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Author Topic: The VAntAGE Project - 1.12 Released!  (Read 27799 times)

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SirPeale

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The VAntAGE Project - 1.12 Released!
« on: December 08, 2003, 11:11:52 pm »
VAntAGE is a great emulator for running older vertical games on old hardware.

Right now the number of games it supports is slim, and there aer a few of us who are trying to add a few more.  We don't want 4000+ games like MAME, just a few, like Centipede, Dig Dug and the like.

It seems that before the author stopped development, he was in the middle of a Dig Dug driver, as there is some source included to that effect.  So that's the driver I'm trying to get working first.

The hope is for a version 1.12 before the New Year (very optomistic) and looking for other people who would be interested in contributing.


Edit: we now have a release of 1.12.  Not before the new year, I'm afraid.  Check the official site: http://www.mameworld.net/pc2jamma/
« Last Edit: June 29, 2004, 11:14:17 am by Peale »

SirPeale

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Re:The VAntAGE Project
« Reply #1 on: December 12, 2003, 10:45:44 am »
This is proving to be interesting to be sure.  Especially since I haven't done any coding for years.  

I know the Dig Dug hardware is similar to Galaga (at least, that's what is stated in the MAME source) but making the Galaga files compatible with the DigDug stuff is daunting.

Still...not giving up.  Old games on old hardware is something everyone should like.

Lilwolf

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Re:The VAntAGE Project
« Reply #2 on: December 12, 2003, 11:14:58 am »
btw, Hive has support for digdug doesn't it.  I haven't used it in AGES and don't remember how good the driver was.

but HiVE is one of the fastest emulators hands down out there (and was ported to a lot of portable devices and sold comercially).  Might be what your looking for.

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Re:The VAntAGE Project
« Reply #3 on: December 13, 2003, 01:20:37 pm »
I really like vantage(how could someone not like being able to use a pc with a 100mhz processor to run a vertical mame cab), but I'm not talented enough to help you.  Sorry.  Good luck with it though.

SirPeale

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Re:The VAntAGE Project
« Reply #4 on: December 13, 2003, 02:46:08 pm »
I'll have to look into Hive.  I'm interested in an emulator that will run on really old hardware AND have most vertical classics supported.

SirPeale

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Re:The VAntAGE Project
« Reply #5 on: May 29, 2004, 02:39:34 pm »
I've just received an email from someone who's taken a look @ the preliminary Dig Dug driver in the VAntAGE source.  He thinks he can get it working.  Time will tell!

<shameless cry for help>And hey, if anyone else wants to take a crack at it, or maybe trying to shoehorn a Centipede driver into it...</shameless cry for help>

SirPeale

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Re:The VAntAGE Project
« Reply #6 on: May 29, 2004, 02:46:16 pm »
btw, Hive has support for digdug doesn't it.  I haven't used it in AGES and don't remember how good the driver was.

but HiVE is one of the fastest emulators hands down out there (and was ported to a lot of portable devices and sold comercially).  Might be what your looking for.

Just (finally!) checked out HiVE.  Neat program, with a couple caveats:

1) windows only.

2) requires unzipped ROMs (which isn't that big of a deal)

JoyMonkey

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Re:The VAntAGE Project
« Reply #7 on: May 29, 2004, 03:51:24 pm »
If I knew anything I'd help out. Right now I'm struggling to learn the very basics of Visual Basic, which should give you an idea of about how useless I'd be.

SirPeale

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Re:The VAntAGE Project
« Reply #8 on: May 30, 2004, 08:41:47 am »
Playing with the source, Carlos managed to get a new driver kind of working (based on Pac Man hardware, Ponpoko).  It won't make it into a build, but it's there, if not garbled.  Not bad for a first attempt.

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Re:The VAntAGE Project
« Reply #9 on: May 30, 2004, 04:54:39 pm »
I'm so glad there is work going on here...Vantage is one of my all time favorites. I just wish I could code. Keep it up guys...an emulator this fast and this lightweight deserves work!  ;D
All Your Base Are Belong To Us!

SirPeale

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Re:The VAntAGE Project
« Reply #10 on: May 31, 2004, 08:34:39 am »
Carlos did some work on the Dig Dug driver last night.  See enclosed picture.

Also included a 'blackhole' driver that he can't check, as for whatever reason he can't run games with the Galaxian driver.

SirPeale

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Re:The VAntAGE Project
« Reply #11 on: May 31, 2004, 11:33:54 am »
Just verified his exe, and Black Hole works just fine!

Oh, and Carlos is lokki here on the boards.

JoyMonkey

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Re:The VAntAGE Project
« Reply #12 on: May 31, 2004, 11:46:45 am »
Cool! I smell more games for my upcoming/imaginery vertical upright cabinet.  :D

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Re:The VAntAGE Project
« Reply #13 on: May 31, 2004, 01:02:07 pm »
If there is any way I can help, Peale, just tell me. I don't know C very well, but I know VB, PHP, HTML, and am good with graphics.

[off-topic] JoyMonkey, have you tried VertiWAH yet? [/off-topic]

SirPeale

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Re:The VAntAGE Project
« Reply #14 on: May 31, 2004, 01:05:37 pm »
Download the source and give it a whirl!  Worst case, nothing happens.  Best case, you get a classic driver working for it.

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Re:The VAntAGE Project
« Reply #15 on: May 31, 2004, 01:13:02 pm »
Which drivers are we looking to add? A short list might help..

lokki

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Re:The VAntAGE Project
« Reply #16 on: May 31, 2004, 01:15:08 pm »
Cool! I smell more games for my upcoming/imaginery vertical upright cabinet.  :D
Hi,
I was actually talking with Peale about this a while ago.

We need to start making a list of games that can be easily added to vantage.

Right now on the list I would like included we have
Congo Bongo
Kangaroo
Xevious
(Peale also wants centipede but that uses a different CPU so that will probably take longer)

What games would you guys like added?

Right now we are looking for games that use the following...
(since support is already available in vantage)

We are looking for well known classics (don't want to add every pacman bootleg out there)

Z80
NAMCO sound system
'Galaxian' style board sound system
AY-8910 sound chip
SN76496 sound chip
YM2203 sound chip


Suggestions are welcomed....





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Re:The VAntAGE Project
« Reply #17 on: May 31, 2004, 01:22:10 pm »
Maybe this sounds stupid, but how do you know what to program when it comes to making the driver? How do you have any idea what to code?  :-[

lokki

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Re:The VAntAGE Project
« Reply #18 on: May 31, 2004, 01:34:45 pm »
Maybe this sounds stupid, but how do you know what to program when it comes to making the driver? How do you have any idea what to code?  :-[

Not really stupid.... It took me a long time to figure out how mame worked (and even there a lot of things way over my head)
Vantage seems simpler than MAME (and harder but possibly because it is new)

For example to add black hole to vantage I modified the following files

boards.c (basically copied the galxian code and renamed here and there)
galboard.h (here is where the roms are loaded) Got the memory map by looking at the MAME black hole driver.

BTW: mame 36 more closely matches vantage the code is very similar



















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Re:The VAntAGE Project
« Reply #19 on: May 31, 2004, 01:39:17 pm »
I get it....but lets say I try to do Kangaroo, which is itself a parent rom. Would I just have to leech from mame .36? Since there is no previous code to use...

lokki

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Re:The VAntAGE Project
« Reply #20 on: May 31, 2004, 01:45:45 pm »
I get it....but lets say I try to do Kangaroo, which is itself a parent rom. Would I just have to leech from mame .36? Since there is no previous code to use...
Pretty much yes... But you may not have to write as much code as you think.
Look for functions that are similar to the ones you are using...
but the graphics driver may be trickier you will probably have to code the whole thing

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Re:The VAntAGE Project
« Reply #21 on: May 31, 2004, 02:11:10 pm »
alright, I'm going to take a whack at Congo Bongo. Seems to be based off the Zaxxon driver in MAME, and Zaxxon is in VAntAGE...

