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Author Topic: Does new tech fit into arcade games?  (Read 3986 times)

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Generic Eric

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Does new tech fit into arcade games?
« on: February 15, 2015, 10:39:26 pm »
Would anyone care to tweet  their high score on an arcade game?  Is there a way to monitize the high score?  "Insert quarter to tweet score." 

Logging in not withstanding, I don't have a good idea for that.  The best I've come up with is a qr code on your phone you put in front of a camera.
« Last Edit: February 16, 2015, 09:48:04 am by Generic Eric »

shponglefan

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Re: Making games unique today
« Reply #1 on: February 15, 2015, 11:59:10 pm »
Do people still care about high scores these days?  I figured achievements had largely replaced them...

Generic Eric

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Re: Making games unique today
« Reply #2 on: February 16, 2015, 12:45:18 am »
Do people still care about high scores these days?  I figured achievements had largely replaced them...
Not sure how to incorporate cheevos in a quarter pusher.

Slippyblade

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Re: Making games unique today
« Reply #3 on: February 16, 2015, 12:50:51 am »
Keep in mind that some arcade games had a memory.  I think NBA Jam had a season mode where you'd input initials and B-day and such and it remembered you.  Couldn't you link achievements to that?

SavannahLion

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Re: Making games unique today
« Reply #4 on: February 16, 2015, 04:24:52 am »
Run this by me again? This is for a real quarter pusher?

Generate a "short" code on high score along with a short phone number with instructions to send a SMS message using your tweet handle or email or something? Charge for the SMS.

I dunno... seems to work fine for Youtube to work on my big screen  :dunno

Generic Eric

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Re: Making games unique today
« Reply #5 on: February 16, 2015, 09:31:53 am »
Run this by me again? This is for a real quarter pusher?


I'd like to talk about things that might be interesting.  Is that compelling to you?  It couldn't be the only hook, but would tweet your Pac Man score? 

Bare with me, I'm going to use a specific game that doesn't have networking capability, and wasn't built in a time when those things were available. But, what if a Donkey Kong game posted to the Internet when someone got to the kill sceen.

I'm willing to concede I may be looking to solve a problem that with solutions that don't fit.   Is there room to apply tech to arcade games? 
That high score board that Yots shared was cool.

bfauska

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Re: Does new tech fit into arcade games?
« Reply #6 on: February 16, 2015, 12:40:31 pm »
Didn't golden tee or some other popular barroom machines use a linked system to show global high scores or something like that? I think that is an example of the potential draw for a feature like this. I think twitter is the best outlet and it would be easy enough to have a machine tweet @yourtwitterhandle without even using password then you could just retweet.
« Last Edit: February 16, 2015, 12:42:46 pm by bfauska »

Rick

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Re: Does new tech fit into arcade games?
« Reply #7 on: February 16, 2015, 07:03:10 pm »
I'd like to talk about things that might be interesting.  Is that compelling to you?  It couldn't be the only hook, but would tweet your Pac Man score? 

Bare with me, I'm going to use a specific game that doesn't have networking capability, and wasn't built in a time when those things were available. But, what if a Donkey Kong game posted to the Internet when someone got to the kill sceen.

I'm willing to concede I may be looking to solve a problem that with solutions that don't fit.   Is there room to apply tech to arcade games?

That high score board that Yots shared was cool.

I love this idea, personally. It could certainly help to bring more exposure to our hobby.

Haze

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Re: Does new tech fit into arcade games?
« Reply #8 on: February 17, 2015, 06:15:51 pm »
saw a machine the other day that didn't have a coin slot, you used your smartphone to pay for the credits...

so yeah, some manufacturers are at least experimenting with new technology, which ultimately probably isn't a good thing, but the industry has gone to hell anyway, all the modern stuff in Japan is downloaded via an online service, locked to the arcade, and can't be sold (thus killing half the market) (again, modern, a bit like Xbox Live / Playstation Plus, but for arcade ops only with arcade prices - say goodbye to ever owning those, r seeing them emulated)


« Last Edit: February 17, 2015, 06:17:27 pm by Haze »

Generic Eric

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Re: Does new tech fit into arcade games?
« Reply #9 on: February 17, 2015, 07:14:00 pm »
downloaded :snip:, locked to the arcade, and can't be sold (thus killing half the market) (again)

Thanks Debbie Downer.  Now I feel like part of the problem.

