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Author Topic: bench tested a couple of games...  (Read 2513 times)

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adder

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bench tested a couple of games...
« on: July 18, 2014, 06:13:38 pm »
Hi, i thought i would try a couple of benchmark tests with my groovymame (0153.015b) setup because i am using XP 64bit so wanted to check it was all installed/working ok, so i tried 3 different games (green beret, bad dudes, and sexy parodius), using both the 32bit and 64bit groovymame builds, on my XP 64bit PC (cpu is a core2duo E8400 3ghz)

i used 'mame <game> -bench 90' for all tests

Results:

sexyparo 32bit: Average speed: 171.20%
sexyparo 64bit: Average speed: 172.98%

gberet 32bit: Average speed: 5598.04%
gberet 64bit: Average speed: 5679.57%

baddudes 32bit: Average speed: 509.38%
baddudes 64bit: Average speed: 625.83%

Are these normal results? the reason i am paranoid is i remember reading about how one can expect a decent/noticeable increase in emulation speed between 32bit and 64bit mame builds. in reality, does that only apply to some of the drivers, or is there something amiss with my setup?
« Last Edit: July 18, 2014, 06:24:25 pm by jadder »

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Re: bench tested a couple of games...
« Reply #1 on: July 21, 2014, 07:22:01 am »
Are these normal results? the reason i am paranoid is i remember reading about how one can expect a decent/noticeable increase in emulation speed between 32bit and 64bit mame builds. in reality, does that only apply to some of the drivers, or is there something amiss with my setup?

Hi jadder,

I'd say the bigger difference is actually when using XP-32+MAME-32 vs XP-64+MAME-64, rather than MAME-32 vs MAME-64 on XP-64.

(in other words, it'd be a combination of the OS and MAME what performs better)
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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