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Author Topic: Attract-Mode Frontend version 1.6 released  (Read 82313 times)

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raygun

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Re: Attract-Mode Frontend version 1.4 released
« Reply #160 on: January 08, 2015, 08:51:09 pm »

1. I am trying to configure attract mode with retroarch but command line from Gameex frontend doesn't work with this. I type:
retroarch.exe "[ROMPATH]\[ROMFILE]" -c mame_libretro.dll.cfg -f

Hi Cisek, I think it will work if you replace the "[ROMPATH]\[ROMFILE]" part with "[romfilename]".  It looks like attractmode's magic tags are a bit different from what gameex uses.

cheers

Cisek

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Re: Attract-Mode Frontend version 1.4 released
« Reply #161 on: January 09, 2015, 04:48:02 am »
It helped, thanks a lot. Now I have to say just WOW! Animations, really easy gamelist editor and overall quality! Its just the easiest and most versatile frontend I ever got. I was waiting for gameex evolve, but now I am switching to attract mode, I am really happy with this masterpiece of software  :applaud:
« Last Edit: January 09, 2015, 05:32:17 am by Cisek »

Cisek

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Re: Attract-Mode Frontend version 1.1 released
« Reply #162 on: January 09, 2015, 07:00:50 pm »
Couple of example filter sets. Just filtering out non-joystick games gets rid of most of the chaff.

Code: [Select]
list Arcade
layout               list
romlist              MAME
filter               "Horizontal Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 0|180
rule                 Status equals good|imperfect
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category not_contains Mature|Quiz|Sports|Mahjong|Casino
filter               "Vertical Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 90|270
rule                 Status equals good|imperfect
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category not_contains Mature|Quiz|Sports|Mahjong|Casino
filter               "Maze Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 0|180
rule                 Status equals good
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category equals Maze

Being able to nest filter sets would be nice but isn't essential, as would being able to create them within the frontend without a keyboard (based on found keywords) - again not essential since they can just be copied and pasted in the cfg file.

I use this settings, but I don't know why they don't show vector games. Any way to do that?

Cisek

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Re: Attract-Mode Frontend version 1.1 released
« Reply #163 on: January 09, 2015, 07:01:24 pm »
Couple of example filter sets. Just filtering out non-joystick games gets rid of most of the chaff.

Code: [Select]
list Arcade
layout               list
romlist              MAME
filter               "Horizontal Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 0|180
rule                 Status equals good|imperfect
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category not_contains Mature|Quiz|Sports|Mahjong|Casino
filter               "Vertical Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 90|270
rule                 Status equals good|imperfect
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category not_contains Mature|Quiz|Sports|Mahjong|Casino
filter               "Maze Games"
rule                 Title not_contains bootleg|prototype|Sports|Trivia|Quiz|Mahjong
rule                 Year not_contains ?
rule                 Manufacturer not_contains bootleg
rule                 Rotation equals 0|180
rule                 Status equals good
rule                 Control contains joystick
rule                 Control contains 2-way|4-way|8-way
rule                 Players contains 2
rule                 Category equals Maze

Being able to nest filter sets would be nice but isn't essential, as would being able to create them within the frontend without a keyboard (based on found keywords) - again not essential since they can just be copied and pasted in the cfg file.

I use this settings, but I don't know why they don't show vector games. Any way to show them?

raygun

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Re: Attract-Mode Frontend version 1.1 released
« Reply #164 on: January 11, 2015, 11:08:40 am »

I use this settings, but I don't know why they don't show vector games. Any way to do that?