How do I get it to be compiled with the source (how do I make the emu recognize it?).

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Re:The VAntAGE Project
« Reply #22 on: May 31, 2004, 02:37:00 pm »
I finished modifying Zaxxon files and saving them as the new drivers. I'll test it out and tell you how it goes *crosses fingers.*

EDIT: Agh, it won't compile for me! I've uploaded the drivers I created. Someone want to test it out for me? I've inlcuded all the files (CONGOVID.C, CONGOVID.H, CONGOMEM.H, CONGOSND.C, SUPFILES.H, BOARDS.C). It just needs to be extracted to the VAntAGE source folder and compiled.

Link: Congo Driver
« Last Edit: May 31, 2004, 02:49:32 pm by EndTwist »

lokki

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Re:The VAntAGE Project
« Reply #23 on: May 31, 2004, 02:55:13 pm »
I finished modifying Zaxxon files and saving them as the new drivers. I'll test it out and tell you how it goes *crosses fingers.*

EDIT: Agh, it won't compile for me! I've uploaded the drivers I created. Someone want to test it out for me? I've inlcuded all the files (CONGOVID.C, CONGOVID.H, CONGOMEM.H, CONGOSND.C, SUPFILES.H, BOARDS.C). It just needs to be extracted to the VAntAGE source folder and compiled.

Link: Congo Driver

That was quick. I will give it a go

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Re:The VAntAGE Project
« Reply #24 on: May 31, 2004, 02:56:48 pm »
Well, I have no idea if I did it correctly but we'll see...

SirPeale

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Re:The VAntAGE Project
« Reply #25 on: May 31, 2004, 03:14:07 pm »
*waiting breathlessly*

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Re:The VAntAGE Project
« Reply #26 on: May 31, 2004, 03:25:36 pm »
Well, I have no idea if I did it correctly but we'll see...

Hi,
Got it to compile.
Added congovid.o to the makefile
Created congosnd.h
Fixed a congo misspelled to conog on boards.c

The col rom still ponted to zaxxon.u98 (should be congo.u68)

Attached is screen shot

« Last Edit: May 31, 2004, 03:42:36 pm by Peale »

lokki

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Re:The VAntAGE Project
« Reply #27 on: May 31, 2004, 03:31:28 pm »
A couple of things i noticed.

Zaxxon uses one CPU
congobongo uses 2 z80 (one for sound)

Needs a little more work

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Re:The VAntAGE Project
« Reply #28 on: May 31, 2004, 04:18:31 pm »
Alright, can you zip up the files that you changed/added/modified and upload them here? (just change the extension to .txt) This way I can do some more work.

Also - How did you get it to compile?

Thanks!

SirPeale

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Re:The VAntAGE Project
« Reply #29 on: May 31, 2004, 04:21:12 pm »
We need a central repository.  Hold on I'm working on it.

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Re:The VAntAGE Project
« Reply #30 on: May 31, 2004, 04:21:48 pm »
I could supply that if you'd like. I got more than enough space (I'd like to use some ;))

SirPeale

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Re:The VAntAGE Project
« Reply #31 on: May 31, 2004, 04:22:46 pm »
That's fine then.  Make a dir for each person working on the project so no code gets overwritten.

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Re:The VAntAGE Project
« Reply #32 on: May 31, 2004, 04:23:33 pm »
alright, no problem. Give me about 10 minutes and it should be done.

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Re:The VAntAGE Project
« Reply #33 on: May 31, 2004, 04:27:36 pm »
Hi,
It took me less than 2 minutes to merge your code with mine.
Since we both modified some of the same files
I'm using Source Safe for source control.

BTW: I did get it to compile. and ran it.




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Re:The VAntAGE Project
« Reply #34 on: May 31, 2004, 04:43:24 pm »
Agh- nuts! Wont work correctly. Let me set up FTPs for each of you. 1second...
« Last Edit: May 31, 2004, 04:44:52 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #35 on: May 31, 2004, 04:47:34 pm »
Ok, guys (Peale, lokki), PM me for your usernames & passwords for the FTP.

All files will be here: http://vantage.jbeffects.com/
« Last Edit: May 31, 2004, 04:54:13 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #36 on: May 31, 2004, 06:15:42 pm »
did some more work on the Congo Bongo driver...

http://vantage.jbeffects.com/endtwist/congodrv.zip

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Re:The VAntAGE Project
« Reply #37 on: May 31, 2004, 10:10:08 pm »
Here's some more to think about;

Arabian  (Z80 , AY-8910 sound)
Commando  (2x Z80 ,  2x YM2203 sound)
Gyruss  (looks complicated, lots of CPUs)
Juno First  (Z80 etc. ,  AY-8910 sound
Karate Champ  (2x Z80 , AY-8910 sound)
Rescue  (2x Z80 , 2x AY-8910 sound
Son of Phoenix  (2x Z80 , 2x AY-8910 sound)
Star Force   (2x Z80 , custom sound)
Vulgus  (2x Z80 , 2x AY-8910 sound)
Wall Street  (looks complicated, S2650 CPUs)
Xevious  (3x Z80 , Namco sound)

Good luck you brave, brave men.

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Re:The VAntAGE Project
« Reply #38 on: May 31, 2004, 10:13:15 pm »
While I don't have time to dive into any of this, in addition to using the mame sources for Centipede, you might be able to look at
http://caesar.logiqx.com/html/emus/single/centipede_emulator.shtml
which is a standalone Centipede EMU with source in C.

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Re:The VAntAGE Project
« Reply #39 on: May 31, 2004, 10:41:17 pm »
Here's some more to think about;

Arabian  (Z80 , AY-8910 sound)
Commando  (2x Z80 ,  2x YM2203 sound)
Gyruss  (looks complicated, lots of CPUs)
Juno First  (Z80 etc. ,  AY-8910 sound
Karate Champ  (2x Z80 , AY-8910 sound)
Rescue  (2x Z80 , 2x AY-8910 sound
Son of Phoenix  (2x Z80 , 2x AY-8910 sound)
Star Force   (2x Z80 , custom sound)
Vulgus  (2x Z80 , 2x AY-8910 sound)
Wall Street  (looks complicated, S2650 CPUs)
Xevious  (3x Z80 , Namco sound)

Good luck you brave, brave men.
Thanks, surprised I hadn't thought of vulgus....

Also Satan's hollow is now on my list....


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Re:The VAntAGE Project
« Reply #40 on: June 01, 2004, 03:25:47 pm »
Dig Dug driver isn't working, it crashes the program when it's run.  Sprite placement issue, maybe?

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Re:The VAntAGE Project
« Reply #41 on: June 01, 2004, 03:35:18 pm »
From lokki last night:
Quote
[21:36] <lokki> my digdug has gotten worse... before at least I got a screen shot... Not it just crashes...

Yup...

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Re:The VAntAGE Project
« Reply #42 on: June 03, 2004, 03:10:25 pm »
Ne'er did post that screenshot of Black Hole.

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Re:The VAntAGE Project
« Reply #43 on: June 03, 2004, 03:18:22 pm »
Looks good ;)

Lokki & I have a whole list of games we're going to try and add.

