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Author Topic: For those that like Ghosts n Goblins, etc...  (Read 819 times)

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Well Fed Games

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For those that like Ghosts n Goblins, etc...
« on: December 12, 2012, 08:50:05 pm »
http://indiegames.com/2012/12/maldita_castilla_releases_1212.html

One of my indie-dev heroes just released a new (free) game heavily inspired by GnG and other arcade sidescrollers. The price is right- give it a try!

http://www.locomalito.com/maldita_castilla.php
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

Louis Tully

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Re: For those that like Ghosts n Goblins, etc...
« Reply #1 on: December 12, 2012, 09:43:58 pm »
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« Last Edit: February 12, 2015, 03:08:41 pm by Louis Tully »

opt2not

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Re: For those that like Ghosts n Goblins, etc...
« Reply #2 on: December 12, 2012, 09:59:05 pm »
Locomalito is my hero.  :applaud:
Looking forward to putting in some Castilla time. The game looks great!

Also, he just released an updated Hydorah, for those who played the first version.

New to ver. 1.1:
- Up to 6 graphic modes, no less, including full-screen proportional
- Old blurriness significantly reduced; leveled to NONE if played under 640x480 desktop resolution.
- Added optional SCANLINES using Game Maker surfaces!
- Added optional VSync!
- Added custom joystick button configuration
- Slightly lighter backgrounds, to better appreciate its superb pixel art
- 'Wave' primary weapon fixed: now escorts can also shoot through obstacles
- Scoring adjusted; downgraded on several cases.
- Infinite Milking is finally OVER; there's no boss timeout but you won't get any points while fighting middle and final stage bosses except those coming from the destruction of the boss itself or its sections if it applies
- Final score displayed in game over screen and both endings for your screenshot needs
- Sound and music work much better now; using FFdshow no longer necessary (at least not for me)
- Difficulty also adjusted and toned up a little
- Savegame system improved; now it won't force you to play with initial configuration which used to get saved along with the game itself. Any new change on config will find its way to your saved game on loading
- Implemented in-game usage of F4,F5,F6 keys to change graphic mode or toggle scanlines and vsync
- Several other minor fixes
- 2 extra save options