Are you sure the vector games are in the MAME romlist?  Try creating another filter with no rules (so that it will show everything). Check that to be sure your vector games are in there

Cisek

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Re: Attract-Mode Frontend version 1.4 released
« Reply #165 on: January 11, 2015, 05:52:39 pm »
When I set no rules, it will show vector games. But if I use code:
list   Arcade
   layout               attracman
   romlist              MAME
   filter               "All Games"
      rule                 Title not_contains bootleg|prototype|Trivia|Quiz|Mahjong
      rule                 Year not_contains ?
      rule                 Manufacturer not_contains bootleg
      rule                 Status equals good|imperfect
      rule                 Control contains 2-way|4-way|8-way
      rule                 Category not_contains Mature|Quiz|Mahjong|Casino

Than it doesn't show. Maybe in control contains or bootleg?

raygun

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Re: Attract-Mode Frontend version 1.4 released
« Reply #166 on: January 11, 2015, 06:22:46 pm »
When I set no rules, it will show vector games. But if I use code:
list   Arcade
   layout               attracman
   romlist              MAME
   filter               "All Games"
      rule                 Title not_contains bootleg|prototype|Trivia|Quiz|Mahjong
      rule                 Year not_contains ?
      rule                 Manufacturer not_contains bootleg
      rule                 Status equals good|imperfect
      rule                 Control contains 2-way|4-way|8-way
      rule                 Category not_contains Mature|Quiz|Mahjong|Casino

Than it doesn't show. Maybe in control contains or bootleg?

Yes try taking out the control rule from your filter, I think you can get different values in there depending on the mame version ... (joy2way etc or something like that).

Cisek

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Re: Attract-Mode Frontend version 1.4 released
« Reply #167 on: January 11, 2015, 07:14:04 pm »
Works, thank you  :applaud:

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Re: Attract-Mode Frontend version 1.4 released
« Reply #168 on: January 12, 2015, 04:28:00 am »
Most (all?) of the vector games were not joystick controlled, that's why they are filtered out.

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Re: Attract-Mode Frontend version 1.4 released
« Reply #169 on: February 11, 2015, 04:03:38 pm »
Is there a way to change the background based on the emulator or list name? Instead of having a different layout for each list, I'd like to set an image like fe.add_image "[ListTitle].png", 0, 0, 1024, 768); but when I do this, I get an error that [ListTitle].png is not found, but what I'm really looking for is MAME.png.

Otherwise, I was able to configure attract mode to almost exactly how I like it and the setup was 10x easier than any other frontend that I have tried to setup.

andrewsgxs

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Re: Attract-Mode Frontend version 1.4 released
« Reply #170 on: February 12, 2015, 10:22:30 am »
I think you guys should add a forums to the main site, it'd be nice to have a small community and be able to report any bugs/suggestions and what not.
« Last Edit: February 26, 2015, 08:41:20 am by andrewsgxs »

keilmillerjr

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Re: Attract-Mode Frontend version 1.4 released
« Reply #171 on: February 12, 2015, 10:51:27 am »
I think you guys should add a forums to the main site, it'd be nice to have a small community and be able to report any bugs/suggestions and what not.

There is.

http://forum.attractmode.org/

raygun

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Re: Attract-Mode Frontend version 1.4 released
« Reply #172 on: February 12, 2015, 08:32:26 pm »
Is there a way to change the background based on the emulator or list name? Instead of having a different layout for each list, I'd like to set an image like fe.add_image "[ListTitle].png", 0, 0, 1024, 768); but when I do this, I get an error that [ListTitle].png is not found, but what I'm really looking for is MAME.png.

Otherwise, I was able to configure attract mode to almost exactly how I like it and the setup was 10x easier than any other frontend that I have tried to setup.

Hi Drunkatuw,

Try using fe.add_artwork( "bg", 0, 0, 1024, 768 ) instead and put files called [emulator]-bg.png in your layout's directory.  It's described a bit more in the readme file but that should allow you to have different bg images or videos even for each emulator.

cheers

tony.silveira

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Re: Attract-Mode Frontend version 1.4 released
« Reply #173 on: February 12, 2015, 10:56:58 pm »
just discovering this FE, its looking amazing!

i have a mame list generated but its listing the actual file name for the rom.  i'm at a loss of how to get it to display real world name.

can anyone help an idiot?  :)

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Re: Attract-Mode Frontend version 1.4 released
« Reply #174 on: February 13, 2015, 09:15:51 am »
just discovering this FE, its looking amazing!

i have a mame list generated but its listing the actual file name for the rom.  i'm at a loss of how to get it to display real world name.

can anyone help an idiot?  :)

Leave the front end running on a PC hooked up to the internet & it will populate those game names for you as it downloads the meta data.

