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Author Topic: Adding ROMs on an HD Installation of GroovyArcade  (Read 10702 times)

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thisisme

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Adding ROMs on an HD Installation of GroovyArcade
« on: August 30, 2013, 10:49:36 pm »
I recently installed GroovyArcade on an old Intel Mac Mini I have, and I'm having trouble installing my own ROMs. I'm able to successfully FTP into the machine, upload the ROM to the /home/roms/roms folder and the snap to the /home/roms/snaps folder, and give each the correct permissions (777) and group (arcade) to match the other ROMs and snaps in those folders. But when I then load up AdvmenuPLUS it fails to recognize the ROM and thus the game cannot be played. I've tried adding the /home/roms/roms folder as a ROM path, rebooting, and repeating the process with multiple different ROMs (galagamf, galagamw, and galagao), but nothing seems to work. I assume I need to add a mention of the ROM in a file somewhere or something similar, but googling, searching these forums, and combing through the file system have turned up nothing useful so far. As I installed GroovyArcade natively on the hard drive instead of just on a USB flash drive, the USB installation guide's suggestion to add the ROM path wasn't very useful either.

The interesting part is that when I adjust the filter to show uninstalled games and locate the greyed out Galaga selection, the selection successfully displays the snap I uploaded. So clearly the snap is being recognized correctly, but I'm still not sure why the ROMs aren't.

I'm sure I'm missing something simple, but I have no idea what. Any help would be greatly appreciated.

Calamity

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Re: Adding ROMs on an HD Installation of GroovyArcade
« Reply #1 on: September 01, 2013, 09:33:47 am »
Hi thisisme,

There's nothing special you have to do in order to get the roms to show on AdvanceMenu. I'm thinking you might be using the new .7z roms? Be aware these are not recognized by the current version of AdvanceMenu in the live-CD. The .7z support has been added recently, look for the new AdvmenuPlus 2.6 x32/x64 Beta binaries here: https://code.google.com/p/groovyarcade/downloads/list
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

thisisme

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Re: Adding ROMs on an HD Installation of GroovyArcade
« Reply #2 on: September 01, 2013, 03:55:37 pm »
All of my ROMs are .zip. I'm using the 2013.02.24 i686 release of GroovyArcade. I just updated both AdvmenuPLUS and GroovyMame. It still classifies the ROM as missing.

Calamity

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Re: Adding ROMs on an HD Installation of GroovyArcade
« Reply #3 on: September 07, 2013, 12:06:47 pm »
Hi thisisme,

The fist I'd do to troubleshoot your setup is to launch the desktop environment built in the live-cd installation (LXDE), from there open a terminal and just launch games:

groovymame romname

This will bypass the frontend and either show the game running or at least provide some information about the roms your using (missing files, etc.)
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

thisisme

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Re: Adding ROMs on an HD Installation of GroovyArcade
« Reply #4 on: September 07, 2013, 08:11:08 pm »
That did the trick. Thanks! I had tried using CMPro to examine the ROMs, but this built in tool worked far better for me. Turns out the reason the galaga.zip ROM wasn't running was because it was missing the 51xx.bin and 54xx.bin BIOS files. I obtained them from a page on emunews.eu (http://www.emunews.eu/mame-bioses/), and it runs.

Of course, the other ROMs (Pacman, etc.) I was having problems with turned out to just be incomplete, so that's fun. But at least now I know why they weren't working. Thanks for the help!