Your're bagging Nintento's new system because it doesn't support a console released over a decade ago (11 years actually ... GC is a 2001 system). This is despite it providing full support for the few thousand games from their console released 5 years ago (Wii, 2006).
Not sure where you see in that post that I am "bagging the system". There was discussion as to whether the Wii-U could be backward compatible with the GC. From a hardware standpoint, it looks as though it could. If the only barrier is the controller hardware, then an MS approach to patching the games would work, but would require the same considerable effort. Other than that, there doesn't seem to be much which couldn't have been made to support it....the drive, as was already stated, could support reading of the discs.
And yet you sing the praises of MS for having a console released in 2005, which can't even properly support their console from a mere 4 years prior (XBox, 2001) ? Wow, support for 478 games ... out of how many ? That'd be well below 50% of released titles.
Again, it takes effort and resources to do this. They didn't have to make it backward compatible at all. Sony made the PS3 compatible with PS2 for a short time, and as a cost cutting measure, dumped it rather quickly. One could even surmise that doing this slowed the adoption rate on the new system, even though it it was priced lower. You can still play those 478 XBOX games on current hardware. It's about 51% of the library, or at least that is what I have read. Not all games can be emulated, and those which were poor, or had low sell-through numbers, were probably omitted. It cost them money, and probably no small amount, for each game they made compatible, so I am appreciative of them for doing it. What's wrong with that?
That's a harsh statement, give you've nothing to back it up.
Again, how is that "harsh"? If they can sell you the same game you already purchased on a download, why not sell you the emulator and let you plug in the disc you own? Better yet, why not include it? The Wii is a slot loader, so it's not the physical format which is the barrier. Why not use a compatible drive like the one in the Wii? It's optical technology, and even cheap Blu-Ray players can still read DVD's, CD's, etc... If the drive is able to read a Wii disc directly, then it must also be able to physically read a GC disc, as the technology is basically the same. If you take these reports to be factual, and the ability is not included, then if not a "marketing decision", what else is it?
As Howard mentioned, the Wii doesn't run a GC emulator. It had GC hardware components built into it, adding considerable production expense to the console. It needed a custom DVD drive for those small GC discs, and dedicated GC controller and memory card ports.
There are inexpensive adapters for the mini-DVD format, so that's not the barrier you might believe it to be. It's also very feasible to play the games through an emulator which only converts the controls. How do you think MAME makes an original game which used a trackball work with a Joystick? Same principle.
But Randy, if you concede that, then why make such a big deal about it ?
I don't think I'm making a big deal about it. It's an interesting topic of discussion. Stalwart Nintendo fans would probably see such a discussion differently. The one thing to consider in this case is that the Wii had a pretty abysmal library (personal opinion) and I suspect that a good number of folks not only used the BC of the Wii, but actually sought out GC games to "fill out" their library. If Nintendo is hoping to get Wii owners to dump the Wii in favor of the Wii-U, as the inclusion of the Wii BC would seem to imply, they are asking those same consumers to give up their GC games, or re-purchase them as DC. Somehow, I have a feeling that neither of those two options are likely to make them happy.
Is there nothing that interests you about their new system ? Your comments come across as having a "wet blanket" vibe to them. 
I tend to be a "nuts and bolts" guy. Aside from playing games, I also enjoy looking at the background, marketing, specifications, etc. and the effect it has on the gaming populace. Not only did I enjoy Super Mario 64, but I knew immediately that it was a bellwhether game that would define generations of games to come. As a concept, I felt the Wii had similar potential, but it didn't really live up to it. The novelty ran out and gamers lost interest, even in the Sony version. But I'm not seeing this type of potential with the Wii-U. As a gamer, the dual screen concept doesn't do anything for me. In a handheld, where the two screens are right in your line of vision, I can see the benefits. But looking between the screen on the controller, and your TV, or swiping at things on a touchscreen every so often in the middle of a game, seems like a disjointed experience which I don't find appealing. The idea that the kids can play the system on the controller is an interesting one, but with kids having their own TV's in their rooms, and usually their own consoles attached to them, or their own tablets, handhelds, cell-phones, etc...to play on instead, one has to wonder if this is actually a selling point. The one thing which I find intriguing is the integrated media remote possibilities, but even that is not something which provides a great benefit over what is currently in use to perform these functions.
Down the road, and with good developer support, it could be nice system at a nice price, and even the system of choice for those who aren't looking for the cutting edge experiences offered by the true "next generation" of consoles. But out of the gate, even GC compatibility would have been a valuable addition to it's marketability, as it would make the Wii to Wii-U transition less painful. But as Dennis Miller would say, "that's just my opinion, I could be wrong."
