No collision damage yet?
Looks neat.
Best wishes.
This is the first version of energy meters
(should be much better capture quality)
LEFT side - shield energy
70 % or above = green
30% - 70& = yellow
30% or below = flash red with message
RIGHT side - superzapper energy
segmented off into chunks for each superzapper
flashes when its too low
1 unit added for recharge every second
Do you think its too prominent?
Edit:
I guess the best way to see if have a go!
playable demo:
http://s000.tinyupload.com/index.php?file_id=07274819496793081651
The backdrop is a generic wallpaper from the net, just blurred and darkened
The main ship sprite is ripped from Uridium 2 (Amiga) and will be replaced when I get an artist on board
The other graphics are mainly from here:
http://www.lostgarden.com/2005/03/download-complete-set-of-sweet-8-bit.html1920x1080 exe is full detail version (make sure your desktop res is 1920x1080)
1024 is low detail in a window version (dont close the console (command line) window while the game is running!)
I have included SDL libs in the archive, you may need to unpack them to the program folder
KEYS
LEFT/RIGHT = rotate
UP = thrust
DOWN = flip ship
Z = fire, hold for autofire (manually firing is faster)
X = Superzapper
F1 = autothrust on
F2 = " " off
F3 = autofire on
F4 = " " off
F5 = reset game
F6 = Trigger 4 fireballs
ESC = exit
Its a bit of a rough cut as its very much a WIP
Any feedback appreciated