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Author Topic: LEDBlinky: Audio Animation only works in Test Mode  (Read 2178 times)

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Bennyv07

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LEDBlinky: Audio Animation only works in Test Mode
« on: June 24, 2014, 12:11:57 am »
I've been trying to get this working for weeks now. I've done the SoundMix suggestion by Arzoo and still no luck. It works correctly in LEDBlinky Config under the Test mode but not in HyperSpin. I have it setup during Gameplay and only for the Jukebox. I have tried it for MAME and other emulators but still no luck. Any help would be greatly appreciated. Thank you.

« Last Edit: June 24, 2014, 12:38:39 am by Bennyv07 »

arzoo

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    • LEDBlinky
Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #1 on: June 28, 2014, 10:31:51 am »
Here’s some info on how things work:
 
There is a difference between the Test mode on the config app and LEDBlinky running from HS – The config app lights all the mapped ports. The LEDBlinky GamePlay animation (running from HS) will only animate the buttons that are inactive while the active buttons will remain solid on.  Active buttons are determined by the currently loaded emulator/game. For mame, active buttons are identified by the controls.ini and mame.xml files. But for other emulators, the active buttons are only identified by data from the LEDBlinky Controls editor.


If you turn on the Debug Log, run HS and a few games, then email me the debug.ZIP file I'll look it over and get back to you.
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Bennyv07

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Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #2 on: June 28, 2014, 03:22:57 pm »
Thanks for responding Arzoo. What i was specifically trying to accomplish was getting Windows Media Center recognized as Jukebox. I have already imported WMC with the "Unknown Games" and set up a <default> profile with the Jukebox option checked. In the LEDBlinkyConfig, under "Game Play Animation" i have <Audio Animation> selected and "Game Play Animation For Jukebox Only" checked. I actually successfully got it working once (although maybe not the corrrect way) by running a process through "Start>Run>H:\Hyperspin\LEDBlinky\LEDBlinky.exe audio.lwax 3forsweep.lwax." It actually loaded up the audio animation and played everything until i manually ended the "LEDBLinky.exe" process. I then went ahead and added the process line into my HyperHQ under "Wheel Settings>Windows Media Center>Emulator>Params:" so that it can start this process once HyperSpin loads up WMC. It too worked for a while until i restarted my computer. Now it gives me an Errorlog reading "Unable to load [3FORSWEEP.LWAX]. I know this wasn't the correct way to run it but it worked for a while.
« Last Edit: June 28, 2014, 03:35:01 pm by Bennyv07 »

Bennyv07

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Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #3 on: June 28, 2014, 03:55:23 pm »
Now here's a weirder thing. Once i run the "LEDBlinkyTroubleshooter" then run Hyperspin and load Windows Media Center. It Works perfectly. Now, once it makes a Debug.zip and Debug.txt and i try and run Hyperspin again, it no longer works. The only way i can make it work is to delete all Debug data from the LEDBLinky folder, then run the Troubleshooter first before launching Hyperspin. Under The Troubleshooter, the Debug data tells me that there are no Input codes registered for the default WMC profile. Are you telling me that i need buttons configured in order to run the Audio Animation?

arzoo

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    • LEDBlinky
Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #4 on: June 28, 2014, 05:12:50 pm »
Rather than running the Troubleshooting app, what happens if you just enable (check) the Debug Log option (on the Misc Options tab)? Does this have any effect? Email me the debug.ZIP so I can see what's going on. Also email me the animation file that's not loading (3forsweep.lwax).

Also, you do not need any buttons configured for the media player if you're only using the audio animation. In fact, you don't want to configure any buttons - configured buttons are considered 'Active' and would not sync with the music (they would just remain solid on).
« Last Edit: June 28, 2014, 05:18:44 pm by arzoo »
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Bennyv07

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Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #5 on: June 28, 2014, 07:19:26 pm »
Well Arzoo, just as you suspected, i checked the "Enable Debug Log" Option and now everything works great. I wonder why. I would send you the debug log but I'm not sure where to send it. There is no attachment options on the email under your Avatar.

arzoo

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    • LEDBlinky
Re: LEDBlinky: Audio Animation only works in Test Mode
« Reply #6 on: June 28, 2014, 11:24:31 pm »
email the log to support at ledblinky dot net.
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