Wow... active forum

your web page says "I don't care about numerous sticks, buttons and trackballs because I like simple games that use just one joystick and a maximum of two buttons" so what's up with all the buttons?
That quote is from my MAME-cabinet page which is only used for 80's games. With this controller I also want to be able to play SNES games which require at least six buttons.
Your semi-circle of buttons is interesting for having 1 finger on each button but in reallity I've never seen people play games with more than a few fingers. They tend to move their hands to hit other buttons with the their index or fore-finger.
People here have suggested building a cardboard prototype to test your layout. I think it's a great idea.
Eventually I started out with the idea to put a button below every finger, but then I adapted the idea to be able to rotate my hand over the palm. I didn't like the idea of having to "reach" over a row of buttons to push one of the others. A rectangular layout may suit gamepads but I don't think it's such a good idea with full-size buttons.
But you're right... I'll make myself a cardboard template before I start mutilating an expensive tree ;-)
On an aside: You and I seem to have the same hobbies. I've done a lot of the same stuff you did with your Atari 8-bits. I never did get my MyIDE interface running tho.
You might want to try the faster chips which make MyIDE much more stable.
Also, you might want to enlist the help of another person who likes the joystick on that side (i've always preferred the stick in my left hand) I don't know if control panel layout can be considered right handed or left handed but this to me seems backward and I'm right handed.
Most people that grew up playing Atari 2600's and such use their right hand for directions, whereas the gamepad-kiddies prefer left. I still find myself playing cross-handed on my MAME-cabinet as it has it's buttons on the left. But to me that's part of the athenticity... wouldn't change it
