Ah, I get you. I'm now using MAME 0.162 with the exe from mame64_d3d9ex_flush. Monitor set to lcd, black_frame_insertion 1, lcd_range 119-120, audio_latency 1.0, and everything else untouched.
And how about the game speed? Is it increased to 60fps in order to synchronize with black frame insertion, or is the game still running at ~59.5 and therefore not entirely in sync with the black frame insertion?
Edit: I timed 2 rounds of Street Fighter III 3rd Strike (59.583fps) using the same 2 characters and same stage. I made sure the transition between rounds was the same. The game ran quicker (same ratio of 59.583 to 60) with black frame insertion enabled, so it's no longer an option for me. I suppose this now means I should go back to regular GM + frame delay instead of the d3d9ex build, right? I have a few questions.
1. What value of frame delay would you recommend? I've got it on 8, based on what I understood from the ASIO thread.
2. Would you also recommend RadeonPro? I'm using it and not getting problems, but I also can't tell if it's helping.
3. I should disable Aero for the regular GM build, right?
4. Finally, am I right in thinking there's no consensus on multithreading yet? It's on the default setting currently.
Thanks