Ive never never been much into FPS. I played a little Wolfenstein on my EXs pc, Doom on a store demo pc.. but its just never been much fun to me.
However.. I did once get an old LCD 3d glasses package that had a version of a popular 3d fps in it... and it really changed the experience for me. It still wasnt my favorite type of game.. but the depth drew me into it a lot more... and made it at least somewhat enjoyable.
Im looking forwards to the Oculus rift in HD. BUT.. I in addition to better designed 3d games, Id hope that there will be 2d style games in stereo 3d on it. For example, a side scrolling shooter like Platypus, but with 3d depth. As well as emulators providing 3d support in existing 3d games, as well as modifications to games to create depth where it once didnt exist. (Outrun & Afterburner would be awesome)
After the poster's video, there were other vid links. I found this one interesting:
A lot of what he says rings true. Ive seen & played a few of the modern console games, and the on-rails limits as well as the boring game-stopping cut-scenes, just kill everything. (hard to believe they have done this with fighting games now too! :< ) Also, hated the 'way too slow' ramp in difficulty and action killing 'must-do' tutorials 'in-game', rather than an outside chosen mode -or- figure it out yourself.
Too much time & energy spent on graphics, cuts scenes, voicing, etc.. and not enough attention to adrenalized gameplay and difficult challenges.
The only thing I may partially disagree with is the secrets aspect. Thats really up to the kind of game you are making.
But limited resources, is a reality of combat.. and its a natural difficulty that makes things challenging.
Also, because these games cant really be simulated like true combat, due to not having peripheral & wrap-around vision... games have to be made to be easy. You cant have a bunch of people sneaking up from behind constantly & quickly. So whats left to challenge? Thats why FPS games were initially about secrets, exploration, and puzzles.
I do find it somewhat odd that the Occulus Rift is vertical. Having a wide aspect, would have given horizontal peripheral view much needed for true fps games. I realize that hardware wise, its easier & cheaper this way.. but, with a few mirrors.....