Here's a preview of whats (hopefully) to come:

Zaxxon Driver
Super Zaxxon (encrypted)
Future Spy (encrypted)
title Ixion (prototype) (encrypted)

Scramble Driver
Cavelon

Super Cobra Driver
moonwar
Rescue
stratgyx
Minefield

Phoenix Driver
pleiadce


Pacman driver
Ali Baba and 40 Thieves
nmouse
Eggor
Eight Ball Action (Turns out it has 6502; can't do now)
jumpshot


Galaga Driver
digdug  
xevious (once digdug is working this should be a drop in)
bosco (once digdug is working this should be a drop in)

I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.

- EndTwist

PS: Peale - check PMs

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Re:The VAntAGE Project
« Reply #44 on: June 03, 2004, 03:23:22 pm »
This is so awesome--you guys rock--the only downside to vantage was its relatively short game list and I see you guys may just change that!  keep up the good work.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

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Re:The VAntAGE Project
« Reply #45 on: June 03, 2004, 03:26:09 pm »
This is so awesome--you guys rock--the only downside to vantage was its relatively short game list and I see you guys may just change that!  keep up the good work.

We've already changed it (well, lokki and EndTwist changed it, I just supply the working test hardware) as the working games list has had working games added to it.

When  a *working* release will be out is another matter.

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Re:The VAntAGE Project
« Reply #46 on: June 03, 2004, 03:27:44 pm »
Quote
I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.
PS: Peale - check PMs

Hi,
Had way too much fun with Super Zaxxon last night and I never tested Ali.... I didn't look to hard since I realized that Ali is not fully emulated in MAME...

Hopefully tonight...


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Re:The VAntAGE Project
« Reply #47 on: June 03, 2004, 03:39:41 pm »
Looks good ;)

Lokki & I have a whole list of games we're going to try and add.

Here's a preview of whats (hopefully) to come:

Zaxxon Driver
Super Zaxxon (encrypted)
Future Spy (encrypted)
title Ixion (prototype) (encrypted)

Scramble Driver
Cavelon

Super Cobra Driver
moonwar
Rescue
stratgyx
Minefield

Phoenix Driver
pleiadce


Pacman driver
Ali Baba and 40 Thieves
nmouse
Eggor
Eight Ball Action (Turns out it has 6502; can't do now)
jumpshot


Galaga Driver
digdug  
xevious (once digdug is working this should be a drop in)
bosco (once digdug is working this should be a drop in)

I've added Ali Baba in, I'm just waiting for Lokki to get back to me, whether its working or not.

- EndTwist

PS: Peale - check PMs


EndTwist... you forgot some of your suggestions...

- Galaxy Rescue
- Space Laser
- Space Invaders II (Midway, cocktail)



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Re:The VAntAGE Project
« Reply #48 on: June 05, 2004, 01:06:14 am »
Got Super Zaxxon to display the opening sequence of zeros, but nothing more than that so far.

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Re:The VAntAGE Project
« Reply #49 on: June 05, 2004, 07:08:01 am »
Ooh! look at the colors ;) j/k

I got moonwar to partially work - it shows the "test" screen, but doesn't get past it. I think it's because I didn't add all the buttons

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Re:The VAntAGE Project
« Reply #50 on: June 05, 2004, 10:30:05 am »
Post a screenshot!  You'll have to convert it from pcx to png

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Re:The VAntAGE Project
« Reply #51 on: June 05, 2004, 11:34:39 am »
I got it working, but not fully. There is still something wrong with the controls. I can't figure it out! Coins are also registering as 99 always and player 1/2 controls are swapped. But -> it runs!


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Re:The VAntAGE Project
« Reply #52 on: June 06, 2004, 07:10:07 pm »
All right!  Man!  I get away from the computer for 24 hours, and look what happens.

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Re:The VAntAGE Project
« Reply #53 on: June 06, 2004, 09:41:30 pm »
All right!  Man!  I get away from the computer for 24 hours, and look what happens.
Maybe you should go away more often than. ;)

Anyways, sorry I haven't been any help, I still can't get it to compile, and I have to deal with school and finals and such.

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Re:The VAntAGE Project
« Reply #54 on: June 06, 2004, 09:45:59 pm »
Anyways, sorry I haven't been any help, I still can't get it to compile, and I have to deal with school and finals and such.

Are you using DJGPP from the Mame .36 compiling page?

http://www.mame.net/compilefinal.html

And you can't do it using Windows XP.  Try Windows 98.

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Re:The VAntAGE Project
« Reply #55 on: June 07, 2004, 12:13:08 am »
Umm... of course I was... :P

I'll set that up on Kanchi after school tomorrow (probably) and see if I can get something going than.

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Re:The VAntAGE Project
« Reply #56 on: June 07, 2004, 09:48:31 am »
I got it working, but not fully. There is still something wrong with the controls. I can't figure it out! Coins are also registering as 99 always and player 1/2 controls are swapped. But -> it runs!

lokki informs me that this is a spinner game, and there's no spinner support in VAntAGE.  Something to work in, I suppose.

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Re:The VAntAGE Project
« Reply #57 on: June 07, 2004, 11:15:06 am »
Yeah, that's something I had figured out and told Lokki. I've been thinking about it and am wondering if it would be easy to (right now) make the spinner be the left & right joystick controls. The spinner will require a bit more work.

I had also added nmouse, but I could not get that to start, so I added moonwar. I need to get back to nmouse to see if I can get it working. Shouldn't be that hard.

I'll also see if I can do any other Invaders games.

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Re:The VAntAGE Project
« Reply #58 on: June 07, 2004, 02:09:11 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:The VAntAGE Project
« Reply #59 on: June 07, 2004, 02:22:48 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

Not that we're aware of.   Because there's a vast difference in architecture between 98 and XP, they're totally incompatible.  Even when run in compatiblility mode.

Believe me, it'd be so much easier on a lot of us if that were the case.  I have to swap out a hard drive with 98 to do anything.  lokki has a laptop he does the work on.  Not sure about EndTwist.

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Re:The VAntAGE Project
« Reply #60 on: June 07, 2004, 02:47:41 pm »
Is there any way to get this all compiling under xp or 2000? I'd like to take a look and contribute.

-PMF

Hi,
I think the problem is with the version of DJGPP that is used.  It is a pretty old version. I have read that the never version of djgpp should compile (but you will not be able to run the resulting EXE unless you are on ME or prior) on NT and greater....

But I was unable to compile vantage with the latest djgpp... (I didn't spend too much time).


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Re:The VAntAGE Project
« Reply #61 on: June 07, 2004, 02:53:43 pm »
I actually have a compiling PC set up also. Win98 gui on top of DOS 7.0 works well ;). I guess we would need some dedicated compilers for this project? I can do it, but I will bundle the additions with mine, so I may not compile your stuff right away...

Also - anyone want to take a crack at my nmouse? I'll upload the stuff if that's the case.

Finally, Peale- should I set up a dedicated script for this project? Seems like people want to join.

[edit] PS - Just wanted to notify everyone that there is a semi-dedicated room for vantage on IRC. It is #vantage on irc.datasync.com [/edit]
« Last Edit: June 07, 2004, 02:55:28 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #62 on: June 07, 2004, 03:21:44 pm »
I actually have a compiling PC set up also. Win98 gui on top of DOS 7.0 works well ;). I guess we would need some dedicated compilers for this project? I can do it, but I will bundle the additions with mine, so I may not compile your stuff right away...

That may have to be the case.  Shame to do it that way, though.  Especially if you just did a frenzy of coding and would like to test to see if your code works right then.  I can compile VAntAGE code in approx ten seconds on my XP 2400+, so a lesser machine likely won't take that much longer.  Don't people still have POS machines with nothing on them lying around?

Quote
Also - anyone want to take a crack at my nmouse? I'll upload the stuff if that's the case.

