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Author Topic: Multiple Control panels... How do other frontends handle it?  (Read 1111 times)

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Lilwolf

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Multiple Control panels... How do other frontends handle it?
« on: November 02, 2003, 09:07:41 am »
I'm considering stopping development of JFront... I just haven't had time... And the 3d stuff I was playing with only runs well on nvidia video cards (and I have an ATI on my arcade machine... sucks! and I can't figure out what VERY standard opengl call I'm making that ATI doesn't like....sigh...).... It really sucks.. I had a TON of cool looking things working... A pacman machine floating infront of a bunch of preview cubes... When switching between games, the monitor on the cab rotated, marquee flipped, the cubes moved to the right location...  It was partially skinnable (it was... but not in a way that many could ever configure it)... it was JUST starting to really take shape.... sigh....


Also, I just started working on a new fangle juke box app..

 

But here is the question... LOTS of people are using more then one control panel.  Does any of the other frontends handle it?

like...

Can you switch between control panels in the frontend?

Can you setup more then one set of keypresses to control the frontend?  

Does it have a different set of filters for each (so you can have only trackball games (or games you like with your trackball) showing when you have your trackball control panel plugged in?

I know none of the others have been doing the stuff with configuring mame that mine does... But can you configure a ctrlr file for each game?  Or change it?  

I'm just trying to find out if any of the other frontends handle any of these things...




Minwah

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Re:Multiple Control panels... How do other frontends handle it?
« Reply #1 on: November 02, 2003, 03:34:24 pm »
Well I just intend to have different Games Lists for each panel.  These lists will be filtered by MAME's input type (or eventually controller type from controls.dat).  You will have to select the list manually...

I will have ctrlr.ini files made for each game (yes you can do that).  This would be a pain to do manually so I plan to make an app that does it semi-automatically, very much like my AVGA MAME Res Tool.

So that just leaves controlling the FE itself.  Mine doesn't yet support mouse devices or PC sticks (natively), so it will be controlled by a mixture of buttons (keys) and PC stick inputs via JoyToKey.  The one panel I will have trouble with is my 360deg wheel panel, which will only have 1 or 2 key inputs...I'll have to think about that...