Yup and that's what I was getting at. Back in the N64 days nintendo still did "quality control" and by that I mean if they didn't like how your game was turning out they wouldn't publish it until you fixed the issues they had with it. The PSX had little to no quality control and it shows by the 15 barely even playable games to their one quality game. Now developers complained to no end and Nintendo eventually fully dropped this practice, and this is why you get tons of shovelware, even on Nintendo consoles now.
Don't misunderstand the N64 library was much much smaller than the psx, but then again a larger portion of n64 games were of good to high quality. The n64 has a place in my heart because with a few glaring exceptions (cough cough superman 64) it was the most shovelware free console of all time. If you didn't like the n64 library I can only assume you didn't fully explore it. You could pick some random bargain bin cart out of a hat, pop it in and odds are it would at least be pretty fun.
Now to me, and this is just to me, the psx was the start of bad habits in the gaming industry that still go on to this day. Using videos to supplement a sub-par game, bad camera angles on 3d, using fancy graphics (in the case of the psx hi-res textures) to hide the fact that levels are poorly designed ect... All of that came out of the sony console camp. I'm not saying that sony is responsible, far from it, but they created an environment in which such games could exist. It's kind of like building a casino in the middle of town and not expecting crime to follow.
Sega didn't really make great games, or at least they didn't make great console games. 75% of what they released was ports of their arcade hits, which is great, but their console specific titles were always rather lack-luster. Most of their titles, like Nintendo's was third party. Unfortuantely they usually got Nintendo ports as well, and Nintendo had the better hardware. The genesis certainly had it's hits, but nearly every title on the scg and mastersystem was crap. The 32x merely sported some rather terrible ports of more arcade hits and the cd... well it was just awful due to inferior hardware more than anything else. It did a lot of pc ports, the only problem was the console just wasn't powerful enough to run them, so they looked awful. Also a ton of FMV games, and those are always awful.
As for the Virtual Boy, it's a misconception that they lost any money on that one. As the others said, it was a side project. Much like Sega with the DC, they actually pulled the plug on the Vboy before it even got started when their projections said it wasn't going to turn much of a profit. So yeah, they actually made money on the vboy!
I'll have to disagree with chad though... the thing has one huge problem.... namely the red display. Black and white, green, blue... all of these colors are easier on the eyes, and yet the chose to make the screen a bright red. It was so hurtful to the eyes that the games actually had an auto-pause feature to make to stop playing every 15 minutes!
That being said, all of the vboy games are fun and worth playing. Just do it on an emulator so you won't kill yourself.
