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Author Topic: original arcade music  (Read 4241 times)

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jackiabu

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original arcade music
« on: January 14, 2014, 03:31:42 pm »
hi

is there any site about original soundtrack of arcade music games?  i'am mean the real thing not like the MAME :-\

something  like this


BadMouth

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Re: original arcade music
« Reply #1 on: January 14, 2014, 04:37:45 pm »
One of the MAME developers wrote a program that lets you play music from roms if I understand it correctly.
http://rbelmont.mameworld.info/?page_id=223

I haven't tried it.


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Re: original arcade music
« Reply #2 on: January 14, 2014, 07:33:52 pm »
I'm not sure what you mean by "not like the mame". 

Mame in any game after the golden age, which often used hardware synthesizers, will emulate the sound perfectly.  It's a sound file, there really isn't any way for mame to screw it up.

jackiabu

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Re: original arcade music
« Reply #3 on: January 15, 2014, 07:17:17 am »
I'm not sure what you mean by "not like the mame". 

Mame in any game after the golden age, which often used hardware synthesizers, will emulate the sound perfectly.  It's a sound file, there really isn't any way for mame to screw it up.

i mean that all the soundtrack games in mame . like 720,double dragon, the music Quality is not supposed to be like the original arcade.

Do not tell me you do not notice the difference in the background music! Another example of OUT RUN in the arcade



the sound fx is ok, but again the soundtrack is far from the original :-[   its like that The developers of MAME  convert the music files to. MID....thats why the soundtrack dont perfect like the arcade.

and last exeample: double dragon






Haze

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Re: original arcade music
« Reply #4 on: January 15, 2014, 01:20:34 pm »
from what I can tell half the videos you've posted were recorded from MAME...

most of the others you find aren't the original arcade music at all, but from soundtrack CDs, which are typically enhanced.

I'm not sure if you're genuinely confused or just trying to troll here, but MAME is an emulator, it emulates the chips.  We don't re-code music to midi or anything like that.  Most of the original music IS sequenced like 'midi' already tho, that's how the games were programmed.

I won't claim our emulation to be perfect, but for common chips like the ones used on the games you've pointed out it basically is, the output has been verified to exactly match the original chips including cases where games use abusive settings (more common on consoles, hence why MESS is important to the project)

« Last Edit: January 15, 2014, 01:31:13 pm by Haze »

jackiabu

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Re: original arcade music
« Reply #5 on: January 15, 2014, 01:46:43 pm »
from what I can tell half the videos you've posted were recorded from MAME...

most of the others you find aren't the original arcade music at all, but from soundtrack CDs, which are typically
I'm not sure if you're genuinely confused or just trying to troll here, but MAME is an emulator, it emulates the chips.  We don't re-code music to midi or anything like that.  Most of the original music IS sequenced like 'midi' already tho, that's how the games were programmed.
enhanced.

I won't claim our emulation to be perfect, but for common chips like the ones used on the games you've pointed out it basically is, the output has been verified to exactly match the original chips including cases where games use abusive settings (more common on consoles, hence why MESS is important to the project)

well if you think that 720 and double dragon soundtrack that i post here is the same as mame...I do not want to sound rude ... but you better do a hearing test ...

about the soundtrack like 720,double dragon. what do you mean "from soundtrack CDs"  back then in the '80 i dont remmber a cd track on the 720 arcade,or in double dragon arcade, it is just a chipset from the pcb

that make the soundfx;and the music...so the soundtrack i post here this is the orignial soundtrack as  he Should be .
« Last Edit: January 15, 2014, 01:49:18 pm by jackiabu »

Haze

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Re: original arcade music
« Reply #6 on: January 15, 2014, 01:53:44 pm »
ok, now I'm sure you're just trolling or using some absolutely ancient version of MAME.

Aside from EQ settings Double Dragon sounds the same, and it's a ym2151 which we've verified as 100% accurate on many occasions.

Arcade manufacturers often released soundtrack CDs, sometimes at a higher quality than the actual arcade boards, a number of the videos you find on YouTube are recorded from those, not the PCBs, especially the ones where they're not even showing gameplay!

« Last Edit: January 15, 2014, 01:59:23 pm by Haze »

jackiabu

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Re: original arcade music
« Reply #7 on: January 15, 2014, 02:01:51 pm »
ok, now I'm sure you're just trolling or using some absolutely ancient version of MAME.

Aside from EQ settings Double Dragon sounds the same, and it's a ym2151 which we've verified as 100% accurate on many occasions.

Arcade manufacturers often released soundtrack CDs, sometimes at a higher quality than the actual arcade boards, a number of the videos you find on YouTube are recorded from those, not the PCBs, especially the ones where they're not even showing gameplay!

Yeah, whatever man...

