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Author Topic: Pacman 3D Remake in XNA  (Read 4390 times)

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KamcomInt

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Pacman 3D Remake in XNA
« on: September 04, 2014, 08:07:59 am »
Hey folks,

I developed a pacman remake as a part of a university project.
Its a 3D remake. I wanted that it looks like really oldschool.

The game is written in XNA. The sprites and models were created by myself.

I know the ghost AI is really simple  ;D

Here's a gameplay video of it:



Hope you like it :)

wp34

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Re: Pacman 3D Remake in XNA
« Reply #1 on: September 04, 2014, 09:00:43 am »
That looks really interesting.  How does it play?  Seems like you would need to rotate the joystick ala Q*Bert.

EMDB

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Re: Pacman 3D Remake in XNA
« Reply #2 on: September 04, 2014, 09:14:40 am »
Looks nice but the gameplay looks kinda dull because of the ghost's movements.

The AI of the original pac-man is different for each ghost and probably THE reason the game is so much fun.

Here is described how it works: http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

PS: Ditch the German texts.
« Last Edit: September 04, 2014, 09:23:01 am by EMDB »

KamcomInt

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Re: Pacman 3D Remake in XNA
« Reply #3 on: September 04, 2014, 11:47:54 am »
@wp34

You navigate through the menu with your mouse. To control the pacman you use the keyboard (up, down, left, right).


@EMDB

Like i said before, the ghost AI wasn't really good.
Thanks for the link. I read this before, but there wasn't enough time to implement this AI.
Maybe i can realize it in future :)

Procyon

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Re: Pacman 3D Remake in XNA
« Reply #4 on: September 04, 2014, 03:42:17 pm »
This is pretty much the ultimate 3D treatment of Pac-Man: http://pacifi3d.retrogames.com/pacifi3d/index.html

Ghost behavior is perfect since it's a pure emultation of the arcade game with a graphics wrapper.

ballboff

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Re: Pacman 3D Remake in XNA
« Reply #5 on: September 05, 2014, 03:01:46 am »
Looks nice but the gameplay looks kinda dull because of the ghost's movements.

The AI of the original pac-man is different for each ghost and probably THE reason the game is so much fun.

Here is described how it works: http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior

PS: Ditch the German texts.

I was also going to mention this, but didn't have the heart to say anything.  I wasn't sure if it was intended to be uploaded for our critique as it has already been made and submitted as part of the guys project for university. 

However, I'm something of a pacman obsessive and my OCD would have eventually kept me awake at night.  The thing that struck me is that the maze is slightly different.  If you want to keep it "old skool", you want to be keeping it as true to the original with a modern flavour if that's the desired effect.    I would keep the maze the same as in the original game, maybe add some other levels that did have different mazes later on.  I would also give the ghosts the correct AI, speed, pitch direction etc.  One other thing that I did notice was that when you "eat" a ghost he disappears and reappears in the center.  In the original game the ghost disappears, but his eyes walk back to the center using the quickest route and then he reappears still blue; he waits there for a few seconds until the power pill wears off and then he changes back to his colour and then comes out of the cage.

KamcomInt

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Re: Pacman 3D Remake in XNA
« Reply #6 on: September 05, 2014, 11:00:54 am »
@ballboff

You're right. The project-time has ended but I'm interested in your critique anyway.
Thanks for your ideas about the maze and the ghost AI/speed/pitch direction/... The ghost AI is that BIG THING that is on my ToDo List :)

And thank you to remember me of this last fact you have mentioned. I forgot that  :o Happy, that my prof hasn't noticed it  :P