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Author Topic: Arcan 0.4 Released  (Read 2656 times)

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demeth

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Arcan 0.4 Released
« on: May 24, 2013, 07:58:26 pm »
http://arcan-fe.com/2014/03/08/0-4-0-released/

New version out the door.
Visible changes (check the github release for details on the ton of engine changes) this time around:
  • option to save advanced settings per game/target
  • support for libretro 3D cores and core options
  • compare tool added to AWB, feed the same input to multiple emulators and view/record differences
  • improved analog filtering, configuration and mouse->analog translation
  • gridle customview layouts can now add game display as part of the layout

The important links:
http://arcan-fe.com - homepage
http://github.com/letoram/arcan

annotated screenshots for cabinet/htpc users:
http://github.com/letoram/gridle/wiki

annotated screenshots for desktop users:
http://github.com/letoram/awb/wiki

« Last Edit: March 08, 2014, 05:09:18 pm by demeth »

matsadona

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Re: Arcan 0.3 Released
« Reply #1 on: May 30, 2013, 08:50:41 am »
Excellent update. Let's hope it is a rainy summer so I'll get time to test it ;)
Building, collecting and playing arcade machines :)

demeth

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Re: Arcan 0.3 Released
« Reply #2 on: November 14, 2013, 08:40:20 pm »
0.3.1 version released,
not much in terms of changes to the HTPC/Arcade- style theme, but a new one for desktop users (went slightly overboard feature-wise one might say) along with and a slightly more sensible launcher/database tool for windows users.

http://arcan-fe.com/2013/11/15/arcan-0-3-1-released/

matsadona

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Re: Arcan 0.3 Released
« Reply #3 on: November 15, 2013, 09:20:47 am »
I really need to download and try this now :)
Building, collecting and playing arcade machines :)

jackiabu

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    • http://jackiabu.blogspot.com/
Re: Arcan 0.3 Released
« Reply #4 on: November 16, 2013, 04:13:53 pm »
AMIGA is coming back to life ;D ..... what is this ?

demeth

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Re: Arcan 0.3 Released
« Reply #5 on: November 17, 2013, 01:56:56 am »
It was never dead to begin with ;-D

To quote from another place,
""it's complicated" as it depends a bit on who you are.

retrogamer?
It can run other emulators, and it can run libretro cores. On linux it can also hijack other games (redirect audio,video). There's recording, streaming, customized analog filters, led controllers and all other kinds of bells and whistles and some of the other weird stuff that the video shows where it acts as a complete desktop environment.

arcade cabinet / htpc user There's a theme ( "gridle" ) specially for this category of users, navigation / configuration etc. can be done entirely with a gamepad. The usual round of filtering (title, year, game family), 3d models, specialized options for vertical oriented games or cocktail setups. You can show things either as customized layouts (built in editor) or through the default 'grid of video snapshots'. There's also support for networked extra displays and network controls.

developer / pervert Run multiple emulators in parallel, feeding them the same input and see how their outputs differ?. AI experiments for automated gameplay?, multiboxing?, playing several games at ones with the same input? plain old game development? Programming something like the usual "list + images" kind-of launcher in it shouldn't take more than a few hours.

I use it for all of the above."

demeth

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Re: Arcan 0.4 Released
« Reply #6 on: March 08, 2014, 05:09:50 pm »
new version bump. See top post for details.

nitrogen_widget

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Re: Arcan 0.4 Released
« Reply #7 on: March 20, 2014, 09:45:05 am »
I see in the next version you are aiming for arm?
do you mean the Raspberry PI?

demeth

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Re: Arcan 0.4 Released
« Reply #8 on: March 20, 2014, 01:06:31 pm »
Raspberry PI and, for that matter, more interesting ARM boards price/performance wise (hacking on trying to get Odroid X2 / Radxa Rock Dev board running without X this very moment). Display is up and running on raspberry pi (again, no X), to the point where the test-cases are running and both the desktop- and the htpc- style layouts are running but I havn't written a raw keyboard/joystick driver yet so it's hard to know how bad performance is at the moment (engine is floating point heavy and optimized for x86/SSE so some tri. Couldn't be arsed to set up a cross compilation environment so I'm coding directly on the PI -- it feels like I'm back in the 90ies again sitting in a terminal, half a second input latency and 30-60sec build times ;-)


nitrogen_widget

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Re: Arcan 0.4 Released
« Reply #9 on: March 20, 2014, 01:39:44 pm »
I'm planing to use my PI for my build.
It looks like framebuffer is the favorite for best performance and if need be you can still boot into a desktop.