BadMouth

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Re: original arcade music
« Reply #8 on: January 15, 2014, 02:42:10 pm »
Maybe some setting in your MAME install is making your setup sound bad.

Search this page for the word "sound"
http://strategywiki.org/wiki/MAME/Configure

Quote
◾Triple buffering, Sync to monitor refresh, and Wait for vertical sync: Each of these settings control, in various ways, how MAME decides when to begin drawing the next frame of the game. These are all intended to prevent an effect known as "tearing." Tearing happens when a screen is scrolling, and you see half of the previous screen and half of the next screen together. This creates a tear in the screen. If you are experiencing tearing, try changing one, or a combination of these settings. The quality of the change is largely dependent on the video hardware (card and monitor) that you use, so you may need to experiment. In general, Wait for vertical sync should be sufficient.

If you ever experience audio problems, such as grainy sound that comes and goes, changing these settings can sometimes have a positive effect on that as well. Oftentimes, audio can fall out of sync with video and create noise if the video isn't synced to a regular timing.

There is also a sound section farther down.

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Re: original arcade music
« Reply #9 on: January 15, 2014, 02:42:39 pm »
Yeah, whatever man...

You've got to be a troll. Are you aware that Haze is part of the Mame project? 

jackiabu

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Re: original arcade music
« Reply #10 on: January 15, 2014, 03:28:39 pm »
Maybe some setting in your MAME install is making your setup sound bad.

Search this page for the word "sound"
http://strategywiki.org/wiki/MAME/Configure

Quote
◾Triple buffering, Sync to monitor refresh, and Wait for vertical sync: Each of these settings control, in various ways, how MAME decides when to begin drawing the next frame of the game. These are all intended to prevent an effect known as "tearing." Tearing happens when a screen is scrolling, and you see half of the previous screen and half of the next screen together. This creates a tear in the screen. If you are experiencing tearing, try changing one, or a combination of these settings. The quality of the change is largely dependent on the video hardware (card and monitor) that you use, so you may need to experiment. In general, Wait for vertical sync should be sufficient.



If you ever experience audio problems, such as grainy sound that comes and goes, changing these settings can sometimes have a positive effect on that as well. Oftentimes, audio can fall out of sync with video and create noise if the video isn't synced to a regular timing.

There is also a sound section farther down.

my sound in mame is ok, is just that since iam using mame about 10 years now, the soundtrack is not sound well like the arcade. again i am not talking about the SFX, the SFX is fine ...only the soundtrack...its sound like "mid" not "live" as the arcade.

jackiabu

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Re: original arcade music
« Reply #11 on: January 15, 2014, 03:32:37 pm »
Yeah, whatever man...

You've got to be a troll. Are you aware that Haze is part of the Mame project?

YES It is sad that he can not hear the difference ....

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Re: original arcade music
« Reply #12 on: January 15, 2014, 03:37:01 pm »
Yeah, whatever man...

You've got to be a troll. Are you aware that Haze is part of the Mame project?

YES It is sad that he can not hear the difference ....

Sounds fine to me. I bet it's your soundcard or speakers.
***Build what you dig, bro. Build what you dig.***

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Re: original arcade music
« Reply #13 on: January 16, 2014, 05:24:55 am »
Yeah sorry man, but it's just you.  You do realize that things sound different coming out of a set of pc speakers than they do in an arcade cabinet with a 20+ year old audio amp right?

What I was getting a before was that for the most part, in the later games at least, sound isn't emulated, it's played back.  It is in a file format similar to midi or mp3, there isn't anything to screw up.  The audio chips for most mame games, like Haze was saying, are well documented.

jackiabu

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Re: original arcade music
« Reply #14 on: January 16, 2014, 12:49:39 pm »
Yeah sorry man, but it's just you.  You do realize that things sound different coming out of a set of pc speakers than they do in an arcade cabinet with a 20+ year old audio amp right?

What I was getting a before was that for the most part, in the later games at least, sound isn't emulated, it's played back.  It is in a file format similar to midi or mp3, there isn't anything to screw up.  The audio chips for most mame games, like Haze was saying, are well documented.

i really dont think so.... the Soundtrack of MAME is fine ,just what I remember  from the arcade machines example like out run.  the sounds of the synthesizer was  "deep" more "LIVE" ... now I just got back from the

mall, near my house.in which case they have  arcade OUTRUN from 1986. there is I have nothing to compare to what I've heard just now. in orignal OUTRUN compare to what i build and play in my home(creative

5.1 speakers ) and as you say the   old audio amp...still sound better from any mame version i see.


It's really weird that people here have forgotten how the music of the machines were ever heard  "live" and "deeper".... or tell me  to check the speakers ...

MAME is great software,But lacking of sampleing the background music...

