Just use Unity free.
I would if I could get the damn thing to start up correctly.

It's stunning how ---fouled up beyond all recognition--- up the Android dev environment is. Seriously.
I dug around a bit in some of the configuration files (trying to work out why the emulator keeps stalling out) and the paths are a mishmash of Windows and Unix-like nomenclature. For instance, AVD kept complaining that it can't find the correct image, so I found the path and set it to the full path (getting rid of some of the Unix notation). It didn't like it at all and it reset my full path to a relative path, but guess what? It found the image. Still won't run though.

I have less of a headache getting the AVR programmer to play nice with my USB ports with every major FLIP update.

But I digress... Not sure if using a game engine is the correct way to go. I'll fiddle with it some more when the dev suite finally works.