Am I supposed to put that modeline in to upndown.ini in ~home/ini/? Or how can I define a custom modeline for a single game (mame) in Linux?
Running the GroovyArcade 64b, Ati X300 and m3129
Correct, just copy the raw modeline into a game specific ini. Just pay attention to writting "modeline" not "Modeline".
However, if you're planning to use that modeline for vertical game on horizontal monitor, be aware it's going to be stretched to full screen, with the wrong aspect ratio.
Thanks Calamity, been a while since I've been here

Ok...

Naturally I'd like to have the correct aspect ratio... Is there a way to add that to the custom modeline?
Another thing: I decided to fiddle with the crt_ranges once more

The reason is that with e.g. 256x240 games like Vs. Mario the right edge of the visible picture (meaning *not* the actual edge of the tube (appr 3 cm from the edge) the graphics "bulge" at the very visible edge of the screen while the screen scrolls to right. This is related to the right edge "squashing" I posted earlier. I tried to move the right edge to the left by increasing the right border. It seems it works pretty well

but of course there's now quite a big "empty" area on the right -> a lot of "tube real estate" is not in use even with horizontal games.
Now for the stupid question: There's no point in moving the picture to the right with the monitor controls, right? (to correct the position after increasing the right border)? The bulging will still be there? I mean, if I don't like the bulging, I should just use less of the "tube real estate"?
An another thing related to the huge right border:
I should be able to adjust the granularity of the vertical games by adding
display_expand 1.15
in /ini/vertical.ini, right? It doesn't seem to work?
Yeah, I'm lost here