You should upload it anyway, in any case.  Someone may decide they want a crack @ it, with code to go by.  It's not a matter of who does what, it's a matter of what gets done.

Quote
Finally, Peale- should I set up a dedicated script for this project? Seems like people want to join.

I don't think so.  You'd get those people who just sign up, and then never do *anything* (hm, other than the idea for the project, sounds too much like me, damn my programming skills)

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Re:The VAntAGE Project
« Reply #63 on: June 07, 2004, 03:30:14 pm »
Uploaded.

NMouse:
http://vantage.jbeffects.com/endtwist/nmouse_driver/

Moon War (vantage needs a "Spinner" control added to it, then this will work properly):
http://vantage.jbeffects.com/endtwist/moonwar_driver/


Note to all: If you have something to submit, email it to me (via the email on http://vantage.jbeffects.com/). I will upload it to a "other" folder on the vantage site. I will also compile if you have not yet/can't do it.

[edit] Just found (possibly) a fix for those on 2000/XP: http://clio.rice.edu/djgpp/W2K_workaround.htm [/edit]
« Last Edit: June 07, 2004, 03:34:43 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #64 on: June 07, 2004, 04:56:55 pm »
I've been doing a little testing by adding a game to the Vantage source,  but for some reason I can't get it to compile?  Is there something special you need to use in the make file? I'm using an older verison of DJGPP and Win98 .  Can I just type make to get it to compile, or do I need some other type of command?


Thanks,

Steve

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Re:The VAntAGE Project
« Reply #65 on: June 07, 2004, 05:08:39 pm »
What errors are you getting?

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Re:The VAntAGE Project
« Reply #66 on: June 07, 2004, 05:14:17 pm »
I have just compiled Vantage on a w2k machine, I'm going to bring it home and compile on XP tonight. What driver should I start working on? Any suggestions?

-PMF
All Hail Smezznar! The Giant purple centipede of Omnicron 5. Regail him with your odiferous offerings of onion powder!

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Re:The VAntAGE Project
« Reply #67 on: June 07, 2004, 05:28:43 pm »
Uploaded.

NMouse:
http://vantage.jbeffects.com/endtwist/nmouse_driver/

Moon War (vantage needs a "Spinner" control added to it, then this will work properly):
http://vantage.jbeffects.com/endtwist/moonwar_driver/


Note to all: If you have something to submit, email it to me (via the email on http://vantage.jbeffects.com/). I will upload it to a "other" folder on the vantage site. I will also compile if you have not yet/can't do it.

[edit] Just found (possibly) a fix for those on 2000/XP: http://clio.rice.edu/djgpp/W2K_workaround.htm [/edit]


Hi,
I'm at work... so I can't test...

But try this.... (was wrong in the code there)


ROMSTRUCT nmousegfx[]=
{
   {"naumouse.d5",0x0000,0x0800,0x0000},
   {"naumouse.h5",0x0800,0x0800,0x0000},
   {"naumouse.e5",0x1000,0x0800,0x0000},
   {"naumouse.j5",0x1800,0x0800,0x0000},
   {"",0,0,0}
};

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Re:The VAntAGE Project
« Reply #68 on: June 07, 2004, 05:32:02 pm »
What errors are you getting?


Don't remember the exact error, but it was something having to do with the file called main.c?

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Re:The VAntAGE Project
« Reply #69 on: June 07, 2004, 05:32:11 pm »
I've been doing a little testing by adding a game to the Vantage source,  but for some reason I can't get it to compile?  Is there something special you need to use in the make file? I'm using an older verison of DJGPP and Win98 .  Can I just type make to get it to compile, or do I need some other type of command?

You need the DJGPP from the Compiling Mame .36 Final page, over on mame.net.  It's in the Docs section.

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Re:The VAntAGE Project
« Reply #70 on: June 07, 2004, 06:03:29 pm »
I have just compiled Vantage on a w2k machine, I'm going to bring it home and compile on XP tonight. What driver should I start working on? Any suggestions?

-PMF

Check http://vantage.jbeffects.com . Pick any driver that says (undecided) next to it. I'll put your name there next to it. Also - once you are ready to upload, email me and I'll set up a place for you to upload (or if you want it on your own server, I can link you from the site).

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Re:The VAntAGE Project
« Reply #71 on: June 07, 2004, 08:53:56 pm »
Unfortunately, no luck with nmouse yet. I'll take another look this weekend, but I have no time until then. If anyone else wants to, please, go right ahead!

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Re:The VAntAGE Project
« Reply #72 on: June 07, 2004, 09:40:42 pm »
I have a ton of new screenshots from *working* drivers, but I just lost my webspace!  I'll have to see where I can put them.

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Re:The VAntAGE Project
« Reply #73 on: June 07, 2004, 09:48:42 pm »
Cosmo

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Re:The VAntAGE Project
« Reply #74 on: June 07, 2004, 09:49:33 pm »
Space Laser
« Last Edit: June 07, 2004, 09:50:47 pm by Peale »

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Re:The VAntAGE Project
« Reply #75 on: June 07, 2004, 10:18:14 pm »
Space Chaser

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Re:The VAntAGE Project
« Reply #76 on: June 07, 2004, 10:18:50 pm »
One thing we'd like to do is switch from the use of pcx files for screenshots to png files.  Who wants a crack @ it?

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Re:The VAntAGE Project
« Reply #77 on: June 07, 2004, 10:44:03 pm »
I have a ton of new screenshots from *working* drivers, but I just lost my webspace!  I'll have to see where I can put them.

not fully working... But should get there is a few more hours...

Space chaser and space laser have input issues....
And cosmo if flipped....

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Re:The VAntAGE Project
« Reply #78 on: June 07, 2004, 11:01:29 pm »
Damn it lokki, stop takin all the easy games  :P

If you don't mind, I'll take a crack at
10 - Rescue                             (undecided)
11 - stratgyx                           (undecided)
12 - Minefield                          (undecided)

So leave em for me. Also - when you're done w/those, tell me and I'll add them to the done list.

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Re:The VAntAGE Project
« Reply #79 on: June 07, 2004, 11:14:56 pm »
Damn it lokki, stop takin all the easy games  :P

If you don't mind, I'll take a crack at
10 - Rescue                             (undecided)
11 - stratgyx                           (undecided)
12 - Minefield                          (undecided)

So leave em for me. Also - when you're done w/those, tell me and I'll add them to the done list.

They are all yours...
but note...

Minefield is encrypted and
minefield stratgyx and rescue uses heavily customized drawings.

So they won't be as easy

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Re:The VAntAGE Project
« Reply #80 on: June 08, 2004, 12:43:09 am »
I've been doing a little testing by adding a game to the Vantage source,  but for some reason I can't get it to compile?  Is there something special you need to use in the make file? I'm using an older verison of DJGPP and Win98 .  Can I just type make to get it to compile, or do I need some other type of command?

You need the DJGPP from the Compiling Mame .36 Final page, over on mame.net.  It's in the Docs section.


Here's the error I'm getting, even tried the older Djgpp for .36 final

main.c:488:35: pasting "->" and "preswap" does not give a valid preprocessing to
ken
main.c:488:35: pasting "->" and "preswap" does not give a valid preprocessing to
ken
main.c:508:36: pasting "->" and "postswap" does not give a valid preprocessing t
oken
main.c:508:36: pasting "->" and "postswap" does not give a valid preprocessing t
oken
main.c:540:34: pasting "->" and "updatescreen" does not give a valid preprocessi
ng token
main.c:540:34: pasting "->" and "updatescreen" does not give a valid preprocessi
ng token
main.c:547:31: pasting "->" and "updatescreen" does not give a valid preprocessi
ng token
main.c:547:31: pasting "->" and "updatescreen" does not give a valid preprocessi
ng token
main.c:563:27: pasting "->" and "soundupdate" does not give a valid preprocessin
g token
main.c:563:27: pasting "->" and "soundupdate" does not give a valid preprocessin
g token
main.c:608:25: pasting "->" and "palupdate" does not give a valid preprocessing
token
main.c:608:25: pasting "->" and "palupdate" does not give a valid preprocessing
token

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Re:The VAntAGE Project
« Reply #81 on: June 08, 2004, 07:13:39 am »
They are all yours...
but note...

