Just a heads up - I've completed work on LEDBlinky v6.1
Along with support for new hardware (Wolfware Tech Howler and Ultimarc iPAC Ultimate I/O) included in v6.0, the latest release includes features and enhancements that have been requested over the past year or so. Plus a bunch of bug fixes

- Added option to speak and blink the start and coin buttons on game start.
- Added option to speak and blink the FE Controls on startup.
- Added option to run the FE start animation for a single loop or a variable time specified in seconds. This is useful if you need to sync the LED animation with a FE video animation.
- Added variable Game Start delay in seconds. This option will add a delay after the FE game start event before LEDBlinky runs the configured Game Start options.
- Added option to load MAME configuration files (mame.xml, controls.ini, colors.ini) at start-up rather than when the emulator (MAME) is selected for the first time.
- Added new command line option to manually set one or more ports. This allows you to custom control the LEDs via batch or script file.
- Improved performance when loading animation files.
- Improved default voice actions when speaking HyperSpin controls; added pause after "Player 1..." and "Player 2...".
See the readme file for the complete list of updates.
Please post any question on the main
LEDBlinky Thread.
arzoo