Not all monitors support 120Hz refresh, though this one does. It'll mess with the decay rate/flicker that some people expect out of fully native graphics, but then phosphor decay rates vary somewhat between tubes, anyway.
If you wish to use this monitor, you will need to either double-scan (draw each scanline twice), which will not give you the native scanline appearance you expect, or double-refresh (draw each frame twice) which is what is described above. The latter is probably less objectionable and can be done while otherwise preserving all aspects of the video timing (you literally just halve every time period in the video timing). Since this monitor goes up to 70kHz horizontal scanrate, you can also do the same for mid-res games (~384 lines progressive, normally ~24-25kHz scanrate) if you have any that you want to run.
Any games you want to run that natively run at 480i you can potentially just run at 480p. You might not even notice that one, and if you do, it probably won't be a bad thing (no interlace "sparkle"). Most classics are ~240 lines progressive, though.
All that said, your .26 dot pitch is fairly fine. It's more like a computer monitor than a television or classic arcade monitor. You might find the scanlines too pronounced to be aesthetically pleasing.