So you're a regular staff member at the magazine? I was thinking you had done the work freelance. Very cool 
--- saint
Well, yes and no. I'm not a staffer at MaxPC, but I'm reviews editor for PSM, one of the publisher Future Network's other mags. All of Future's mags are just down the hall from one another, and we're all pretty closely knit, so we tend to do a lot of freelance for one another. My mag is all about PlayStation 2, but I also write a lot for our Xbox mag, they do some PS2 reviews for me, we borrow stuff from MacAddict, talk about how great KotOR is with the PC Gamer guys, and so on.
The arcade feature actually began clear back when I was at Next Generation, as the brainchild of one of the other editors. When that mag died, I adopted the cabinet, restarted the research from square one, and eventually built the cab. One of the MaxPC guys and I had been talking about it all the time, and when I told him I was done reading and ready to turn the key on it, he suggested I write it up for them.
As far as Peale and IG-88's questions about the subscribers not getting the special issues, I'm not sure about all the ins and outs of it, but I believe it's tied into the fact that much of the content (not my particular article, though. It was too big to fit into a regular issue, so rather than squeeze it into four or six pages, it just went into the special ish) is repurposed from the regular issues, and to send it off to subscribers would force Future to raise the overall yearly subscription rates, which we're loathe to do.
I know, it kind of stinks, but it's one of those things where the publisher has to make a choice between two less-than-perfect scenarios. PSM does the same thing with our annual code book, which collects and reprints all of the cheat codes we've ever run. We wouldn't want to charge subscribers extra to read the same thing twice, but the extra cost is just too great to send off to everyone. Just part of the trevails of doing business, I suppose. Sorry about the inconvenience.
Peace!
Eric