Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: namco 288X224 games  (Read 2631 times)

0 Members and 1 Guest are viewing this topic.

EvilDindon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:December 03, 2014, 11:34:33 am
namco 288X224 games
« on: May 27, 2013, 03:42:33 pm »
Hey,

I noticed switchres pick the 320X224 @ 60,60 Hz res. for those games (for example rolling thunder)

It results in two quite big black borders on each side of the picture.

I would prefer switchres to pick the 288x240@60Hz ; I tried to create a rthunder.ini file with the "resolution 288x240", but it doesn't change anything.

Am I wrong somwhere ?

EvilDindon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:December 03, 2014, 11:34:33 am
Re: namco 288X224 games
« Reply #1 on: May 28, 2013, 08:13:18 am »
Hey !

Wanted to say that I changed the Vmmaker.ini and runned vmmaker ; i set the table method to 2 "magic resolutions", and now swith res pick the exact native resolution of each game, even if the res doesn't appear in the arcadeOS list !

I don't understand anything but what I've to say is that it's Greeaaat  :dizzy: :applaud:

 :cheers:

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 19, 2025, 04:03:33 am
  • Quote me with care
Re: namco 288X224 games
« Reply #2 on: May 28, 2013, 05:47:04 pm »
You problably didn't have a 288x240 resolution before, that's why GM was picking the closest one. Using "magic" resolutions is nice because you no longer have to care about what exact resolutions you have available.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

EvilDindon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 47
  • Last login:December 03, 2014, 11:34:33 am
Re: namco 288X224 games
« Reply #3 on: May 29, 2013, 02:47:09 am »
Yes I had this resolution, but anyways, everything is fine now with magic resolutions !

Anyways, no matter cause now it's perfect. I still don't understand how works this "magic resolutions" ;)

Only thing I understood is that switchres creates them "on the fly", and doesn't pick them in the list of availables resolutions in the ati driver's registry datas ?

Is that it ?

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7463
  • Last login:July 19, 2025, 04:03:33 am
  • Quote me with care
Re: namco 288X224 games
« Reply #4 on: June 04, 2013, 01:36:34 pm »
The "magic" resolutions work by dynamically updating the dummy 1234x modelines to the right width. Windows then treats these modified video modes as panning modes like the ones used in a virtual (panning) desktop, where the logical resolution is wider than the video timings applied. Then we simply draw to the right width on the top left corner of the logical resolution. Windows 7 doesn't support panning modes, so the "magic" resolutions won't work either.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi