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Author Topic: Neo Geo sound is wacky in groovymame  (Read 2032 times)

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s8n187

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Neo Geo sound is wacky in groovymame
« on: June 19, 2015, 01:46:58 pm »
back again ,  i finally got Neo Geo roms working and noticed a problem in groovymame.  The percentage (press F11) goes up and down at times and the audio sounds wacky ,  ill post my mame.ini below.


Code: [Select]
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   h:\roms CPS 2;h:\roms CPS 1;h:\roms2
hashpath                  hash
samplepath                samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                   ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory         hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript               

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios                     
cheat                     0
skip_gameinfo             0
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command         
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web
console                   0

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   1
disable_loading_patch     1

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor                   generic_15
orientation               horizontal
connector                 auto
interlace                 1
doublescan                1
cleanstretch              0
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                auto
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
multithreading            0
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    0
maximize                  1
keepaspect                1
unevenstretch             0
waitvsync                 1

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                auto
view                      auto
screen0                   \\.\DISPLAY1
aspect0                   auto
resolution0               1920x1080@60
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 1

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    0
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   1
gl_glsl_filter            1
glsl_shader_mame0         e:\groovymame64_0162.015g\osd\CRT-geom
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2.0

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
profile                   0

#
# WINDOWS VIDEO OPTIONS
#
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch                 0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write               
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       6
shadow_mask_y_count       6
shadow_mask_usize         0.1875
shadow_mask_vsize         0.1875
shadow_mask_uoffset       0.0
shadow_mask_voffset       0.0
curvature                 0.03
round_corner              0.03
reflection                0.03
vignetting                0.03
scanline_alpha            1.0
scanline_size             1.0
scanline_height           1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.3,0.0,-0.3
converge_y                0.0,0.3,-0.3
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.4
offset                    0.0,0.0,0.0
scale                     0.95,0.95,0.95
power                     0.8,0.8,0.8
floor                     0.05,0.05,0.05
phosphor_life             0.4,0.4,0.4

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     1.570796325
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_length_scale       0.8
vector_length_ratio       500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.225
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

#
# FULL SCREEN OPTIONS
#
triplebuffer              1
full_screen_brightness    1.0
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# INPUT DEVICE OPTIONS
#
dual_lightgun             0




Calamity

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Re: Neo Geo sound is wacky in groovymame
« Reply #1 on: June 19, 2015, 04:33:20 pm »
What cpu are you using?
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

s8n187

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Re: Neo Geo sound is wacky in groovymame
« Reply #2 on: June 19, 2015, 04:50:31 pm »
hi Cal ,  im using a Core i7 2700k OC to 4.5GHZ






Calamity

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Re: Neo Geo sound is wacky in groovymame
« Reply #3 on: June 19, 2015, 05:07:12 pm »
Your GM configuration is wrong. From the resolution option I see in there you seem to be using some sort of flat screen. If that's the case you should be using 'monitor lcd'.

Besides, the vsync feature doesn't work properly with OpenGL. Because of this, OpenGL is not an usable option in my opinion. I think I read you had to enable vsync manually from outside GM, that's what mean: you wouldn't need to do that if it worked properly as D3D does.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

haynor666

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Re: Neo Geo sound is wacky in groovymame
« Reply #4 on: June 21, 2015, 05:48:01 am »
I have also strange opengl behavior. Works fine without mt but as soon I force mt I get this:

SwitchRes: [empty] (1) horizontal (640x480@61.00)->(1920x1080@60.00)
OpenGL: VBO not supported, missing: glGenBuffers, glDeleteBuffersglBindBuffer, g
lBufferData, glBufferSubData,
OpenGL: PBO not supported, no VBO support.
OpenGL: FBO not supported, missing: pfn_glIsFramebuffer, pfn_glBindFramebuffer,
pfn_glDeleteFramebuffers, pfn_glGenFramebuffers, pfn_glCheckFramebufferStatus, p
fn_glFramebufferTexture2D,
OpenGL: PBO not supported
OpenGL: FBO not supported

-----------------------------------------------------
Exception at EIP=0000000000000000 (not found): ACCESS VIOLATION
While attempting to write memory at 0000000000000000
-----------------------------------------------------
RAX=0000000000000401 RBX=000000000DE68B00 RCX=0000000000000001 RDX=000000000DE68
BCC
RSI=0000000008244A40 RDI=000000000DE68BAC RBP=000007FEF1CDC5A0 RSP=0000000009C3F
BB8
 R8=0000000000002901  R9=000000000DE68BAC R10=0000000000000000 R11=0000000000000
000
R12=0000000000004140 R13=0000000000000000 R14=0000000000000001 R15=0000000000000
001
-----------------------------------------------------
Stack crawl:
  0000000009C3FBB0: 0000000000000000 (not found)
  0000000009C3FC40: 00000000010DA25F (not found)
  0000000009C3FE30: 00000000010DD9DD (not found)
  0000000009C3FEE0: 00000000010DE395 (not found)
  0000000009C3FF50: 00000000010AAD1E (not found)
  0000000009C3FF80: 0000000076D059ED (BaseThreadInitThunk+0x000d)
  0000000009C3FFD0: 0000000076F3C541 (RtlUserThreadStart+0x0021)

Calamity

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Re: Neo Geo sound is wacky in groovymame
« Reply #5 on: June 22, 2015, 01:05:35 pm »
Multithreading implementation in GM is not meant for OpenGL. Only DirectX is tested and supported. I don't even know if it'd be possible to support it.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

haynor666

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Re: Neo Geo sound is wacky in groovymame
« Reply #6 on: June 22, 2015, 02:49:34 pm »
Ok, maybe something will change in future. I was hoping to replace ddraw and d3d because as you probably remember I have problem with R4350 on XP x64. For know I'll stick with d3d then  :)