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Author Topic: Introducing "Tiny Game Front End" a tiny yet configurable front end  (Read 1661 times)

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drev

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Hi !

I've made a Front, you can check the full description and the source code here ->
https://github.com/odrevet/TGFE/

Tiny Game Front End is -like the name says- a tiny game front end (yet it's highly configurable).

I made it for my "old-pc-converted-into-a-game-station-with-linux".
With the hope it will be as useful for you as for me.



== What it does ==

* Can define styles (font, colors, opacity, images, positions) in a cascade stylesheet fashion
* Uses percent or fixed values for ROMs and Snapshot positions
* List on the fly the ROMs
* Play music
* Define keys (keyboard and joypad)
* Can locks some functionality (exit and change emulator)
* Generic emulator and MAME specific option (mame ROM name display)
* Configuration can be reloaded without restarting the application


I will provide binaries for linux very soon.
I've only compile and tried it under linux but it may works for windows if  you use the mingw toolchain.
If you are a developer, don't hesitate to fork TGFE ! I've tried to keep the code readable from humans.

nitrogen_widget

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Re: Introducing "Tiny Game Front End" a tiny yet configurable front end
« Reply #1 on: August 04, 2014, 05:01:39 pm »
I'll check this out when I get a chance.
I'm currently using advmenu & advmame on my p3 system because I can compile them on prettymuch any linux distro.
This looks the same.

drev

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Re: Introducing "Tiny Game Front End" a tiny yet configurable front end
« Reply #2 on: August 05, 2014, 03:18:18 am »
I love advmenu, the only thing missing was the ability to change emulator with the lock on.