Haze

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Re: original arcade music
« Reply #15 on: January 16, 2014, 01:02:21 pm »
Yeah sorry man, but it's just you.  You do realize that things sound different coming out of a set of pc speakers than they do in an arcade cabinet with a 20+ year old audio amp right?

What I was getting a before was that for the most part, in the later games at least, sound isn't emulated, it's played back.  It is in a file format similar to midi or mp3, there isn't anything to screw up.  The audio chips for most mame games, like Haze was saying, are well documented.

i really dont think so.... the Soundtrack of MAME is fine ,just what I remember  from the arcade machines example like out run.  the sounds of the synthesizer was  "deep" more "LIVE" ... now I just got back from the

mall, near my house.in which case they have  arcade OUTRUN from 1986. there is I have nothing to compare to what I've heard just now. in orignal OUTRUN compare to what i build and play in my home(creative

5.1 speakers ) and as you say the   old audio amp...still sound better from any mame version i see.


It's really weird that people here have forgotten how the music of the machines were ever heard  "live" and "deeper".... or tell me  to check the speakers ...

MAME is great software,But lacking of sampleing the background music...

OutRun isn't even a great example, it was manufacturered with a defective sample rom so will sound a muddy on the percussion regardless.  (This is confirmed by many sources, including Sega directly)

Again tho, MAME is 100% confirmed to match the sound output by the PCB.  The difference is in the cabinet acoustics etc.  They didn't use modern 5.1 speaker systems, they used old speakers in big cabinets, it makes a huge difference to the sound your ears hear.

There is no room for debate on the issue I'm afraid.

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Re: original arcade music
« Reply #16 on: January 16, 2014, 01:15:29 pm »
OutRun isn't even a great example, it was manufacturered with a defective sample rom so will sound a muddy on the percussion regardless.  (This is confirmed by many sources, including Sega directly)

Again tho, MAME is 100% confirmed to match the sound output by the PCB.  The difference is in the cabinet acoustics etc.  They didn't use modern 5.1 speaker systems, they used old speakers in big cabinets, it makes a huge difference to the sound your ears hear.

There is no room for debate on the issue I'm afraid.

^This.   Its like the reason you sound different when someone records you than you do in your head.
If you're replying to a troll you are part of the problem.
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Re: original arcade music
« Reply #17 on: January 16, 2014, 03:55:21 pm »
Listen Without Prejudice ...THIS is what i talking about :P 


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Re: original arcade music
« Reply #18 on: January 16, 2014, 03:58:27 pm »
Listen Without Prejudice ...THIS is what i talking about :P

Not sure if English or retarded.....
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: original arcade music
« Reply #19 on: January 16, 2014, 04:04:42 pm »
Sounds a bit compressed, but I'm pretty sure the one you posted earlier is from the Outrun 20th Anniversary box set of CDs, not the arcade machine.

Have you compared it to the sound on Cannonball?
https://github.com/djyt/cannonball/wiki
Cannonball is not an emulator, but a complete rewrite of the game that utilizes the rom files as the source of the sprites and music.

EDIT: Cannonball allows you to substitute your own music, so you could substitute the CD versions and have it sound the way you want.
          The 1997 Orchestrated version is my favorite.
« Last Edit: January 16, 2014, 04:08:11 pm by BadMouth »

jackiabu

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Re: original arcade music
« Reply #20 on: January 16, 2014, 04:13:21 pm »
Sounds a bit compressed, but I'm pretty sure the one you posted earlier is from the Outrun 20th Anniversary box set of CDs, not the arcade machine.

Have you compared it to the sound on Cannonball?
https://github.com/djyt/cannonball/wiki
Cannonball is not an emulator, but a complete rewrite of the game that utilizes the rom files as the source of the sprites and music.

I do not remember where I downloaded this track...
But I remember very well that this afternoon i playing  outrun arcade machine it sounds like this. Cannonball ?! Never heard of them. Sounds interesting. anyway  Thank you for the link.

Haze

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Re: original arcade music
« Reply #21 on: January 16, 2014, 04:13:44 pm »
Listen Without Prejudice ...THIS is what i talking about :P

Not sure if English or retarded.....

troll, can't be anything else at this point.  hasn't paid any attention to a single one of the points made.

connect the PCB output direct to anything that can analyse the signal and you'll get the same as MAME.  This has been done, multiple times.


jackiabu

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Re: original arcade music
« Reply #22 on: January 16, 2014, 04:21:45 pm »
Listen Without Prejudice ...THIS is what i talking about :P

Not sure if English or retarded.....

troll, can't be anything else at this point.  hasn't paid any attention to a single one of the points made.



connect the PCB output direct to anything that can analyse the signal and you'll get the same as MAME.  This has been done, multiple times.