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Re: Attract-Mode Frontend version 1.4 released
« Reply #175 on: February 13, 2015, 10:41:39 am »
Gotta say I only started playing around with this frontend yesterday and already I love it. It's ridiculously powerful once you get your head around the layout designer.  I've got this far with it so far:



I have two questions though (and sorry if these have already been answered):

1. Can I control the volume of individual videos? I have 5 running at a time and want the main selected one to be 100% but the others to be on less, say 50% for ambience.

2. Is is possible to have more than 1 favourites list for an emulator? I tend to have a large list (around 500) of all the games I play, and then a much smaller one (of about 50) which I use more often.

Many thanks!

tony.silveira

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Re: Attract-Mode Frontend version 1.4 released
« Reply #176 on: February 13, 2015, 01:27:11 pm »
just discovering this FE, its looking amazing!

i have a mame list generated but its listing the actual file name for the rom.  i'm at a loss of how to get it to display real world name.

can anyone help an idiot?  :)

Leave the front end running on a PC hooked up to the internet & it will populate those game names for you as it downloads the meta data.

you mean once the list has been generated, it still works in the back ground to flesh out those names?  i have it running now with the attractman layout and all my moms have the file name.  i'll leave it on and see if this works.

drunkatuw

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Re: Attract-Mode Frontend version 1.4 released
« Reply #177 on: February 13, 2015, 02:45:14 pm »
Is there a way to change the background based on the emulator or list name? Instead of having a different layout for each list, I'd like to set an image like fe.add_image "[ListTitle].png", 0, 0, 1024, 768); but when I do this, I get an error that [ListTitle].png is not found, but what I'm really looking for is MAME.png.

Otherwise, I was able to configure attract mode to almost exactly how I like it and the setup was 10x easier than any other frontend that I have tried to setup.

Hi Drunkatuw,

Try using fe.add_artwork( "bg", 0, 0, 1024, 768 ) instead and put files called [emulator]-bg.png in your layout's directory.  It's described a bit more in the readme file but that should allow you to have different bg images or videos even for each emulator.

cheers

Thanks raygun, that worked exactly as expected! Now I have a unique background for each emulator. My only other request/suggestion would be to have a text fallback option when an image is not available. For example, I have a wheel configured which shows the marquee of the game, but I don't have marquees for every game. It'd be nice if there was an option to display [Name] or [Title] if no artwork is available for a certain game instead of having a blank space in my wheel. My current workaround is to put a default Wheel.png in my layout directory, so at least I have a box so the wheel doesn't look broken.

Overall, I'm really happy I stumbled upon this frontend, I love how easy it is to configure and customize. Thanks a lot!

raygun

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Re: Attract-Mode Frontend version 1.4 released
« Reply #178 on: February 13, 2015, 09:33:13 pm »
I have two questions though (and sorry if these have already been answered):

1. Can I control the volume of individual videos? I have 5 running at a time and want the main selected one to be 100% but the others to be on less, say 50% for ambience.

2. Is is possible to have more than 1 favourites list for an emulator? I tend to have a large list (around 500) of all the games I play, and then a much smaller one (of about 50) which I use more often.

Many thanks!

Great work on the layout!  To answer your questions: 1 - all the videos are mapped to the same volume control.  So all you can do with the current version is to disable sound completely for a video or have it play at the "video" volume.

Layouts can create their own sounds (look up add_sound in the documentation) and those get played at a separate volume... so you could try doing that to create some ambient sound with your background videos.  If you feed a video file to the add_sound command it should be able to load and play just the audio track.

