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Author Topic: 640x480 games getting 512x240 instead - WG D9200  (Read 2539 times)

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Bunghoolio

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640x480 games getting 512x240 instead - WG D9200
« on: February 05, 2014, 12:40:11 am »
I'm happy to say that I've got most games looking really good overall. I have a few issues where some games are shifted an inch this way or the other compared to most that are perfectly centered, but that is a separate issue that I will ask for help with soon enough.

My main question here is why 640x480 @60 is not being supported for games like Tekken, GM is choosing 512x240 @60 instead.  I'm running my desktop at 640x480 and it shows up as one of my modes:
Switchres: [ 85]  640x 480 @ 60*: DALDTMCRTBCD640x480x0x60 - Modeline "640x480_60 31.50KHz 60.00Hz" 25.20 640 656 752 800 480 490 492 525   -hsync -vsyn[/b]

So why is it choosing 512x240 @60 ?
« Last Edit: February 05, 2014, 12:48:30 am by Bunghoolio »
Damnit! I'm running low on TP

cools

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Re: 640x480 games getting 512x240 instead - WG D9200
« Reply #1 on: February 05, 2014, 04:26:47 am »
Read the log - the game is changing resolution multiple times from it's initial boot resolution to 512x240 internally.

It's working correctly.

Bunghoolio

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Re: 640x480 games getting 512x240 instead - WG D9200
« Reply #2 on: February 05, 2014, 10:47:08 am »
The log says " [tekken] Calculating best video mode for 640x480@60.000000 orientation: normal"   which makes me assume the game originally ran at 640 x480.

Then GM passes up my Modeline "640x480_60 31.50KHz 60.00Hz" , and chooses 512x240 @60 instead, why?
Damnit! I'm running low on TP

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Re: 640x480 games getting 512x240 instead - WG D9200
« Reply #3 on: February 05, 2014, 10:56:17 am »
Cools has given you the right answer, check your log and how it changes resolution multiple times like the original board did.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Bunghoolio

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Re: 640x480 games getting 512x240 instead - WG D9200
« Reply #4 on: February 06, 2014, 01:36:08 am »
Sorry for my Noobness. I think I found my answer in another thread as to why it chooses 512x240 when Bungnooblio thinks it should be 640x480:

Quote
Tekken 3 (and TTT)  is listed as 640x480... which is somewhat incorrect IMO.

The ingame play is at 512x480 - when interlaced mode is set within the game settings, or 512x240 if non-interlaced.

Mind you, the actual game settings menu runs at 640x480 when set to interlaced, 320x240 when non-interlaced.

Unfortunately the ArcadeVGA does not support 512x480, though it does support 512x240.  When running games within the tekken series, enforce 512x240 in mame (or Zinc).  For tekken 3 (and tag in the potential future) you'll have to set the game settings to non-interlace if you choose to use this resolution.  Which is unfortunate, as my Tekken Tag PCB looks so much better on my Nanao when run interlaced

Damnit! I'm running low on TP