I thought also new version = beter compatybility and graphic?
"better compatibility and graphics"....because of tools available in DirectX11, systems without DirectX11 see no improvement or in my experience, see regression.
Based on some things I've read, that is especially important for NAOMI2. I think it was because Dx11 can do some of the tricks that the original hardware did, while Dx9 cannot.....but I'm just a dumb end user
To play Faster Than Speed and Maximum Speed on XP, I'm using a WIP version of .57 that was leaked not long after .56 was released (before they abandoned Dx9).
From Feb 2011 if I remember correctly. You might be able to track it down.
It runs well on XP, but crashes when I try to run it fullscreen.
I'm running it windowed, but made the window the same size as my screen and positioned it so the header is off the top of the screen and can't be seen.
you can set the position of the window in the ini file. Make the y position negative to move it up (-10 or so).
In that version, the analog controls must be mapped under player 3 while the rest of the buttons must be mapped under P1.
I doubt the NAOMI2 stuff is working any better in it.
You'll need a bleeding edge top of the line processor and video card to have any chance of playing Initial D.
Not sure why you would be running XP on a system like that.