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Author Topic: Groovy Arcade - some games wont show up  (Read 2203 times)

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samguili

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Groovy Arcade - some games wont show up
« on: April 18, 2015, 05:55:55 am »
Hi all,
i'm running groovyarcade 2013 on a dell machine (ati hd 2400 xt) plug to a sony trinitron.
Some games works fine : sf2, mortal kombat, rtype  but others dont : puzzle bobble, double dragon...Actually, the sound work but there no video. So it's a modeline generation probleme i believe but i dont have any clue on what to edit for every game to work.
I must add that i updated groovyume to the last binary : 0.160, but i am not completery sure if i did it in a proper way :

1) in /usr/games/bin i deleted groovyume and the symbolic link groovymame
2) I now pasted the new groovyume binary in the previous directory
3) i created the symbolic link by doing :
Code: [Select]
ln -s groovyume groovymame
Here is my ume.ini file :
Code: [Select]
#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   /home/roms/BIOS_roms;/home/roms/MAME/roms;
hashpath                  $HOME/hash
samplepath                /home/roms/MAME/samples
artpath                   /home/roms/MAME/artwork
ctrlrpath                 /home/roms/MAME/ctrlr
inipath                   $HOME/.ume;$HOME;.;$HOME/ini
fontpath                  /home/roms/MAME/fonts
cheatpath                 /home/roms/MAME/cheat
crosshairpath             /home/roms/MAME/crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             $HOME/cfg
nvram_directory           $HOME/nvram
memcard_directory         $HOME/memcard
input_directory           $HOME/inp
state_directory           $HOME/sta
snapshot_directory        $HOME/snap
diff_directory            $HOME/diff
comment_directory         $HOME/comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory         $HOME/hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                     
autosave                  0
playback                 
record                   
mngwrite                 
aviwrite                 
wavwrite                 
snapname                  %g/%i
snapsize                  auto
snapview                  internal
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             0
use_overlays              0
use_bezels                0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam                      1.0
flicker                   0

#
# CORE SOUND OPTIONS
#
sound                     1
samplerate                48000
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr                     
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          1
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              keyboard

#
# CORE DEBUGGING OPTIONS
#
log                       0
verbose                   0
update_in_pause           0
debug                     0
debugscript               
debug_internal            0

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
bios                     
cheat                     1
skip_gameinfo             1
uifont                    default
ramsize                   
confirm_quit              0
ui_mouse                  0
autoboot_command         
autoboot_delay            2
autoboot_script           
http                      0
http_port                 8080
http_path                 web

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   0
disable_loading_patch     0

#
# CORE SWITCHRES OPTIONS
#
modeline_generation       1
monitor   generic_15
orientation   horizontal
connector                 auto
interlace                 1
doublescan                1
cleanstretch              0
changeres                 1
powerstrip                0
lock_system_modes         1
lock_unsupported_modes    1
refresh_dont_care         0
dotclock_min              0
sync_refresh_tolerance    2.0
frame_delay               0
black_frame_insertion     0
modeline                  auto
ps_timing                 auto
lcd_range                 auto
crt_range0                auto
crt_range1                auto
crt_range2                auto
crt_range3                auto
crt_range4                auto
crt_range5                auto
crt_range6                auto
crt_range7                auto
crt_range8                auto
crt_range9                auto

#
# DEBUGGING OPTIONS
#
oslog                     0
watchdog                  0

#
# PERFORMANCE OPTIONS
#
multithreading            1
#numprocessors             auto
sdlvideofps               0
bench                     0

#
# VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    0
maximize                  1
keepaspect                0
unevenstretch             0
centerh                   1
centerv                   1
waitvsync                 1
scalemode                 none

#
# OpenGL-SPECIFIC OPTIONS
#
filter                    0
prescale                  1
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl   0
gl_glsl_filter            1
glsl_shader_mame0         /home/arcade/CRT/shader/glsl_plain
glsl_shader_mame1         /home/arcade/CRT/CRT-geom
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none
gl_glsl_vid_attr          1

#
# PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect    4:3
resolution                auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# FULL SCREEN OPTIONS
#
switchres                 1
useallheads               0

#
# SOUND OPTIONS
#
audio_latency             1.5

#
# SDL KEYBOARD MAPPING
#
keymap                    0
keymap_file               keymap.dat
uimodekey                 SCRLOCK

#
# SDL JOYSTICK MAPPING
#
joy_idx1                  auto
joy_idx2                  auto
joy_idx3                  auto
joy_idx4                  auto
joy_idx5                  auto
joy_idx6                  auto
joy_idx7                  auto
joy_idx8                  auto
sixaxis                   0

#
# SDL LIGHTGUN MAPPING
#
lightgun_index1           auto
lightgun_index2           auto
lightgun_index3           auto
lightgun_index4           auto
lightgun_index5           auto
lightgun_index6           auto
lightgun_index7           auto
lightgun_index8           auto

#
# SDL LOWLEVEL DRIVER OPTIONS
#
videodriver               auto
audiodriver               auto
gl_lib                    auto
I tried to generate a logfile by doing groovymame -v &>log.txt in shellmode but of course it didnt work because x is not in use (segmentation fault).
I know, i am a noob, any quick help would be greatly appreciated since i have an event with my cabinet this evening.

Thanks !

EDIT : i just noticed an another thread where it is said that the hd2400 does not support very low modelines...so what should i do for groovymame to use higher modelines for puzzle bobble and all ? Maybe i can force one modeline for one particular game but i dont know how to do that even if i believe that this question has already been posted...unfortunately i dont have time to dig the forum about that. Please, help.
« Last Edit: April 18, 2015, 07:45:11 am by samguili »

Calamity

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Re: Groovy Arcade - some games wont show up
« Reply #1 on: April 18, 2015, 07:51:35 am »
Use "dotclock_min 8.0" in mame.ini
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

samguili

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Re: Groovy Arcade - some games wont show up
« Reply #2 on: April 19, 2015, 03:45:49 pm »
Hi Calamity, thanks very much, that did the trick. I couldn t reply before, i was too busy, but your very quick answer made all the games available on the d day. I really appreciate it.
Thanks !