Minefield is encrypted and
minefield stratgyx and rescue uses heavily customized drawings.

So they won't be as easy


[p'oed voice] i hate you... [/p'oed voice]

Bah, I'll find something easy to try this afternoon...

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Re:The VAntAGE Project
« Reply #82 on: June 08, 2004, 08:48:07 am »
Here's the error I'm getting, even tried the older Djgpp for .36 final

main.c:488:35: pasting "->" and "preswap" does not give a valid preprocessing token
main.c:488:35: pasting "->" and "preswap" does not give a valid preprocessing token
main.c:508:36: pasting "->" and "postswap" does not give a valid preprocessing token
main.c:508:36: pasting "->" and "postswap" does not give a valid preprocessing token
main.c:540:34: pasting "->" and "updatescreen" does not give a valid preprocessing token
main.c:540:34: pasting "->" and "updatescreen" does not give a valid preprocessing token

Etc etc...

I note that the errors all repeat twice.  Odd.

Have you edited this @ all, or are you trying to compile the stock source?

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Re:The VAntAGE Project
« Reply #83 on: June 08, 2004, 09:35:32 am »
I had gotten the same damn errors as that at first. I think the compiler is not installed correctly. Check your compiler header files. That garbage is the compiler breaking on the #define'd method of calling the game's driver functions.


correction:

To fix this, replace this code in main.h

#define CALLFUNC(x) \
   if(pBoard->##x) \
      pBoard->##x()


with this:

#define CALLFUNC(x) \
   if(pBoard-> x) \
      pBoard-> x()


-PMF
« Last Edit: June 08, 2004, 10:43:27 am by PacManFan »
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Re:The VAntAGE Project
« Reply #84 on: June 08, 2004, 03:26:17 pm »
I had gotten the same damn errors as that at first. I think the compiler is not installed correctly. Check your compiler header files. That garbage is the compiler breaking on the #define'd method of calling the game's driver functions.


correction:

To fix this, replace this code in main.h

#define CALLFUNC(x) \
   if(pBoard->##x) \
      pBoard->##x()


with this:

#define CALLFUNC(x) \
   if(pBoard-> x) \
      pBoard-> x()


-PMF

I guess that will get past the compile error but does vantage work?

## is string concatenation for the preprocessor.

#define TEST (a,b)  a ## b
This gets changed to
ab

Not sure if this concatenation was needed in this case...

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Re:The VAntAGE Project
« Reply #85 on: June 08, 2004, 03:30:39 pm »
yeah, it works. The string concatination was unneccessary in this case, You can use a space just as well.

The "Rescue" driver I'm working on is coming along nicely. I should have some screen shots later.

-PMF
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Re:The VAntAGE Project
« Reply #86 on: June 08, 2004, 03:40:39 pm »
Strange that you should have to change that in a stock compile at all.

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Re:The VAntAGE Project
« Reply #87 on: June 08, 2004, 07:04:03 pm »
Agh..So much to do, so little time. Literally.

Out of the 5 games I've done, only 1 has worked. The other 4, no luck. I've had no time lately. I am hoping to work on about 3 of those over the weekend and see if I can get any of those working...

When are we releasing a build? Next monday (6/14), next sat (6/19), or earlier? I would really like to get those games working in the first build, or at least a couple of the ones I can't get to work.

Here is what I'm currently stuck with:
1. Dingo
2. NMouse
3. Ali Baba
4. Congo

Working:
1. Moon War

So hopefully I can at least get one to work of the 4 non-working. Otherwise I will pass these to someone else and take a crack at others.

Also: updated http://vantage.jbeffects.com with current driver status.
« Last Edit: June 08, 2004, 07:09:57 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #88 on: June 08, 2004, 10:38:58 pm »
Well, I've given up trying to compile on XP. I keep running into problems with "Make". I dusted off my 98 drive, and I've been working all night on "Rescue". It's a "Scramble" hardware game, and I'm making great progress. The game loads and plays, but the inputs are all screwed up. I still have some work to do decoding the graphics and setting the color pallete correctly.

I'd like to post some screen shots, but whenever I take a screen shot as a pcx, it looks like it's being "torn" to the left every horizontal line. I think I may need to check out that pcx save code. It's probably because the screen size is declared wrong or something.

I'll take Congo Bongo off of youre hands if you'd like. Where should I upload "Rescue" to?

-PMF
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Re:The VAntAGE Project
« Reply #89 on: June 08, 2004, 11:20:15 pm »
I have a ton of new screenshots from *working* drivers, but I just lost my webspace!  I'll have to see where I can put them.

not fully working... But should get there is a few more hours...

Space chaser and space laser have input issues....
And cosmo if flipped....


Just a little update....
had to work late so I didn't get to do much today... I took a look at the controls for space chasers. but for some reason the controls are working (as player 2) Not sure what I'm doing wrong I'll spend some more time tomorrow.
Also yesterday I noticed that the cosmo controls where not working, and no bad guys show up. Hopefully tomorrow I can take a look at it and space laser.


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Re:The VAntAGE Project
« Reply #90 on: June 09, 2004, 06:55:57 am »
I'd like to post some screen shots, but whenever I take a screen shot as a pcx, it looks like it's being "torn" to the left every horizontal line. I think I may need to check out that pcx save code. It's probably because the screen size is declared wrong or something.

It depends on what application you use to view them.  I can't view them in Paint Shop Pro (same problem you mention) but I can in Open Office.  Hopefully we can ditch pcx alltogether and implement png instead.

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Re:The VAntAGE Project
« Reply #91 on: June 09, 2004, 11:58:22 am »
Taking your suggestion Peale, I've just put in a png file screen shot function. It doesn't work entirely correctly saving images yet. It saves scambled graphics, but it's a start. You'll need to download and build the latest libpng and zlib. I'll upload the new files to the server later.

I also managed to de-scramble the graphics on Rescue, all that's left is setting the correct color pallete and mapping the remaining inputs.

-PMF
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Re:The VAntAGE Project
« Reply #92 on: June 09, 2004, 12:01:11 pm »
Man!  This project is really coming together now!  I wonder how hard it will be to put Centipede in.  I know it uses a completely different CPU than the other VAntAGE titles, which uses a highly optimized Z80 driver.

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Re:The VAntAGE Project
« Reply #93 on: June 09, 2004, 12:12:00 pm »
Wow, this is amazing guys! Good work.
I love making use of old underpowered computers.

So whats the current list of working games? What do you hope to get working?
If you build a frankenpanel, chances are I don't care for you as a person.

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Re:The VAntAGE Project
« Reply #94 on: June 09, 2004, 12:20:24 pm »
Man!  This project is really coming together now!  I wonder how hard it will be to put Centipede in.  I know it uses a completely different CPU than the other VAntAGE titles, which uses a highly optimized Z80 driver.

Hi,
I noticed last night that vantage includes wars of the bugs... A nice little centipede clone (with joystick).

Not the same I know....

