(was typed before Howard's reply)
There's no workaround.
No one is working on it as far as I know. What is missing varies by driver. Some don't have the ffb boards emulated, some with simple shaker motors and such just need the outputs "hooked up" (I don't really know what that means).
I'll leave any further explanation to someone more knowledgeable about coding MAME.
Check out Howard's MAMEHooker threads in the software forum for a little insight.
There is an obscure PC version of Rush the Rock out there that has force feedback, but it didn't resemble any feedback in the arcade game IMO.
The game is rare because it only worked with one video card on the market when it was released, but you can find it online packaged with a glide wrapper that allows it to run. It has a bunch of weird quirks where you have to press a key to enable analog control, then another to switch it to steering wheel control. This isn't done until after the race starts. I was working on an autohotkey script to automated it, but have had too many other things to work on recently. With some tweaks to the glide wrapper, you can get it looking like the original arcade game.
In summary, the game is worth checking out, but is a PITA to get working with analog controls and the ffb seems to include engine vibration which gets annoying.