For #2, the favourites lists are saved by romlist, so you could have a setup with two identical romlists with the favourites for the first being the large list and the favs for the second being the small list.  The frontend also allows you to assign custom "tags" to individual games and filter based on those tags, so you could do one of your lists using tags...

you mean once the list has been generated, it still works in the back ground to flesh out those names?  i have it running now with the attractman layout and all my moms have the file name.  i'll leave it on and see if this works.

Hi Tony, the frontend doesn't do any background work to try and get names, so nothing is going to happen.  The only time it will try to populate the list is when you run the "generate romlist" option for an emulator.  With mame, it doesn't try to use the net but rather runs the -listxml command.  You should double check that you have the path to your copy of mame configured correctly and that mame is returning xml info when you run "mame -listxml" from the command line.  If it is then try re-generating the romlist in attract-mode.

Thanks raygun, that worked exactly as expected! Now I have a unique background for each emulator. My only other request/suggestion would be to have a text fallback option when an image is not available. For example, I have a wheel configured which shows the marquee of the game, but I don't have marquees for every game. It'd be nice if there was an option to display [Name] or [Title] if no artwork is available for a certain game instead of having a blank space in my wheel. My current workaround is to put a default Wheel.png in my layout directory, so at least I have a box so the wheel doesn't look broken.

You could try something like this:

Code: [Select]
fe.add_text( "[Title]", 10, 10, 100, 50 );
fe.add_artwork( "marquee", 10, 10, 100, 50 );

which should add the game title to the same spot as the marquee artwork.  The game title should only show up if a marquee image isn't drawn over top of it...

tony.silveira

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Re: Attract-Mode Frontend version 1.4 released
« Reply #179 on: February 14, 2015, 06:03:18 pm »
all better on this end.  for some odd reason, mame 144 64bit was hanging when trying to generate the rom list.  so I used mame 144 32bit to generate the list.

I do have a crash to report.  if I delete my last game list in attract so that there are no game lists, attract crashes.  I have done this a few times and it crashes every time.

I am LOVING this FE, keep up the great work

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Re: Attract-Mode Frontend version 1.4 released
« Reply #180 on: February 14, 2015, 07:17:46 pm »
my bad on the game name vs rom name thing.
but good to know how it actually works.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #181 on: February 26, 2015, 02:08:47 am »
Hi everyone, I just released a new version of Attract-Mode.  Here's what is new in version 1.5:

  • Added ability to display MaLa layouts (vertical and horizontal). beta
  • Various filter improvements (global filters, filter based on file availability, filter mechanical and CHD games)
  • Added ability to display artwork and game information from multiple filters at the same time. Added a filter-grid layout with filters organized into separate grid columns.
  • Added Ctrl-V clipboard pasting to config mode (Windows and OS X only).
  • Added ability to configure an exit hotkey that forces an emulator to exit.
  • Added liquid8d's ExtendedObject, Animate and SpriteSheet modules.
  • Improved importing of Steam information.
  • Fixed artifacts when scaling videos at low resolution.
  • Added ability to specify filter rules when generating/importing rom lists from the command line.
  • Various improvements to the included screensaver and layouts, including configurable controls for Blinky in the Attrac-Man minigame.
  • Scripting improvement: added "EndNavigation" transitions.
  • Many, many other bug fixes and improvements.

Enjoy!! The download is available at: http://attractmode.org/download.html

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Re: Attract-Mode Frontend version 1.5 released
« Reply #182 on: February 26, 2015, 06:18:15 am »
Awesome update! Thank you for the hard work.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #183 on: February 27, 2015, 12:37:24 am »
Thanks raygun. I have been slowly getting attractmode setup for my mame cab. Look forward to trying out the latest.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #184 on: February 27, 2015, 07:20:50 pm »
I just installed this and it looks great! How could I get it set up with the mini arcade cabs like the video shows?
Using Tapatalk

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Re: Attract-Mode Frontend version 1.5 released
« Reply #185 on: March 23, 2015, 02:44:31 pm »
Download this file and unrar it into your layouts folder. Then you need to set it up in the frontend by tabbing into the menu, selecting Lists and then layout. Press up or down until you find 'Arcade Row'.

