf,

Assuming it's the same issue, if you follow that thread you'll see that the problem has been worked out already.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 498
  • Last login:June 12, 2023, 09:19:49 am
  • Z80 ERROR
Hi Edglaf,

it seems that you are running an old version of the groovymame executable (plz confirm).

You can try one of the latest groovymame version available here.
No XINPUT is the non-wiimote version.

If I remember well the beta distro have a quite old groovymame version. Be informed that the configuration file named ume.ini is deprecated since the merge of MESS inside MAME. Only the mame.ini configuration is used.

Edglaf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 80
  • Last login:April 23, 2024, 03:38:27 am
  • I want to build my own arcade controls!
Thanks! Already solved

I just replaced the groovymame file and now mouse-based analog controls work perfectly. You are right, apparently the iso file I used contained a version which was too old (could not tell which one, sorry). I took for granted that the latest groovyarcade iso file would come with the latest groovymame realease.
Sorry, I´m just new to this...

Doozer

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 498
  • Last login:June 12, 2023, 09:19:49 am
  • Z80 ERROR
Re: Weird behaviour in controls such as spinner/mouse when playing arkanoid o'
« Reply #5 on: December 16, 2015, 11:49:37 am »
Thanks! Already solved

I just replaced the groovymame file and now mouse-based analog controls work perfectly. You are right, apparently the iso file I used contained a version which was too old (could not tell which one, sorry). I took for granted that the latest groovyarcade iso file would come with the latest groovymame realease.
Sorry, I´m just new to this...

I am happy to hear that you found the solution ;-) Indeed, the goovyarcade distribution is getting old these days. I do not know if an updated version will come out in a near future. I can only recommend to upgrade the distro with pacman and pickup the Linux groovymame build from the goolge drive.