July 23, 2025, 02:58:01 pm
Home
Help
Search
Login
Register
News:
Support this site
Shop
Amazon Video Games
through our link. Thank you!
Forum notices to gmail.com addresses are working. Microsoft addresses are still not.
The NEW Build Your Own Arcade Controls
|
Software Support
|
GroovyMAME
(Moderator:
Calamity
) |
Groovymame 167 Hyperspin
Main
Restorations
Software
Audio/Jukebox/MP3
Everything Else
Buy/Sell/Trade
Project Announcements
Monitor/Video
GroovyMAME
Merit/JVL Touchscreen
Meet Up
Retail Vendors
Driving & Racing
Woodworking
Software Support Forums
Consoles
Project Arcade
Reviews
Automated Projects
Artwork
Frontend Support Forums
Pinball
Forum Discussion
Old Boards
Raspberry Pi & Dev Board
controls.dat
Linux
Miscellaneous Arcade
Wiki Discussion
Old Archives
Lightguns
Arcade1Up
Try the site in https mode
Site News
Unread posts
|
New Replies
|
Recent posts
|
Rules
|
Chatroom
|
Wiki
|
File Repository
|
RSS
|
Submit news
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Groovymame 167 Hyperspin (Read 1859 times)
0 Members and 1 Guest are viewing this topic.
adams_arcade
Trade Count:
(
0
)
Full Member
Offline
Posts: 16
Last login:January 27, 2018, 03:33:24 pm
I want to build my own arcade controls!
Groovymame 167 Hyperspin
«
on:
November 06, 2015, 01:26:09 am »
I just installed groovymame 167 with switchres 015j
Can anyone confirm if this looks correct?
Im not sure if this looks correct. The bezel may not be a 4:3 ??
I was expecting the screen in the 2nd pic to fill my screen...
Logged
big10p
Trade Count:
(
0
)
Full Member
Offline
Posts: 698
Last login:May 01, 2023, 01:46:23 pm
Mmmm, arcade classics!
Re: Groovymame 167 Hyperspin
«
Reply #1 on:
November 06, 2015, 02:33:01 pm »
Is that second pic of the game running in MAME? The bezel looks like a widescreen one. Try TAB->Video Options->View: Cropped
Logged
Calamity
Moderator
Trade Count:
(
0
)
Full Member
Offline
Posts: 7463
Last login:July 19, 2025, 04:03:33 am
Quote me with care
Re: Groovymame 167 Hyperspin
«
Reply #2 on:
November 10, 2015, 03:49:20 am »
GroovyMAME is not meant to be used with artwork. When you enable artwork, GM treats the resulting frame as if it was a native resolution, so it tries to preserve integer scaling and all the stuff, which will lead to odd results.
Logged
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
- From command line, run: groovymame.exe -v romname >romname.txt
- Attach resulting
romname.txt
file to your post, instead of pasting it.
CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:
Eiusdemmodi
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
The NEW Build Your Own Arcade Controls
|
Software Support
|
GroovyMAME
(Moderator:
Calamity
) |
Groovymame 167 Hyperspin