;)

keilmillerjr

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Re: Does new tech fit into arcade games?
« Reply #10 on: February 18, 2015, 09:23:46 am »
You might want to look at the ignition kickstarter. It's an interesting concept. Adding achievements and scores to retro games on the pi in an Xbox live type of interface.

https://www.kickstarter.com/projects/1717505434/ignition-a-social-retro-gaming-os-for-the-raspberr

Haze

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Re: Does new tech fit into arcade games?
« Reply #11 on: February 18, 2015, 04:18:07 pm »
You might want to look at the ignition kickstarter. It's an interesting concept. Adding achievements and scores to retro games on the pi in an Xbox live type of interface.

https://www.kickstarter.com/projects/1717505434/ignition-a-social-retro-gaming-os-for-the-raspberr

We're not far off somebody being able to do an achievements system for MAME using the lua scripting, it has memory access to the emulated system (to look for flags the games set etc.) and can draw to the screen, not sure it can save / load files to store things yet, but still..

(and yes, the lua scripting is in official MAME, would really just need somebody to write some scripts and find the relevant addresses the games use)

I've got it scribbled in my 'maybe todo' list if I get bored of actually emualting things ;-)
« Last Edit: February 18, 2015, 04:19:47 pm by Haze »

twistedsymphony

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Re: Does new tech fit into arcade games?
« Reply #12 on: February 25, 2015, 10:33:35 am »
Would anyone care to tweet  their high score on an arcade game?  Is there a way to monitize the high score?  "Insert quarter to tweet score." 

Logging in not withstanding, I don't have a good idea for that.  The best I've come up with is a qr code on your phone you put in front of a camera.

Japan has been building machines with networked high-scores/progress saving since the late 90s/early 00s... it's just barely made it's way to the USA.

Konami games, mostly Bemani games (like DDR/Beatmania) have "E-Amusement" pass. these used to give you magnetic cards but then later switched to rfid cards that keep track of your score and even allows you to "unlock" new songs within the game, all the scores are tracked online for national rankings...

Sega has been doing Magnetic cards for progress saving and online ranking for nearly as long with most of their titles, I even have an Initial D card in my wallet right now with my own drift-car build saved on it  :D

Japan has a lot of other games like tactical RPGs and sports management sims that rely heavily on being able to save your progress and come back another day... Heck even fighting games in Japan now ship with 1 player panels and simply connect you to another player over the network for versus play.

A lot of these games give the OP and option to have a non-gaming "terminal" setup where players can manage their account or view their stats without having to occupy one of the actual gaming machines.

In a lot of cases if you want a card there is an extra cost when issuing the card, but players who want to be able to save their progress or keep track of their scores gladly hand it over.
--------------------

In the US a lot of competitive arcades like FunSpot and Galloping Ghost use Aurcade.com to keep track of all of their scores, but it's old school, and requires the scores be verified by a ref, you can upload your own scores manually but they're considered unofficial.

I'm going somewhere with all of this.....

IMO if you wanted to make this work with games that weren't designed with such a system in mind I'd borrow ideas from what the Japanese game companies have already done. Then I'd recommend having people register an account up front at a terminal somewhere... create an account with a user/pass/initials/and link it to their social media... charge them a registration fee of maybe $5 or $10 and issue them a card.

Then on the game they swipe their card before playing and you have a module setup to capture the high score and communicate it back to the central server where they've already registered and it can determine if it's going to tweet or whatever.

If someone wants to tweet their high score they're probably just going to take a picture of the screen and tweet that... most people who care are people who are competitive and want to work towards earning a record... in this case you really want a system that tracks a person's score over a period of time and is able to report scores in a somewhat official capacity.

twistedsymphony

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Re: Does new tech fit into arcade games?
« Reply #13 on: February 25, 2015, 10:37:17 am »
If you're interested in adding achievements to old games there exists http://retroachievements.org/

they've released modified versions of emulators for NES, SNES, GameBoy, GameBoy Advanced, Genesis, and PC Engine that track achievements for older games on those systems.

I would think adding their code as an extension to MAME wouldn't be too difficult to do, they've already got the infrastructure for creating and tracking achievements built so you're already half way there.

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Re: Does new tech fit into arcade games?
« Reply #14 on: February 26, 2015, 12:00:55 pm »
http://youtu.be/nQR9XWGFkj4?t=1m40s

Action @ 1 min 40 if the link doesn't work right.