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Re:The VAntAGE Project
« Reply #95 on: June 09, 2004, 12:23:57 pm »
[drooling] So does everything still run at full speed on a 486? [/drooling]

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Re:The VAntAGE Project
« Reply #96 on: June 09, 2004, 12:36:18 pm »
[drooling] So does everything still run at full speed on a 486? [/drooling]
Been doing all my testing on a PII 700. But I have no reson to believe it will not run on slower machines.


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Re:The VAntAGE Project
« Reply #97 on: June 09, 2004, 12:39:39 pm »

When are we releasing a build? Next monday (6/14), next sat (6/19), or earlier? I would really like to get those games working in the first build, or at least a couple of the ones I can't get to work.

Well I was still planning on releasing this Sunday 6/13. But I have not had as much time as I would have liked to work on this lately. So if we want to wait to the 19, I could use the extra time.

Let me know what works best for you guys.

Thanks





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Re:The VAntAGE Project
« Reply #98 on: June 09, 2004, 12:39:46 pm »
[drooling] So does everything still run at full speed on a 486? [/drooling]

Depends on the game.  I can run Galaxian, (Ms) Pac Man, Space Invaders and the like full speed on a 486 DX4/100.  Galaga I can get 55 if I turn off the throttle.  Gunsmoke barely plays @ all.  A very low end pentium would likely play everything full frame.  I'll have to see if I can dig one up.

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Re:The VAntAGE Project
« Reply #99 on: June 09, 2004, 12:41:12 pm »
Well I was still planning on releasing this Sunday 6/13. But I have not had as much time as I would have liked to work on this lately. So if we want to wait to the 19, I could use the extra time.

I don't think it really matters when we release.  Sunday sounds good to me.  

Heh...we need a 'press release'

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Re:The VAntAGE Project
« Reply #100 on: June 09, 2004, 01:02:20 pm »
Well I was still planning on releasing this Sunday 6/13. But I have not had as much time as I would have liked to work on this lately. So if we want to wait to the 19, I could use the extra time.

I don't think it really matters when we release.  Sunday sounds good to me.  

Heh...we need a 'press release'

Thank you for volunteering to write  one... :-)

If every one else agrees that we should release on sunday.  Please send me all the code by friday night. I will merge all the code and test on saturday for Sunday release. (pm me for my e-mail).

Should we include in progress games? (not working)

Thanks







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Re:The VAntAGE Project
« Reply #101 on: June 09, 2004, 01:30:22 pm »
Thank you for volunteering to write  one... :-)

No problem, but where do I submit it?

Quote
Should we include in progress games? (not working)

I say yes.  That way if someone else wants to take a crack @ it they can, a la Mame.

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Re:The VAntAGE Project
« Reply #102 on: June 09, 2004, 01:31:07 pm »
Is there a way to up the brightness in VAntAGE? If not, could an option be added easily?

Personally I'd prefer it if non-working/wip drivers weren't included in the release.
« Last Edit: June 09, 2004, 01:31:48 pm by JoyMonkey »

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Re:The VAntAGE Project
« Reply #103 on: June 09, 2004, 03:05:36 pm »
Thank you for volunteering to write  one... :-)

No problem, but where do I submit it?

Quote
Should we include in progress games? (not working)

I say yes.  That way if someone else wants to take a crack @ it they can, a la Mame.

I can set up a place for everyone to upload to? and I'll just send out the "global release" username/password before the day of the release.

Also - I agree with Peale. Toss in the non-working games just if someone wants to take a crack at it. Besides - it makes it sound like we did more ;)! I still don't know about Sunday, because there are some games I would like to finish, but I still have a bit of school-related stuff in the way. If it was me, I'd say at earliest, Tuesday, but whatever.
« Last Edit: June 09, 2004, 03:06:25 pm by EndTwist »

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Re:The VAntAGE Project
« Reply #104 on: June 09, 2004, 05:00:11 pm »
I can set up a place for everyone to upload to? and I'll just send out the "global release" username/password before the day of the release.
E-mail would work easier for me.


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Re:The VAntAGE Project
« Reply #105 on: June 09, 2004, 05:16:23 pm »
No problem...

Oh, I'm working on another game, will post a pic when I get a chance. (Azurian btw)

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Re:The VAntAGE Project
« Reply #106 on: June 11, 2004, 09:30:21 pm »
We had originally planned for a Sunday release, but looks like we're going to push it a few days to clean up some code.

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Re:The VAntAGE Project
« Reply #107 on: June 11, 2004, 09:50:02 pm »
Just announcing that I'm going to be pulling out of this project. There are a bunch of people working on it, and I have my hand in way to many things.

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Re:The VAntAGE Project
« Reply #108 on: June 11, 2004, 10:16:15 pm »
Here's a preliminary screen shot of Rescue, I'm uploading code to the ftp server now. The Rescue driver is mainly done ~ 80% , it needs the colors, background, sound , and inputs finished.

-PMF
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Re:The VAntAGE Project
« Reply #109 on: June 12, 2004, 07:59:30 am »
Just announcing that I'm going to be pulling out of this project. There are a bunch of people working on it, and I have my hand in way to many things.

Too bad, we'll miss you.  You're always welcome back.

Here's a preliminary screen shot of Rescue, I'm uploading code to the ftp server now. The Rescue driver is mainly done ~ 80% , it needs the colors, background, sound , and inputs finished.

I note that's a png file.  Did you convert it, or is that a result of the new png code?

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Re:The VAntAGE Project
« Reply #110 on: June 12, 2004, 10:34:33 am »
It's converted, I need to de-page the video memory back into a linear frame buffer to save to the png file, right now, it uses the Vesa non-linear method of screen writes.

The png save code actually works well, it's the arrangement of the video memory that's the problem.

-PMF
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Re:The VAntAGE Project
« Reply #111 on: June 13, 2004, 10:53:41 pm »
On a somewhat related note, here's a list of the VAntAGE v1.1 games with their control type, number of buttons, and number of simultaneous players. I put this together to try and get an idea of what kind of control panel I'd need for a VAntAGE cab. I'll update it when the new VAntAGE release goes public...

http://mame.joymonkey.com/vantage.html

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Re:The VAntAGE Project
« Reply #112 on: June 15, 2004, 07:24:01 am »
We're still working.  Should have a 1.12 release before long.

For our 1.20 release we're looking to:

  • Add .png support (in progress)
  • Add 6502 support (Centipede, Burger Time)
  • more and more working drivers!

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Re:The VAntAGE Project
« Reply #113 on: June 15, 2004, 10:25:32 am »
Check the news on http://vantage.jbeffects.com (official VAntAGE project website, by the way)

Also - I added that list that joymonkey posted. Will keep it updated for each release.
http://vantage.jbeffects.com/index.php?mode=working

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Re:The VAntAGE Project
« Reply #114 on: June 15, 2004, 01:12:19 pm »
You should add my directory to the programmers list.  Although I'm not contributing much, there's stuff in the folder there that will help the 6502 updates.

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Re:The VAntAGE Project
« Reply #115 on: June 15, 2004, 01:15:21 pm »
Done and done.

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Re:The VAntAGE Project
« Reply #116 on: June 16, 2004, 10:23:33 pm »
Maybe a little more off topic than my last post but...
I was going through the list of VAntAGE 1.1 games and pasting in the new details when I came to MoonWar. Probably the greatest flyer of all time:
http://www.arcadeflyers.com/?page=flyerdb&subpage=flyer&id=696&image=1

Classic stuff!

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Re:The VAntAGE Project
« Reply #117 on: June 16, 2004, 10:36:57 pm »
It's in the next release. Doesn't work properly though, because a spinner/dial control in VAntAGE doesn't exist.

