Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: getting rid of the ok msg (recompiling mame)  (Read 2982 times)

0 Members and 1 Guest are viewing this topic.

RedSquirrel

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 224
  • Last login:September 18, 2003, 12:07:55 pm
  • I'm a llama!
getting rid of the ok msg (recompiling mame)
« on: October 18, 2003, 05:46:38 pm »
Im in the process or recompiling mame. However i need to know which source code has the instruction for the "press ok" etc section. Do i just delete this from the code too?

Thanks..

edit:

after a search on the web i found this

Quote
Locate the line that reads:

script_video wait(!event()); set(kdb,0);
And change it to read:

script_video delay(50); simulate_key(key_o,50); delay(50); simulate_key(key_k,50); delay(50); simulate_key(key_o,50); delay(50); simulate_key(key_k,50); delay(50); simulate_key(key_o,50); delay(50); simulate_key(key_k,50); wait(!event()); set(kdb,0);


except i tried loading mame.c and that code (the script_video wait) its not in there?!
« Last Edit: October 18, 2003, 05:59:34 pm by RedSquirrel »

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 10:27:17 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:getting rid of the ok msg (recompiling mame)
« Reply #1 on: October 18, 2003, 06:03:24 pm »
Dude have you even used mame recently?  You can turn those messages off now.  You have been able to for several versions.  

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8188
  • Last login:July 20, 2025, 03:37:24 pm
  • The Bears Still Suck!
Re:getting rid of the ok msg (recompiling mame)
« Reply #2 on: October 18, 2003, 07:20:04 pm »
You can even use no name mame to get rid of all Ok/Press any key messages

RedSquirrel

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 224
  • Last login:September 18, 2003, 12:07:55 pm
  • I'm a llama!
Re:getting rid of the ok msg (recompiling mame)
« Reply #3 on: October 18, 2003, 07:21:31 pm »
Dude have you even used mame recently?  You can turn those messages off now.  You have been able to for several versions.  

Can you? I know you can bypass it by moving the joystick left/right, but didnt think they totally allowed you to switch them off?

Howd i do it? Im using mamewah as a frontend..
« Last Edit: October 18, 2003, 07:24:22 pm by RedSquirrel »

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re:getting rid of the ok msg (recompiling mame)
« Reply #4 on: October 18, 2003, 10:06:05 pm »
Just read the docs.  It's a switch on the command line or in the inifile.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 10:27:17 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:getting rid of the ok msg (recompiling mame)
« Reply #5 on: October 19, 2003, 10:24:20 am »
don't sugar coat it jakobud.... classic case of rtfm!

;)

papaschtroumpf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 972
  • Last login:July 23, 2013, 11:41:10 pm
  • Have a Cow!
Re:getting rid of the ok msg (recompiling mame)
« Reply #6 on: October 19, 2003, 10:58:58 am »
OK guys, you were newbees once and the info isn't that obvious to find, especially if you don't know it exists.
lookup windows.txt in the doc directory of mame and look at the following options:

-skip_disclaimer
-skip_gameinfo

By the way, the emuSaver page refers to a "nodisclaimer" option that AFAIK doesn't exist.

I do have a question though: when I run galaga I get a screen that tells me that video emulation is not 100% accurate and to press OK. The options above don't seem to have any effect on that screen. Isn't his an issue for emuSAver?

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:getting rid of the ok msg (recompiling mame)
« Reply #7 on: October 19, 2003, 11:02:44 am »
Use No Name MAME. You will also get the options:

-skip_gamewarnings
-skip_baddumps

Than you should be fine.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 10:27:17 pm
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:getting rid of the ok msg (recompiling mame)
« Reply #8 on: October 19, 2003, 02:36:09 pm »
OK guys, you were newbees once and the info isn't that obvious to find, especially if you don't know it exists.
lookup windows.txt in the doc directory of mame and look at the following options:

-skip_disclaimer
-skip_gameinfo

By the way, the emuSaver page refers to a "nodisclaimer" option that AFAIK doesn't exist.

I don't mean to be harsh, but it is quite obvious.  Whenever I try a new piece of software I actually read all of it's documentation before I ask questions about it.  Its all in there in black and white.  :)

Emusaver is very old, the option was referred to as nodisclaimer by the mame devs when I wrote it.  :)

Refer to bills nonamemame about the issues you have.  

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re:getting rid of the ok msg (recompiling mame)
« Reply #9 on: October 25, 2003, 09:09:10 am »
Use No Name MAME. You will also get the options:

-skip_gamewarnings
-skip_baddumps

Than you should be fine.

The above is the easiest option - However if you don't want all the added No Name Mame extras http://www.fraggersxtreme.com/arcadepanels/faq.htm#How do I get rid of the blasted "Click Ok to continue?" screens tells you how to compile you own and get rid of all warnings.  Sir Poonga's site also has some files to fix this.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

SirPoonga

  • Puck'em Up
  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8188
  • Last login:July 20, 2025, 03:37:24 pm
  • The Bears Still Suck!
Re:getting rid of the ok msg (recompiling mame)
« Reply #10 on: October 25, 2003, 09:51:11 am »
Sir Poonga's site also has some files to fix this.
Not quite accurate.  I haven't updated my site yet.  Changes are noted in the No Name Mame thread.

Luxury

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 487
  • Last login:November 18, 2006, 01:21:59 pm
  • Unfortunately It's True. :(
    • arcadeZERO
Re:getting rid of the ok msg (recompiling mame)
« Reply #11 on: October 29, 2003, 08:36:53 pm »
for someone with 222 posts already, you really should have known about disabling the messages.  

off topic...how many people use noname mame here?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

TheGatesofBill

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 581
  • Last login:August 22, 2018, 09:07:04 am
Re:getting rid of the ok msg (recompiling mame)
« Reply #12 on: October 29, 2003, 08:41:17 pm »
I do. ;)

knuttz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 136
  • Last login:January 08, 2025, 05:36:02 pm
  • ..................................................
Re:getting rid of the ok msg (recompiling mame)
« Reply #13 on: October 29, 2003, 09:06:10 pm »
I use no name too.
It's great!
"Look at all those hamburgers. You can't eat all those hamburgers you stupid fella, OH GEEZ!" "OH he's gonna do it! He's so rediculous."

SoooPig

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Last login:July 02, 2004, 07:40:06 pm
  • Wooohoo!
Re:getting rid of the ok msg (recompiling mame)
« Reply #14 on: October 30, 2003, 08:38:01 am »
I didn't even think about removing the nag screens.  Even though the poster got flamed, I'm glad this subject was posted, I'm going to make the change on my MAME Cab tonight!

Luxury

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 487
  • Last login:November 18, 2006, 01:21:59 pm
  • Unfortunately It's True. :(
    • arcadeZERO
Re:getting rid of the ok msg (recompiling mame)
« Reply #15 on: October 30, 2003, 02:00:57 pm »
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

papaschtroumpf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 972
  • Last login:July 23, 2013, 11:41:10 pm
  • Have a Cow!
Re:getting rid of the ok msg (recompiling mame)
« Reply #16 on: October 30, 2003, 05:38:05 pm »
I'm thinking about it (i.e I looked at the SourceForge page) but only because I'd like to disable the messages about color not being 100% accurate and the like, which can't be skipped with regular mame.
I'm not interested in the extra features at his time, so they're more of a liability (more things to go wrong).