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Author Topic: Problem with 120hz monitor, MAME and Windows 7  (Read 867 times)

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Elaphe

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Problem with 120hz monitor, MAME and Windows 7
« on: July 09, 2014, 04:19:17 am »
I have been using MAME for years in my 120hz monitor (1920x1080) and a Geforce card without problems, with Windows XP. Now I've installed Windows 7 and the games run at 120 fps. I've tried everything, but the monitor never changes to 60hz when the games are launched. Can you confirm this is a problem with Windows 7 and not with my config? Any idea how to fix this? What I'm doing for now is to use a script to change my monitor refresh to 60hz when I run EmuLoader.

I've found a patch for 120hz monitors, to run the games at 120fps but at normal speed, also getting rid of the motion blur effect, but there's not a diff for .149 or .153.

Has anyone be able to apply the current 0.148 patch to 0.149 source?

Any idea when an updated version of the patch will be released.

Also, in what order would you apply this patch so that everything goes fine when compiling? I have these patches:

soundsync
cave games (not neccesary any more with 0.153, right?)
neogeo unlicensed games