Like love the flyer tho ;)

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Re:The VAntAGE Project
« Reply #118 on: June 16, 2004, 11:20:11 pm »
I just updated the VAntAGE list with all the current WIP games.
Overall, the list looking very promissing! There's 103 games altogether - the future/past is looking brighter...
http://mame.joymonkey.com/vantage.html

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Re:The VAntAGE Project
« Reply #119 on: June 17, 2004, 08:41:19 pm »
Just a quick update...

Got Azurian to work, still need to figure out the inputs


« Last Edit: June 17, 2004, 08:42:45 pm by lokki »

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Re:The VAntAGE Project
« Reply #120 on: June 20, 2004, 12:58:07 am »
Peale,

Congrats on this project! I know you were trying to get this off the ground for a long time, and it seems as if you have finally got it.

* Eriks Boot Disk cant wait for the final result!

Erik

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Re:The VAntAGE Project
« Reply #121 on: June 20, 2004, 08:15:51 am »
Thanks, Erik!

Why'd it take you so long to become a member?

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Re:The VAntAGE Project
« Reply #122 on: June 20, 2004, 02:54:12 pm »
Thanks, Erik!

Why'd it take you so long to become a member?

because im a bad little boy LOL :)

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Re:The VAntAGE Project
« Reply #123 on: June 21, 2004, 09:09:24 pm »
Quick update....

Fixed the inputs on cosmos and it is now playable...

Started working on Jumpshot and still have to figure out inputs but it is coming along


« Last Edit: June 21, 2004, 09:10:43 pm by lokki »

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Re:The VAntAGE Project
« Reply #124 on: June 25, 2004, 07:42:07 am »
Any ideas on a 1.12 release date? Or is everyone working like crazy to bring it to 1.2?

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Re:The VAntAGE Project
« Reply #125 on: June 25, 2004, 07:42:42 am »
I think we're going to have it this weekend.

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Re:The VAntAGE Project
« Reply #126 on: June 28, 2004, 09:59:26 pm »
Any chance of releasing a WIP binary, just to satisfy the few of us that are frothing at the mouth for a new VAntAGE release?

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Re:The VAntAGE Project
« Reply #127 on: June 28, 2004, 10:30:14 pm »
Any chance of releasing a WIP binary, just to satisfy the few of us that are frothing at the mouth for a new VAntAGE release?
PM me and I can send you a copy.  Should come out any day now... And we do need some testing done. (since my setup does not have sound I can't test that)

Thanks

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Re:The VAntAGE Project
« Reply #128 on: June 29, 2004, 09:35:46 am »
If you would like another tester...

send it to drakewoodring(AT)cinci.rr.com (replace the obvious)

I'm running on a two fast computers so I wouldn't test speed.  I might be able to throw them on my wifes notebook.  Its a 450 celery... but it would probably be better for testing weird and crappy video cards.

I can give you my system specs if you are looking to test on any specific machines.

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Re:The VAntAGE Project
« Reply #129 on: June 29, 2004, 10:22:14 am »
I've updated the site (http://www.mameworld.net/pc2jamma/) with the news update, and the newest version.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #130 on: June 29, 2004, 05:01:38 pm »
I just got an old Pentium 75Mhz running (no sound yet), so i'll put the new games through their paces and see what kind of FPS they're getting...
Am I correct in assuming it works with Mame 0.36 roms?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #131 on: June 29, 2004, 05:03:55 pm »
The new games added use the latest roms from MAME.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #132 on: June 29, 2004, 07:03:24 pm »
Here's some results:

Test system: Pentium 75Mhz, 16mb RAM, 1mb onboard VGA, no sound.
Running ArcadeOS 2.50 from a 16mb compactflash card.

 :( azurian : won't run, see error message in photo
 :( blkhole : won't run, see error message in photo
 :D cosmo : works great, 60fps (full speed) without tweeking
 :( dingo : won't run (black screen, no errors)
 :( futspy : won't run, see error message in photo
 :D jumpshot  : works great, 60fps (full speed) without tweeking
 :) moonwar : works, 60fps (full speed) without tweeking but I need to configure mouse/spinner
 :-\ rescue : graphics garbled, runs at 60fps though
 :D schasrcv : works great, 60fps (full speed) without tweeking
 :-\ spclaser : runs but has issues (seems to keep restarting every 3 seconds)
:( szaxxon : won't run, see error message in photo  

The games that give the error below might be finding the computer a bit tight to work with, I'll have to try on a slightly faster or slower machine and see chat happens.

Nice progress though, keep it up!  
« Last Edit: June 29, 2004, 07:05:48 pm by JoyMonkey »

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Re:The VAntAGE Project - 1.12 Released!
« Reply #133 on: June 29, 2004, 07:10:45 pm »
Yeah, dingo isn't workin yet. Gotta get to fixing that...

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Re:The VAntAGE Project - 1.12 Released!
« Reply #134 on: June 29, 2004, 07:14:53 pm »
I could never get it to work on my P4
Apparently there is a problem with the dpmi (memory manager) if the physical memory is greater than 256MB. there are supposed to be workarounds for this. But I never got them to work.

Try galaxian. (was not modified) if this does not work then this is likely the problem.
(ROMS are too big and don't fit).

More info at

http://clio.rice.edu/djgpp/r5bug02.txt

http://clio.rice.edu/cwsdpmi/

one more

http://www.delorie.com/djgpp/v2faq/faq15_1.html

« Last Edit: June 29, 2004, 07:26:19 pm by lokki »

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Re:The VAntAGE Project - 1.12 Released!
« Reply #135 on: June 29, 2004, 08:31:48 pm »
I tried 1.12 with a P120, 32mb ram and it's giving me the same errors for azurian, blkhole, futspy. Szaxxon gets as far as the boot screen now, but still no dice.

I'm using SmartDrive, maybe I should try disabling it...

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Re:The VAntAGE Project - 1.12 Released!
« Reply #136 on: June 29, 2004, 09:09:39 pm »
I tried 1.12 with a P120, 32mb ram and it's giving me the same errors for azurian, blkhole, futspy. Szaxxon gets as far as the boot screen now, but still no dice.

I'm using SmartDrive, maybe I should try disabling it...
Strange.... Szaxxon and futspy all they do is get to the boot screen.
Did you try galaxian?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #137 on: June 30, 2004, 09:19:46 am »
I just did some testing, and I was able to run everything (almost) fine.  Must be something about your system.  Likely something to do with the memory.  Is himem.sys loaded?  CWSDPMI.ZIP unzipped in your root dir?

lokki: there seems to be some graphics glitches with Galaxian, at least on my system.  The fast shoot Galaxian seems to work okay, however.  How does it look on your system?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #138 on: June 30, 2004, 09:22:48 am »
Strange.... Szaxxon and futspy all they do is get to the boot screen.
Did you try galaxian?
I tried Galaxian and got the same error, I also tried with Vantage 1.1 and it did the same thing, so it must be a problem with my system; I'll check out the memory handlers in my config.sys later, that must be whats up; like Peale says

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Re:The VAntAGE Project - 1.12 Released!
« Reply #139 on: June 30, 2004, 10:00:52 am »
Peale, you might want to put Vantage 1.1 back on the PC2Jamma site for download, since the 1.12 zip only includes the executeable people might have trouble without the config and readme files.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #140 on: June 30, 2004, 10:02:53 am »
Peale, you might want to put Vantage 1.1 back on the PC2Jamma site for download, since the 1.12 zip only includes the executeable people might have trouble without the config and readme files.

