Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: could we see autofire added to groovymame  (Read 3025 times)

0 Members and 1 Guest are viewing this topic.

adder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 640
  • Last login:February 04, 2021, 10:51:51 am
  • Location: Easy St.
could we see autofire added to groovymame
« on: June 06, 2013, 11:10:52 am »
i was thinking of maybe giving groovymame a go but i really like the autofire feature found in mameuifx, as i really dont like mashing buttons for long periods of time (mainly talking shooters of course). in mameuifx for each button u have the option to set autofire on/off, plus 'autofire speed' amount from 1 to 10

is this a feature we might see added to groovymame, or unlikely?

Ansa89

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 377
  • Last login:December 09, 2016, 10:40:11 am
Re: could we see autofire added to groovymame
« Reply #1 on: June 06, 2013, 11:23:06 am »
I hope not.


Groovymame goals are:
- add (auto-generated) custom modelines to the system on the fly
- keep audio/video synchronized
- save highscores (actually this is a side effect as it needs the hiscore patch)

IMHO all these goals enhance the emulation fidelity, while the "autofire option" wouldn't.
Earth could be the hell of another world

cools

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 645
  • Last login:May 17, 2025, 02:24:48 pm
  • Arcade Otaku Sysadmin
    • Arcade Otaku
Re: could we see autofire added to groovymame
« Reply #2 on: June 06, 2013, 12:33:08 pm »
Use the MAME cheats file.

adder

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 640
  • Last login:February 04, 2021, 10:51:51 am
  • Location: Easy St.
Re: could we see autofire added to groovymame
« Reply #3 on: June 06, 2013, 01:43:14 pm »
Use the MAME cheats file.

many thanks for the tip i will look into that