What happened? You're so frustrated that I prove to you that your software is not so perfect?

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Re: original arcade music
« Reply #23 on: January 16, 2014, 04:26:17 pm »
Listen Without Prejudice ...THIS is what i talking about :P

Not sure if English or retarded.....

troll, can't be anything else at this point.  hasn't paid any attention to a single one of the points made.



connect the PCB output direct to anything that can analyse the signal and you'll get the same as MAME.  This has been done, multiple times.

What happened? You're so frustrated that I prove to you that your software is not so perfect?

No, I just feel very sorry for you, because you can't seem to comprehend the reason you hear different sounds even when it's been spelled out to you.

It's no different to people who seem to think Pacman should run at a higher resolution because they only ever played it on an old CRT where the pixels weren't so obvious.

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Re: original arcade music
« Reply #24 on: January 17, 2014, 02:41:53 am »
Listen their chief, when 6 people, including a MAME dev chime in and say you are wrong, you might want to listen.  It may sound different to you, but it has NOTHING to do with mame or emulation.  Ask any audiophile..... different speaker configurations and different enclosures sound different. 

Until you show us a MAMEd cab running on the original audio amp and speakers and can tell a difference between that and the arcade pcb running in the exact same cabinet you have proven nothing, quite to the contrary the opposite has been proven over the years. 

*edit*

Btw the "proof" you posted.  That's not an outrun cabinet, that's a mame cab, and that isn't outrun music... it's the remastered "classic" track included in outrun 2/2k6.  I should know.  ;)
« Last Edit: January 17, 2014, 02:44:13 am by Howard_Casto »

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Re: original arcade music
« Reply #25 on: January 17, 2014, 09:47:00 am »
Listen Without Prejudice



Freedom '90 was the best song on that album. It wasn't as good as Faith, though.
***Build what you dig, bro. Build what you dig.***

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Re: original arcade music
« Reply #26 on: January 17, 2014, 11:10:05 am »
Listen Without Prejudice



Freedom '90 was the best song on that album. It wasn't as good as Faith, though.

hammmm....i prefer  the faith album  >:D

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Re: original arcade music
« Reply #27 on: January 19, 2014, 05:34:30 am »
Quote from: Haze
OutRun isn't even a great example, it was manufacturered with a defective sample rom so will sound a muddy on the percussion regardless.  (This is confirmed by many sources, including Sega directly)

Holly cow I never even knew this, so outrun should sound even better than it does??. Haze is there anyway to 'fix' this in mame and possibly have it so the sample rom sounds like it was supposed to.....would be really interesting to hear what it was supposed to sound like?

And regarding the OP, if you are going by how you 'remember' an arcade soundtrack sounding rather than actually having hardware in front of you that's were your going wrong. The mind has a funny habit of always tricking you into think something was better than it really is.....and I think this is the case here.

I had a similar experience with Double Dragon years ago on Mame, I Was certain that Mame was at fault as DD had massive slow down and was certain that it was never present in the actual arcade machine.....but to my dismay it was very present in the arcade and Mame was replicating it flawlessly

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Re: original arcade music
« Reply #28 on: January 19, 2014, 10:22:29 am »
Quote from: Haze
OutRun isn't even a great example, it was manufacturered with a defective sample rom so will sound a muddy on the percussion regardless.  (This is confirmed by many sources, including Sega directly)
Holly cow I never even knew this, so outrun should sound even better than it does??. Haze is there anyway to 'fix' this in mame and possibly have it so the sample rom sounds like it was supposed to.....would be really interesting to hear what it was supposed to sound like?

There's an unofficial fixed rom about, I believe HBMame supports it (I forwarded it to the CannonBall author who included it in the enhanced edition for original hardware.
http://reassembler.blogspot.co.uk/2011/08/outrun-enhanced-edition.html

but yeah, the MASK ROM was manufactured with 1/8 of the data lines stuck high (typically a dumping error but in this case a manufacturing error) if it was a graphic rom instead there would have been lines all over the screen, but because it was an sample rom it went unnoticed for years, even the OSTs and soundtracks in later re-releases were recorded with the bad data, it wasn't until much later they noticed, there's an interview that mentions it somewhere.

actually if you read everything that's on the CannonBall page you'll see just how many little bugs, flaws, and 'works by chance, so ship it' bits there were in OutRun!

Of course MAME uses the real (defective) ROM because that's how the game was, but yes, you can get better sounding precussion etc. with the fixed rom.

more info here (including visual comparisons and sample recordings)
http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html

re: Double Dragon, it did actually slow down a bit too much in older versions, and is improved now, although it does still slowdown quite considerably, especially with 2 players.

« Last Edit: January 19, 2014, 10:28:58 am by Haze »