Funny, I noticed the exact same thing just a couple minutes ago.  I'm making a full zip right now.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #141 on: June 30, 2004, 10:18:00 am »
All right, this is *weird*.  I've uploaded the new file, but I can't download it.  I keep getting the old file.  No, it's not my cache.  I tried it from another machine that I had not checked the site with previously.  Maybe the host machine caches downloadable files or something?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #142 on: June 30, 2004, 10:26:22 am »
All right, this is *weird*.  I've uploaded the new file, but I can't download it.  I keep getting the old file.  No, it's not my cache.  I tried it from another machine that I had not checked the site with previously.  Maybe the host machine caches downloadable files or something?

Very strange. I just tried to download it and got the old file too. Try giving it a different filename maybe?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #143 on: June 30, 2004, 10:27:49 am »
If I do that I have to redo nearly the entire site.

There's no logical explaination for it.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #144 on: June 30, 2004, 11:06:20 am »
I just did some testing, and I was able to run everything (almost) fine.  Must be something about your system.  Likely something to do with the memory.  Is himem.sys loaded?  CWSDPMI.ZIP unzipped in your root dir?

lokki: there seems to be some graphics glitches with Galaxian, at least on my system.  The fast shoot Galaxian seems to work okay, however.  How does it look on your system?
I ran it yesterday (but did not play for long) and I did not notice any problems with it.
Tried 1.11 and see if you get the same glitches

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Re:The VAntAGE Project - 1.12 Released!
« Reply #145 on: June 30, 2004, 11:13:37 am »
I ran it yesterday (but did not play for long) and I did not notice any problems with it.
Tried 1.11 and see if you get the same glitches

Just did.  Nope, works fine.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #146 on: June 30, 2004, 12:26:01 pm »
The file must have been cached somewhere on MameWorld.  Now it downloads fine.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #147 on: June 30, 2004, 07:18:16 pm »
I just did some testing, and I was able to run everything (almost) fine.  Must be something about your system.  Likely something to do with the memory.  Is himem.sys loaded?  CWSDPMI.ZIP unzipped in your root dir?

lokki: there seems to be some graphics glitches with Galaxian, at least on my system.  The fast shoot Galaxian seems to work okay, however.  How does it look on your system?

Just gave galaxian a go.. works fine I don't see any glitches.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #148 on: June 30, 2004, 08:40:26 pm »
How very odd!  I tried it several ways with the same result.

I'll try it on this system.  You know what happens if you turn the throttle off on this system while it's running VAntAGE?  You get a framerate of like 3000FPS.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #149 on: June 30, 2004, 08:51:34 pm »
Seems to be no problems with Moonwar  ;)

Gotta work on Dingo though...and we need more to do!

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Re:The VAntAGE Project - 1.12 Released!
« Reply #150 on: June 30, 2004, 08:57:24 pm »
Seems to be no problems with Moonwar  ;)

Gotta work on Dingo though...and we need more to do!

You could implement png support.  Requires upgrading the zlib and png libraries, though.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #151 on: June 30, 2004, 09:45:32 pm »
I might have a bum copy of cwsdpmi.exe, but I wasn't able to get a lot of the new games to run on *this* machine.  Including the games in the Galaxian driver.  I'll see if I can find another copy and try again.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #152 on: June 30, 2004, 09:52:05 pm »
Tried a couple different versions.  It's likely *my* machine.  I'll have to get some responses from others.  Who wants to test?

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Re:The VAntAGE Project
« Reply #153 on: September 09, 2004, 10:03:39 am »
On a somewhat related note, here's a list of the VAntAGE v1.1 games with their control type, number of buttons, and number of simultaneous players. I put this together to try and get an idea of what kind of control panel I'd need for a VAntAGE cab. I'll update it when the new VAntAGE release goes public...

http://mame.joymonkey.com/vantage.html

Thanks for producing this list - it's helping me do exactly the same :) Have there been any updates to the list that will affect the number of buttons I'll need?

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Re:The VAntAGE Project - 1.12 Released!
« Reply #154 on: September 09, 2004, 10:05:27 am »
Don't think so.  I don't think there's any games in VAntAGE that take more than two buttons.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #155 on: September 09, 2004, 10:11:40 am »
Don't think so.  I don't think there's any games in VAntAGE that take more than two buttons.

Cool, although that's not what the aforementioned list says :) Having said this, I wasn't planning to add a spinner to the CP, so that eliminates two of the three games listed as needing three buttons, so I'll have to take a look at Gunsmoke to see whether it's worth having a third button.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #156 on: September 09, 2004, 11:50:05 am »
D'oh!  Should have read the list first.

Spinner support is *not* yet in VAntAGE.  It's a 'hope we add it sometime if Real Life allows us to'.,

Gunsmoke is...okay.  It's supported, but we've kicked around the idea of removing it because it's not a real old game like the rest of them are.  It's kind of out of place.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #157 on: November 21, 2004, 11:00:04 pm »
lokki: what do you think about adding 'The End' in there?  Seems to run on the same hardware as Scramble.

And just a gentle *bump* since the project has had other contenders for some time.

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Re:The VAntAGE Project - 1.12 Released!
« Reply #158 on: November 22, 2004, 10:42:06 am »
lokki: what do you think about adding 'The End' in there?

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Re: The VAntAGE Project - 1.12 Released!
« Reply #159 on: November 22, 2004, 06:20:31 pm »
Man, Vantage would be awesome, and it's got every game my parents like, EXCEPT the MsPacMan fast hack (Fast MsPacman, slow ghosts), and if my mom can't have this, I might as well not make the desktop arcade cab I planned. Oh well, (Trys to get MAME running on a P120 4gig SCSI with 24 MEG of ram.)
Overly Strict Father: "Here son, YOU can finish up this Street Fighter game while I get the pizza"

Me(age 10) "REALLY? *Mashes buttons like crazy* OH AWESOME *has heartattack*

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Re: The VAntAGE Project - 1.12 Released!
« Reply #160 on: November 22, 2004, 09:36:38 pm »
Since MS Pacman is working on Vantage and MS pacman fast hack uses the same roms as mspacman... (only one rom is different)

You should be able to rename mspacmnf to mspacman
open the .zip file and rename pacfast.6f
« Last Edit: November 22, 2004, 09:38:21 pm by lokki »

Tritoch84

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Re: The VAntAGE Project - 1.12 Released!
« Reply #161 on: November 22, 2004, 11:17:29 pm »
Thank you! I'll try that, can't belive I didn't think of that!
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Popcorrin

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Re: The VAntAGE Project - 1.12 Released!
« Reply #162 on: November 23, 2004, 12:44:33 am »
If you want fast ms. pacman all you have to do is start up the game and go into the dipswitch settings and activate the speedup.  You only have to do this once as vantage will remember your setting the next time you play the game.

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Re: The VAntAGE Project - 1.12 Released!
« Reply #163 on: November 23, 2004, 12:56:32 pm »
If you want fast ms. pacman all you have to do is start up the game and go into the dipswitch settings and activate the speedup.  You only have to do this once as vantage will remember your setting the next time you play the game.

No, thats not the fast hack that most arcades have. Thats just a sped up version of mspacman, thats why I said "Fast MsPacMan, slow ghosts" in my post.
Overly Strict Father: "Here son, YOU can finish up this Street Fighter game while I get the pizza"

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lokki

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Re: The VAntAGE Project - 1.12 Released!
« Reply #164 on: November 23, 2004, 05:55:09 pm »
Just realized that roms have different names between mame and vantage.

What you want to do is open the mspacman for vantage. and replace boot2 with pacfast.6f.

Sorry I can't test it.

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Re: The VAntAGE Project - 1.12 Released!
« Reply #165 on: November 23, 2004, 06:53:33 pm »
If you want fast ms. pacman all you have to do is start up the game and go into the dipswitch settings and activate the speedup.