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Author Topic: MAMEWAH future ideas  (Read 7777 times)

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SirPoonga

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Re:MAMEWAH future ideas
« Reply #40 on: October 21, 2003, 03:53:37 pm »
Well, just go and add games to the system :)

Ok, done hijacking the thread :)

Bill_S

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MAMEWAH and controls.dat
« Reply #41 on: October 23, 2003, 06:58:10 am »
Minwah,
Now that I've submitted a couple games to the controls.dat project (more coming  :) ) I can truly see the power of this thing.

It would be really great if a developer (yourself for example) were to code a "control panel layout designer" that would allow the user to place controls representing their actual controls (color, and everything) on a canvas and tie them to MAME controls.  The designer could come with a canned set of controls, maybe as jpg's or something.  The user could add their own custom ones, too.  That way it would truly represent what was there.

Then, when someone walks up and starts a game, MAMEWAH brings up a cue card highlighting which buttons on that specific control panel are which actual controls from the arcade.

I think that would be the best thing since sliced bread ;D
Seriously, almost every single person that walks up to my arcade machine starts a game and says something like "ok, which button is jump"

Oh yeah, I'll plug the controls.dat project, too.  Everyone - GO CONTRIBUTE.  It's pretty easy to do.  If you feel intimidated (I did), do an easy one that doesn't have many controls to start with (like donkey kong jr. or donkey kong 3  ;) )  Then you'll see how easy it really is to do.
« Last Edit: October 23, 2003, 07:00:46 am by Bill_S »

creatine28

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Re:MAMEWAH future ideas
« Reply #42 on: October 23, 2003, 12:53:02 pm »
Minwah,

Didn't see anything about this, but I was thinking of a feature that would be pretty cool for MameWah.  Since we're kinda stuck using multi version of mame now since some of the games have been removed, I thought it would be cool to be able to associate a specific game with a specific mame version or build. For instance, I use Fast mame or some games, Nonamemame for other games and a special build for Donkey Kong, in order to have the newly added sound fix.  Would it be hard to add this option?


Thanks,

Steve

Minwah

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Re:MAMEWAH and controls.dat
« Reply #43 on: October 23, 2003, 04:55:07 pm »
It would be really great if a developer (yourself for example) were to code a "control panel layout designer" that would allow the user to place controls representing their actual controls (color, and everything) on a canvas and tie them to MAME controls.  The designer could come with a canned set of controls, maybe as jpg's or something.  The user could add their own custom ones, too.  That way it would truly represent what was there.

Well I believe Howard has made a viewer which should do all these kindof things...I'm yet to see it but I believe it uses Frosty's awesome artwork for controls, so it should be superb :)

Minwah

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Re:MAMEWAH future ideas
« Reply #44 on: October 23, 2003, 04:58:53 pm »
Didn't see anything about this, but I was thinking of a feature that would be pretty cool for MameWah.  Since we're kinda stuck using multi version of mame now since some of the games have been removed, I thought it would be cool to be able to associate a specific game with a specific mame version or build. For instance, I use Fast mame or some games, Nonamemame for other games and a special build for Donkey Kong, in order to have the newly added sound fix.  Would it be hard to add this option?

This kindof links in with the 'one list with as many emulators as you want' idea.  The way I would really like to do this is not easily possible the way everything currently works.  I'm afraid it will be a while before I'm able to work on this :(

BUT I expect the same result may be achievable using a batch file, as long as there are not too many games you want to launch with alternative emulators - give it a thought :)