Here's my announce for project "WESTWORLD". This first post will be long, I'll explain the design ideas and the background and my thoughts on the project. Subsequent posts will be shorter and I'll try to stick to things that have not been covered in posts already. I've learned so much from this site and am so grateful to all the people who take time to share their experiences, ideas and expertise. I hope this contributes in the same spirit. I would appreciate any comments or criticisms and I understand if you don't want to read all the details below but know that I have some specific criteria for the design I'm doing.
Very quick background.
I'm 43 and have been into arcade games since my pre teen days playing at the car wash and arcades. My friend has a shop with all kinds of wood and metal working tools. I saw, drill, weld, mill, etc. and have good skills working with wood and metal. Not to brag but to say that if you're going to build a cab ground up you have to have a good amount of space to build and many tools for assembly. Without this shop and my background I would have bought a cabinet and refinished it. My friend is an electronics wiz which is where I'm weak so he will help with some of the more complicated wiring and power issues. Neither of us is advanced with software and programming but I build and work on PC's so I'm very comfortable with figuring that stuff out. There's so much on this site and so many resources that the software side shouldn't be a problem.
The Design
When I first saw Knievel's Neon Mame my mind was made up, that's what I wanted. Then I saw his Woody. It made me think about where this cabinet was going to go in my small one bedroom apartment and how I'd move it around. Then I started playing around in Sketchup and decided on the design I've attached. Couple things to note: This is going to be a one player cabinet. I'll be playing it 99% of the time myself and if I want a multiplayer cab I'll build it later. I used to like the Tempest, Crystal Castles cabinet shape. As I worked the design in Sketchup I decided I wanted to be in front of the monitor and didn't want a very wide CP. I designed one that is more a part of the cabinet than a big table sitting on top. With the number of games I wanted to play and the variety of controls I knew I would need a rotating or swappable control panel. Inspired by 1Up's rotating panel I designed a rotating triangle with hinged pieces at the top and front to allow rotation of a maximum 5" high MiniGrip stick. I like this setup because I can put the buttons common to all games, 1,2 player, coin, volume control for sound, etc. on the top flip up piece. It also makes for a small enough setup for a design with good scale of the CP extension to the rest of the cab. I'm 6'4" and designed the cab for my height. the CP is 40" off the ground and the monitor will be up higher than normal so I don't have to bend my head down. I have the details of how the CP will rotate and will post them with pics when I get there. I don't need a keyboard tray, I have a Logitech unified receiver keyboard for a HTPC I can use.
The cabinet is only 18" deep at the bottom, 6 '- 4" tall and 28" wide. As I mentioned I'm tall so the dimensions fit me and also are needed to fit the space it will go. A regular size cab would be overbearing in my small living room. The cabinet will be anchored to the wall with screws into wall anchors to secure it and keep it safe in the event of an earthquake (I'm in Southern California and we're long overdue for a big one). So please consider these issues with any comments or criticism.
I've posted pictures of two test control panels I completed last week. The one with the joysticks has two Ultimarc 360's and a MiniGrip Stick (on the right but plastic handle is off for now) I'll use for flight games, Battlezone, Tron and other games that need a trigger stick. I'm actually surprised not to see more of these on other CP's. Maybe there's a reason I'll discover but it seems like a very versatile stick. This panel also has a groovygamegear spinner with the up/down buttons for Discs of Tron and I'll probably also use this for some function controls. The buttons are laid out ergonomically and arranged for specific games. I'll be using LED Blinky to light buttons used for a particular game. I think this layout will be good but I'll test with all games and see if adjustment is necessary. The trackball panel has a few buttons on it but may get a couple more or I might move them around. The third panel will have a means of locking on various other interchangeable controllers such as a steering wheel, holster, yoke, etc. I'll worry about it later.
I have the two control panels suspended with steel tube standoffs about 5" above a base piece so I can mount the interface boards and get the wiring done and make sure everything is working before I actually build the cabinet.
The cabinet back panel will open like a door for access to the entire inside. I'm using an ASUS 27" LCD monitor with LED backlight and 1ms response time. The picture is excellent but I wish I could find 4:3 monitors as much of the monitor will be masked off. I'm not using a CRT because they're heavy, won't fit and disappearing. I'm not using an LCD TV and the 30" Dell we use at work costs too much so it's a 27" 16:9. Play sizes for square games like Defender and Robotron are perfect and vertical games like Centipede and PacMan could use another inch in height but look good and are very close to real CRT arcade sizes.
At his point I'll be wiring up the control panels and getting the software set up. I've got MameWah working and need to start customizing the look with graphics and making sure all the games I want work. In a couple weeks I'll be mocking up how the CP will rotate with some parts I've ordered and I'll post pics then. Unfortunately I can only work on the weekends at my friends shop so it will take some time to finish. I can work on the interface and software stuff at home during the week. I'm hoping to be done by the end of the fall so I can play all winter, at least what winter we have in Southern California.
Lessons up to now: Sketchup is very easy to learn and invaluable in designing the scale of a custom cabinet. If you're not near a hardware store the project will take a lot longer and cost more. Luckily I'm near a Home Depot. For a first project, plan on pretty much building a complete mockup of the project before you actually build the finished project. Spend many, many, many hours reading byoac and other internet resources before you start any project.
I'll post progress in two or three weeks.