You might need to setup a couple of paths in the menu. Make sure your videos/marquees/snaps all point to folders on your computer with the appropriate files and you should be good to go...

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Re: Attract-Mode Frontend version 1.5 released
« Reply #186 on: March 27, 2015, 09:18:10 pm »
raygun, do you have any interest in supporting multi-monitors in Attract Mode? I'd love to see that feature in this frontend.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #187 on: March 27, 2015, 09:33:18 pm »
raygun, do you have any interest in supporting multi-monitors in Attract Mode? I'd love to see that feature in this frontend.

I'd love too see that as well.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #188 on: March 31, 2015, 01:33:08 am »
raygun, do you have any interest in supporting multi-monitors in Attract Mode? I'd love to see that feature in this frontend.

Hey BB, sure I'll add this to the list and look into what changes would be needed for multi-monitor support.

cheers

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Re: Attract-Mode Frontend version 1.5 released
« Reply #189 on: March 31, 2015, 05:51:42 am »
That would be sweet. Id love to be able to switch marquees whilst using the frontend on my cab.

I'm noticing a problem at the moment using multi monitors as when exiting out of mame the frontend loses focus. Is this a known issue or something to do with multi monitors?

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Re: Attract-Mode Frontend version 1.5 released
« Reply #190 on: March 31, 2015, 01:04:53 pm »
That would be sweet. Id love to be able to switch marquees whilst using the frontend on my cab.

I'm noticing a problem at the moment using multi monitors as when exiting out of mame the frontend loses focus. Is this a known issue or something to do with multi monitors?

what would be sweeter in your set-up is when the screen saver runs and cycles through games the marquee cycles through also.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #191 on: March 31, 2015, 02:24:45 pm »

what would be sweeter in your set-up is when the screen saver runs and cycles through games the marquee cycles through also.

Ooooh I like that idea. That's what I call in my industry 'feature creep'  ;D

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Re: Attract-Mode Frontend version 1.5 released
« Reply #192 on: March 31, 2015, 09:23:12 pm »

what would be sweeter in your set-up is when the screen saver runs and cycles through games the marquee cycles through also.

Ooooh I like that idea. That's what I call in my industry 'feature creep'  ;D

I have feature creep in my industry also.
It just doesn't result in something useful.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #193 on: March 31, 2015, 09:54:59 pm »
That would be sweet. Id love to be able to switch marquees whilst using the frontend on my cab.

I'm noticing a problem at the moment using multi monitors as when exiting out of mame the frontend loses focus. Is this a known issue or something to do with multi monitors?

I think it might be the version of MAME that you're using. TypeFighter was seeing this issue, too, and I sent him my MAME build, and the problem went away.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #194 on: March 31, 2015, 10:10:33 pm »
Something else I noticed when doing testing: in Windows, put a shortcut to Attract Mode in your startup folder. Reboot Windows. While Windows is booting up, just hammer "alksdjklasdjlkasdjlk" or whatever on your keyboard. When Attract Mode launches, its window won't have focus because the desktop got it instead.

I solved this in Big Blue by using SetForegroundWindow after the window was created and displayed. I'm not sure whether this is even an issue in Linux or MacOS. It would be nice if this was fixed in Attract Mode for Windows uers.

https://msdn.microsoft.com/en-us/library/windows/desktop/ms633539%28v=vs.85%29.aspx

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Re: Attract-Mode Frontend version 1.5 released
« Reply #195 on: April 01, 2015, 05:28:34 am »
https://github.com/mickelson/attract/issues/new

There are a couple of glitches that happen when it's run from Startup rather than shelled - the mouse pointer will sometimes appear, there's the mash the joystick bug you've mentioned as well.

Win 7 doesn't require it to run from Startup, it's only XP that needs it.

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Re: Attract-Mode Frontend version 1.5 released
« Reply #196 on: April 01, 2015, 12:48:17 pm »
Something else I noticed when doing testing: in Windows, put a shortcut to Attract Mode in your startup folder. Reboot Windows. While Windows is booting up, just hammer "alksdjklasdjlkasdjlk" or whatever on your keyboard. When Attract Mode launches, its window won't have focus because the desktop got it instead.

I solved this in Big Blue by using SetForegroundWindow after the window was created and displayed. I'm not sure whether this is even an issue in Linux or MacOS. It would be nice if this was fixed in Attract Mode for Windows uers.

https://msdn.microsoft.com/en-us/library/windows/desktop/ms633539%28v=vs.85%29.aspx

this is why i tell my kids "controller's down!" whenever I boot up the steam machine.
When I get a running cabinet it will be booted up long before anyone goes near it. :)

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Re: Attract-Mode Frontend version 1.5 released
« Reply #197 on: April 17, 2015, 05:22:44 pm »
I built my first mame cabinet more than 10 years ago, and this is the frontend I always dreamed about. The possibilities are boundless.

One request: Any chance you would be willing to implement the gameswf library to enable playing swf animations within a theme? While I don't want to recreate Hyperspin, there are some aspects of some of their themes that I would love to be able to take advantage of in AttractMode (and they do have an incredibly active theming community).

Also, Andrew do you have a donation option? Since I'm not artistic enough, or a strong enough coder to contribute directly to the project, I would like to be able to contribute to all of your hard work on this.

Thanks!

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Re: Attract-Mode Frontend version 1.5 released
« Reply #198 on: May 12, 2015, 08:01:11 am »
Loving this front end. Thanks for all your work. :)

Any chance for flv video support?

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Re: Attract-Mode Frontend version 1.5 released
« Reply #199 on: May 15, 2015, 02:30:50 am »
Hey guys, I'm back!  A new version of Attract-Mode has been released (1.5.2) and posted on the website

BB and wp24: I was able to add multi monitor support to the windows and linux versions... to get it going you have to use the included "MultiMon" plugin.  It can be used to display marquees or other artworks fullscreen on any additional monitors that you have (at least that is the hope anyways!).

I also put in code to deal with the "mashing keys on startup" issue where you would lose focus.

The other stuff this release adds is:
  • Raspberry Pi support (thanks to nitrogen_widget!)
  • An artwork scraper for missing artwork
  • Improved support for different image formats
  • A Spanish transation (thanks Seru!)
  • Better fade effects for layouts

I built my first mame cabinet more than 10 years ago, and this is the frontend I always dreamed about. The possibilities are boundless.

One request: Any chance you would be willing to implement the gameswf library to enable playing swf animations within a theme? While I don't want to recreate Hyperspin, there are some aspects of some of their themes that I would love to be able to take advantage of in AttractMode (and they do have an incredibly active theming community).

Also, Andrew do you have a donation option? Since I'm not artistic enough, or a strong enough coder to contribute directly to the project, I would like to be able to contribute to all of your hard work on this.

Thanks!
Hey millercentral, thanks for the note and for pointing out the gameswf library... I'll take a look.  I haven't got a donation option, I'm not looking for any money out of this, but I'm definitely open to any other type of contribution to the project you might want to make if there is anything you think you want to try out (fix the website? fix the documentation? testing? etc)...

Loving this front end. Thanks for all your work. :)

Any chance for flv video support?

FLV videos should work already.  Are you using one of the pre-built windows binaries?  I might have messed something up when I was building them, but in theory Attract-Mode should handle any video format supported by FFmpeg and I'm pretty sure that includes FLV...